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Editing DF2014:Giant echidna

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{{Quality|Superior|02:02, 29 April 2013 (UTC)}}
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#REDIRECT [[Giant echidna]]
 
 
{{Creaturelookup/0
 
|bone=18
 
|meat=13
 
|skin=hide
 
|fat=12
 
|hair=1
 
|skull=1
 
|brain=1
 
|kidney=2
 
|spleen=1
 
|sweetbread=1
 
|tripe=1
 
|liver=1
 
|intestine=1
 
|heart=1
 
|lung=2
 
|cartilage=1
 
|spine=1
 
|contrib=no
 
}}
 
{{av}}
 
{{creaturedesc}}{{buggy|bugs}}
 
Larger version of the [[echidna]] which elves will sometimes bring to trade. Like its smaller counterpart, a giant echidna will lay an [[egg]] in a [[nest box]]. Their clutch size is 1, so breeding them can take a while. They cannot be trained into war or hunting animals.
 
[[File:giant_echidna.jpg|thumb|266px|center|Still has a craving for ants.]]
 
 
 
== Bugs ==
 
If a curled-up or retracted creature dies, and is then reanimated by a necromancer, it retains the effects of being curled-up, but can move and attack as normal. As a result, for example an undead echidna is invulnerable to destruction{{bug|11463}}. It combines well with a separate bug that allows curled-up undead to attack{{bug|10519}}.
 
 
 
As a result, the undead echidna may at the same time be curled-up (making it unkillable) and move/attack. The same problem also affects the [[echidna man]], [[giant echidna]], [[giant hedgehog]] and [[hedgehog man]].
 
 
 
Modding the game and removing [PREVENTS_PARENT_COLLAPSE] from the spine body part of the affected animals will allow them to be pulped and killed while curled up. While it makes normal echidnas weaker, this is not a major problem, as echidnas are not supposed to be really hard to kill. This workaround [http://www.bay12forums.com/smf/index.php?topic=175473.msg8111524#msg8111524 may restore otherwise unplayable games].
 
 
 
It was also reported that in adventure mode "I was able to finally kill the zombie by lighting fires underneath him/around him then waiting for a long time; eventually he 'died in the heat.'"{{bug|10519}}.
 
 
 
{{gamedata}}
 
{{Creatures}}
 

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