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Editing Entity token
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Entity spawning during world gen is influenced by several factors: | Entity spawning during world gen is influenced by several factors: | ||
− | * The " | + | * The "Number of Civilizations" world gen setting places a hard limit on the total number of entities spawned. |
− | * The " | + | * The "Playable Civilization Required" world gen setting forces at least one of each fortress playable entity to spawn (presumably still limited by "Number of Civilizations"). |
− | * The number of | + | * The number of [CREATURE:X] tokens present in an entity modifies its chance of spawning. An entity containing more [CREATURE:X] tokens will spawn more often (assuming other requirements are met) and may even block entities with fewer [CREATURE:X] tokens from spawning altogether. You can use [SELECT_ENTITY:VANILLA_ENTITY_X] followed by any number of duplicate [CREATURE:VANILLA_CREATURE_X] tokens to attempt to balance the spawn rates of the existing vanilla entities with any custom multi-creature entities you may add. |
− | * The number of unclaimed | + | * The number of unclaimed START_BIOME or EXCLUSIVE_START_BIOME tiles remaining in the world limits the spawn rate for an entity and allows entities to block each other's spawns. If there is no "starting" [[Biome token|biome]] space left for an entity then it will not spawn and the game will try to spawn a different entity instead. This means that, on average, an entity that can start in ALL_MAIN [[Biome token|biomes]] will spawn more frequently than one that can start only in LAKE_TROPICAL_SALTWATER [[Biome token|biomes]]. This also means that entities whose starting [[Biome token|biomes]] do not overlap will not block each other's spawns. |