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Editing DF2014 Talk:Surroundings

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And with the Hallow, and its grass being a teal color. Somewhere along the line, either Red or someone on the Re-Logic Team saw Dwarf Fortress' having two colors of evil biomes (red and purple) and thought "Hey... What if we added a crimson?" or something like that.
 
And with the Hallow, and its grass being a teal color. Somewhere along the line, either Red or someone on the Re-Logic Team saw Dwarf Fortress' having two colors of evil biomes (red and purple) and thought "Hey... What if we added a crimson?" or something like that.
 
Anyway, this has no real purpose except for speculation and just being cool. The fact that your world can be crimson or corruption, coming from a long time Terraria player, just makes Dwarf Fortress that much cooler. [[Special:Contributions/143.59.78.58|143.59.78.58]] 14:57, 10 August 2022 (UTC) Somebody (probably a Kobold)
 
Anyway, this has no real purpose except for speculation and just being cool. The fact that your world can be crimson or corruption, coming from a long time Terraria player, just makes Dwarf Fortress that much cooler. [[Special:Contributions/143.59.78.58|143.59.78.58]] 14:57, 10 August 2022 (UTC) Somebody (probably a Kobold)
: Sorry to burst your bubble, but a) in DF, evil biome colors are determined on a per-biome basis, not a per-world basis, and 2.) the colors have absolutely no bearing on the content of the biomes whatsoever. [[User:BlueManedHawk|BlueManedHawk]] ([[User talk:BlueManedHawk|talk]]) 08:14, 12 August 2022 (UTC)
 

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