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Editing DF2014 Talk:Adventurer mode
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Most sections of this article pertain to features that exist in all modes, so there's no reason to segregate information that belongs with the main topic. It's really past time to maintain an Adventure Mode ghetto here where fortresses and adventurers don't risk exposure to insights from each others' mechanics, which are more alike than different. This article needs to be cleaned of subjective and narrow-sighted slant and revised to inform players with objective fact and links to more details, so they may form their own conclusions. | Most sections of this article pertain to features that exist in all modes, so there's no reason to segregate information that belongs with the main topic. It's really past time to maintain an Adventure Mode ghetto here where fortresses and adventurers don't risk exposure to insights from each others' mechanics, which are more alike than different. This article needs to be cleaned of subjective and narrow-sighted slant and revised to inform players with objective fact and links to more details, so they may form their own conclusions. | ||
[[User:Uzu Bash|Uzu Bash]] ([[User talk:Uzu Bash|talk]]) 18:57, 20 August 2017 (UTC) | [[User:Uzu Bash|Uzu Bash]] ([[User talk:Uzu Bash|talk]]) 18:57, 20 August 2017 (UTC) | ||
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== Weaponmasters == | == Weaponmasters == |