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Difference between revisions of "Engraver"

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m (LethosorBot moved page DF2014:Engraver to Engraver: Migrating v50 page (1143/4618) (content))
(Removing smoothing, which is now under Stone Carving. I’m not sure about fortifications and tracks, so leaving them in for the moment.)
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'''Engraver''' is the skill used for [[smoothing]] and [[engraving]] walls and floors, carving walls into [[fortifications]], carving [[minecart]] [[tracks]] into floors and ramps and engraving memorial [[slabs]].
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'''Engraver''' is the skill used for [[engraving]] walls and floors, carving walls into [[fortifications]], carving [[minecart]] [[tracks]] into floors and ramps and engraving memorial [[slabs]].
 
[[File:Smoothed_wall.png|frame|right|Unsmoothed room (left) and a smoothed one (right).]]
 
[[File:Smoothed_wall.png|frame|right|Unsmoothed room (left) and a smoothed one (right).]]
 
== Smoothing ==
 
{{main|Smoothing}}
 
Only natural [[stone]] walls and floors can be smoothed - soil cannot, and constructed walls and floors are created smooth. Nor does the skill of the engraver affect the [[quality]] of the smoothed tiles.
 
  
 
== Engraving ==
 
== Engraving ==

Revision as of 16:43, 20 December 2022

Skill: Engraver
Association  
Profession Stoneworker
Job Title Engraver
Labor Stone detailing
Tasks
Workshop
None
Attributes
This article is about the current version of DF.
Note that some content may still need to be updated.

Engraver is the skill used for engraving walls and floors, carving walls into fortifications, carving minecart tracks into floors and ramps and engraving memorial slabs.

Unsmoothed room (left) and a smoothed one (right).

Engraving

Main article: Engraving

Only natural stone walls and floors can be engraved. Soil cannot be engraved. Engraving increases the value of a smoothed wall or floor and gives it a quality level, which is dependent upon the engravers’ skill. While experienced dwarves are more likely to engrave historical events than a novice, it is unclear if personality has any effect. Low quality or unwanted engraved floor can be redone by carving a track over it and then smoothing the tile.

Fortifications

Main article: Fortification

Fortifications are semi-permeable walls that allow some objects, such as projectiles and liquids, to pass through them. They can be created in natural and constructed stone walls as well as constructed from the build menu.

Tracks

Main article: Tracks

Tracks can be carved from natural stone floors and ramps, as well as constructed from the build menu. They are used to transport minecarts which are tools used mostly for hauling.

Slabs

Main article: Slab

Slabs are created at a mason's workshop and engraved with the victim’s name at a craftsdwarf's workshop. They are a common alternative to coffins when a body cannot be retrieved (whether due to invaders, an extremely unfortunate accident, or simply large amounts of fun). They can also be used as a more efficient alternative to a statue, as they do not block movement. The engraving on a slab does not have a quality level (though the slab itself does, when made by a mason).

Training

Main articles: Cross-training and Engraving

Having engravers smooth large areas can be a good way to train them since it doesn’t consume resources, doesn’t create garbage, and will not produce low-quality results. It also builds experience very quickly at higher skill levels.

For repeatable training, minecart tracks can be carved into smooth stone and then smoothed over. This cycle can be repeated indefinitely, and builds experience during both halves of the cycle. Due to minecart tracks only being designated one row/column at a time, this is rather designation-intensive.

Players concerned with using as few non-renewable resources as possible can instead resort to building constructed walls, designating them for fortification engraving via d-a, and de-constructing them afterwards. Since fortifications don’t have quality, this will never cause a negative thought for the engraver.

Stone detailing in an ancient city in Pimai. Made with love and tools, but mostly tools.
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other
Performance
Music
Spoken
Scholar

Other/Peasant
Unused