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Editing DF2014:Fire imp

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Fire imps are [https://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon glass cannons] (a [[dog]] can take care of them, provided they're not ignited), but resist heat much more than most creatures, only taking damage at {{ct|15000}}. This makes them immune to fire and magma (obviously), but not [[dragonfire]]. It is possible for fire imps and other magma-resident creatures to travel to the surface via a [[volcano]]; if you are building near a volcano, and your dwarves get set on fire for no apparent reason, look around for a fire imp in the volcano. You can try channeling to the surface of the magma and baiting it or just dump water on it from above. They are one of the few renewable sources of fire-proof leather, aside from [[demon|spoilers]].
 
Fire imps are [https://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon glass cannons] (a [[dog]] can take care of them, provided they're not ignited), but resist heat much more than most creatures, only taking damage at {{ct|15000}}. This makes them immune to fire and magma (obviously), but not [[dragonfire]]. It is possible for fire imps and other magma-resident creatures to travel to the surface via a [[volcano]]; if you are building near a volcano, and your dwarves get set on fire for no apparent reason, look around for a fire imp in the volcano. You can try channeling to the surface of the magma and baiting it or just dump water on it from above. They are one of the few renewable sources of fire-proof leather, aside from [[demon|spoilers]].
 
Somewhat analogous to [[Giant cave spider]]s who won't hurl webs at civilians, fire imps use their most dangerous attack only against military dwarves. If they appear, order your military out of the area and build a cage trap right in front of their nose. They will sometimes fight, but never with fire. If you don't mind the micromanagement, make sure the cages are magma-safe, because once you release them to finish them off, they will hurl fireballs and destroy the cage.
 
  
 
In an amusing example of the intricacies of ''Dwarf Fortress'', fire imps cannot get [[syndrome|fevers]]. It makes sense when you know what a fever is (higher body temperature, by a few degrees), and the fact that fire imps are extremely resistant to high temperatures. This is not likely to affect gameplay unless you expose them to an appropriate [[Weather#Evil weather|evil weather]] or if [[modding]] is involved. Despite their humanoid anatomy, fire imps are not intelligent creatures and therefore your dwarves will be more than eager to [[butcher]] them for a small quantity of returns; their fire resistance is inherited by their returns, and the tanned [[Skin|hide]] of a fire imp can be used to create fireproof [[leather]] items. Curiously, fire imps are all genderless and biologically immortal, and rather than [[blood]], they have gray-colored goo as their bodily fluids. [[Adventurer mode|Adventurers]] are able to smell fire imps with {{k|o}}, with them being described as smelling like "smoke".
 
In an amusing example of the intricacies of ''Dwarf Fortress'', fire imps cannot get [[syndrome|fevers]]. It makes sense when you know what a fever is (higher body temperature, by a few degrees), and the fact that fire imps are extremely resistant to high temperatures. This is not likely to affect gameplay unless you expose them to an appropriate [[Weather#Evil weather|evil weather]] or if [[modding]] is involved. Despite their humanoid anatomy, fire imps are not intelligent creatures and therefore your dwarves will be more than eager to [[butcher]] them for a small quantity of returns; their fire resistance is inherited by their returns, and the tanned [[Skin|hide]] of a fire imp can be used to create fireproof [[leather]] items. Curiously, fire imps are all genderless and biologically immortal, and rather than [[blood]], they have gray-colored goo as their bodily fluids. [[Adventurer mode|Adventurers]] are able to smell fire imps with {{k|o}}, with them being described as smelling like "smoke".

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