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Prepared meals come in three varieties: | Prepared meals come in three varieties: | ||
− | * | + | * Easy meals require two ingredients and are named "{last ingredient} '''biscuit''' ([[File:biscuit_sprite.png]]). |
− | * | + | * Fine meals require three ingredients and are named "{last ingredient} '''stew''' ([[File:stew_sprite.png]]). |
− | * | + | * Lavish meals require four ingredients and are named "{last ingredient} '''roast''' ([[File:roast_sprite.png]]). |
As you can see, the last ingredient added to the meal will determine its name, which in turn is determined more or less randomly by the order in which the cook grabs them. To successfully create a prepared meal, a cook must have access to the proper number of ''distinct stacks'' of ingredients when the job starts, otherwise the job will be cancelled. The same ingredient may be used for a meal multiple times, provided that ingredient is in multiple discrete stacks. The stack size of the finished prepared meal is the sum of the stack sizes of its ingredients, so a cook grabbing "turkey hen egg [14]", "plump helmets [5]" and "plump helmets [5]" would result in a stack of "plump helmet stew [24]". Prepared meals cannot be used as ingredients in other prepared meals. | As you can see, the last ingredient added to the meal will determine its name, which in turn is determined more or less randomly by the order in which the cook grabs them. To successfully create a prepared meal, a cook must have access to the proper number of ''distinct stacks'' of ingredients when the job starts, otherwise the job will be cancelled. The same ingredient may be used for a meal multiple times, provided that ingredient is in multiple discrete stacks. The stack size of the finished prepared meal is the sum of the stack sizes of its ingredients, so a cook grabbing "turkey hen egg [14]", "plump helmets [5]" and "plump helmets [5]" would result in a stack of "plump helmet stew [24]". Prepared meals cannot be used as ingredients in other prepared meals. |