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DF2014 Talk:Entity token

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Revision as of 06:06, 25 April 2019 by 93.77.222.197 (talk) (→‎Always present: new section)
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New Set Of Tokens In Entity Definitions

Kobolds now seem to use a different form of animal specification in their entity_default.txt entry - in the previous version, it was

[USE_CAVE_ANIMALS]

. It's now this set of tokens:

[ANIMAL]
 	[ANIMAL_CLASS:POISONOUS]
 	[ANIMAL_FORBIDDEN_CLASS:MAMMAL]
 	[ANIMAL_NEVER_MOUNT]
 	[ANIMAL_NEVER_WAGON_PULLER]
 	[ANIMAL_NEVER_PACK_ANIMAL]
 	[ANIMAL_ALWAYS_PET]
 	[ANIMAL_ALWAYS_SIEGE]

All of these seem to be fairly self explanatory? Just sorta posting this because I wanted to highlight the change, but don't currently have the time to play with these enough to give accurate descriptions. CalmBit (talk) 11:57, 1 December 2017 (UTC)

Generated creatures entity

How make civ of demons? --93.77.222.197 07:38, 24 April 2019 (UTC)

Always present

If animals always present without animal classes, you can embark with all creatures, even with demons, werebeasts, angels, night trolls and bogeymans.