v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014:Bark scorpion man

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Exceptional|14:06, 10 June 2017 (UTC)}}
+
#REDIRECT [[Bark scorpion man]]
{{Creaturelookup/0}}
 
{{av}}
 
{{creaturedesc}}
 
 
 
'''Bark scorpion men''' are humanoid versions of the common [[bark scorpion]], and a [[Creature|species]] of [[animal people]], found in [[savage]] [[desert]]s and [[tropical]] areas. They are a bit over half the size of [[dwarf|dwarves]] and spawn in groups of 1-3 individuals. With a total of 6 arms (each with a hand) and 2 pincers, they can equip multiple items at once and also retain the poisonous sting of their animal counterparts, which causes pain on the victim when injected. The creatures themselves are additionally [[No Pain|immune to pain]], [[No Stun|stunning]], fear and paralysis, never need to sleep and possess extravision. All bark scorpion men are born with Legendary [[skill]] in [[Climber|climbing]].
 
 
 
Like other savage animal people, bark scorpion men may occasionally join [[civilization]]s, becoming full-fledged citizens who may appear in your fortress as [[visitor]]s or be playable in [[adventurer mode]]. If playing as a bark scorpion man, your stinger can be used to sting foes, which forces them into a prone state and applies a good amount of pain that will stun most enemies. The sting can force even undead into a prone state, but it will not stun them or even cost them a turn. Also, note that they cannot jump.
 
 
 
Some dwarves [[Preferences|like]] bark scorpion men for their ''pincers'' and their ''stinging tail''.
 
 
 
[[File:scorpian_man.jpg|thumb|200px|center|Not the friendly type.]]
 
 
 
{{D for Dwarf}}
 
 
 
Bark Scorpion Men are known to use their stinging tails as harpoons or hooks of a sort, and some have been observed to cry "Get over here!" when pulling in their prey. Some dubious tales report pyrokinetic powers and teleportation being among a Scorpion Man's abilities, but the lack of these attributes in any other creatures leaves scholars in denial.
 
 
 
{{gamedata}}
 
{{Creatures}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 2 hidden categories: