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DF2014 Talk:Entity token

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New Set Of Tokens In Entity Definitions

Kobolds now seem to use a different form of animal specification in their entity_default.txt entry - in the previous version, it was

[USE_CAVE_ANIMALS]

. It's now this set of tokens:

[ANIMAL]
 	[ANIMAL_CLASS:POISONOUS]
 	[ANIMAL_FORBIDDEN_CLASS:MAMMAL]
 	[ANIMAL_NEVER_MOUNT]
 	[ANIMAL_NEVER_WAGON_PULLER]
 	[ANIMAL_NEVER_PACK_ANIMAL]
 	[ANIMAL_ALWAYS_PET]
 	[ANIMAL_ALWAYS_SIEGE]

All of these seem to be fairly self explanatory? Just sorta posting this because I wanted to highlight the change, but don't currently have the time to play with these enough to give accurate descriptions. CalmBit (talk) 11:57, 1 December 2017 (UTC)

Generated creatures entity

How make civ of demons? --93.77.222.197 07:38, 24 April 2019 (UTC)

The creature IDs of demons are DEMON_1, DEMON_2, DEMON_3, and so on. I tried making a civilization out of DEMON_1, but it does not work. The game throws an error about not recognizing DEMON_1 during reading the raw files, long before any demons are generated. -- DarklingArcher (talk) 15:14, 25 April 2019 (UTC)
Entity with demons can be made by ANIMALS_ALWAYS_PRESENT. But how made entity with only demons? Or only demons and race of demon masters? --93.77.222.197 16:50, 25 April 2019 (UTC)
As I said above, this does not appear to be possible, as the game gives an error if you try. -- DarklingArcher (talk) 16:59, 25 April 2019 (UTC)
So, how forbid all not generated creatures?

Always present

If animals always present without animal classes, you can embark with all creatures, even with demons, werebeasts, angels, night trolls and bogeymans.