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Editing Entity token
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== Placement == | == Placement == | ||
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{| {{prettytable}} | {| {{prettytable}} | ||
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| {{text anchor|START_BIOME}} | | {{text anchor|START_BIOME}} | ||
| [[Biome token|biome]] | | [[Biome token|biome]] | ||
− | | Combination of EXCLUSIVE_START_BIOME and SETTLEMENT_BIOME; allows the civ to start in and create settlements in the biome | + | | Combination of EXCLUSIVE_START_BIOME and SETTLEMENT_BIOME; allows the civ to start in and create settlements in the biome. |
[START_BIOME:ANY_FOREST] | [START_BIOME:ANY_FOREST] | ||
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| {{text anchor|EXCLUSIVE_START_BIOME}} | | {{text anchor|EXCLUSIVE_START_BIOME}} | ||
| [[Biome token|biome]] | | [[Biome token|biome]] | ||
− | | The birth of the civilization can occur in this biome, but cannot (necessarily) build in it. If the civ does not have SETTLEMENT_BIOME or START_BIOME for the biome in question, it will only construct a single settlement there | + | | The birth of the civilization can occur in this biome, but cannot (necessarily) build in it. If the civ does not have SETTLEMENT_BIOME or START_BIOME for the biome in question, it will only construct a single settlement there. |
[EXCLUSIVE_START_BIOME:MOUNTAIN] | [EXCLUSIVE_START_BIOME:MOUNTAIN] | ||
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| {{text anchor|BABYSNATCHER}} | | {{text anchor|BABYSNATCHER}} | ||
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− | | Sends thieves to steal babies. Without this tag (or AMBUSHER, or ITEM_THIEF), enemy civs will only siege (if capable), and will siege as early as they would otherwise babysnatch. This can happen as early as the first year of the fort! In addition, babysnatcher civs will snatch children during worldgen, allowing them to become part of the civ if they do not escape | + | | Sends thieves to steal babies. Without this tag (or AMBUSHER, or ITEM_THIEF), enemy civs will only siege (if capable), and will siege as early as they would otherwise babysnatch. This can happen as early as the first year of the fort! In addition, babysnatcher civs will snatch children during worldgen, allowing them to become part of the civ if they do not escape. |
Note: If the playable civ in fortress mode has this tag (e.g. you add BABYSNATCHER to the dwarf entity) then the roles will be reversed and elves and humans will siege and ambush and goblins will be friendly to you. However, animals traded away to one's own caravan will count as snatched, reported upon the animal leaving the map, and the animal will not count as having been exported. | Note: If the playable civ in fortress mode has this tag (e.g. you add BABYSNATCHER to the dwarf entity) then the roles will be reversed and elves and humans will siege and ambush and goblins will be friendly to you. However, animals traded away to one's own caravan will count as snatched, reported upon the animal leaving the map, and the animal will not count as having been exported. |