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Editing DF2014:Tilesets

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# Verify that the tileset is a 24-bit BMP file<sup>V0.28.181.40d</sup> with magenta-colored background or 24-bit PNG file<sup>v0.31.06</sup> with transparent background. In case you need to convert it, do NOT just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
 
# Verify that the tileset is a 24-bit BMP file<sup>V0.28.181.40d</sup> with magenta-colored background or 24-bit PNG file<sup>v0.31.06</sup> with transparent background. In case you need to convert it, do NOT just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
 
# Put it in the data/art directory of your ''Dwarf Fortress'' installation.
 
# Put it in the data/art directory of your ''Dwarf Fortress'' installation.
# Open data/init/init.txt
+
# Open data/init/init_default.txt or data/init/init.txt depending on the version
 
# There are 4 values you can change: [FULLFONT], [FONT], [GRAPHICS_FONT], and [GRAPHICS_FULLFONT]*. Usually you just set all 4 to the same filename of the tileset you just downloaded ('''[FONT:mytileset.png]''' for example).
 
# There are 4 values you can change: [FULLFONT], [FONT], [GRAPHICS_FONT], and [GRAPHICS_FULLFONT]*. Usually you just set all 4 to the same filename of the tileset you just downloaded ('''[FONT:mytileset.png]''' for example).
 
# [FULLSCREENX:800] and [FULLSCREENY:600] set your resolution, but it is recommended to let the game decide that automatically by setting it to 0; Similarly, [WINDOWEDX:800] and [WINDOWEDY:600] denote your windowed resolution in pixels (but in tiles if set below a value of 256).
 
# [FULLSCREENX:800] and [FULLSCREENY:600] set your resolution, but it is recommended to let the game decide that automatically by setting it to 0; Similarly, [WINDOWEDX:800] and [WINDOWEDY:600] denote your windowed resolution in pixels (but in tiles if set below a value of 256).

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