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Editing Defense guide
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=====Terrain===== | =====Terrain===== | ||
:The lay of the land can be your friend, but the way of the dwarf is to shape the land as needed. Removing [[Ramp|slopes]] can create safe, private terraces and valley walls that prevent all access. Chasms and [[river]]s (not brooks!) create hard barriers, but an open chasm or magma vent can be a source of dangerous creatures. Small hills can serve as vantage points for [[archer]]s (yours or theirs!), but if carved with stairs leading up from within, they can be quick strategic strongpoints. Narrow valleys can become chokepoints for entrances, where your [[marksdwarf]]s can overlook any who come and go. Augmented by [[construction]]s below, the terrain becomes your first option for defense. | :The lay of the land can be your friend, but the way of the dwarf is to shape the land as needed. Removing [[Ramp|slopes]] can create safe, private terraces and valley walls that prevent all access. Chasms and [[river]]s (not brooks!) create hard barriers, but an open chasm or magma vent can be a source of dangerous creatures. Small hills can serve as vantage points for [[archer]]s (yours or theirs!), but if carved with stairs leading up from within, they can be quick strategic strongpoints. Narrow valleys can become chokepoints for entrances, where your [[marksdwarf]]s can overlook any who come and go. Augmented by [[construction]]s below, the terrain becomes your first option for defense. | ||
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:Some players take quite a while before their first unpause, using that time to look around and think about the terrain, planning their fortress entrance and envisioning basic defenses. | :Some players take quite a while before their first unpause, using that time to look around and think about the terrain, planning their fortress entrance and envisioning basic defenses. |