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Editing Climber

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{{migrated article}}
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{{Quality|Superior|01:39, 24 July 2014 (UTC)}}
{{Quality|Unrated}}
 
 
{{av}}
 
{{av}}
 
{{Skill
 
{{Skill
 
| color      = 3:0
 
| color      = 3:0
 
| skill      = Climber
 
| skill      = Climber
| profession = None
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| profession = Unknown
 
| job name  = None
 
| job name  = None
 
| tasks      = None
 
| tasks      = None
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'''Climber''' is a [[skill]] which allows a [[creature]] to climb. Higher levels improve the chances of successfully stopping the "In flight" status (falling, jumping or being knocked back) by holding onto something and decrease the chance of losing hold when climbing. In [[fortress mode]], [[dwarves]] will not climb over [[wall]]s or [[tree]]s as part of normal pathing from one job to another. However, they may attempt to climb if stuck in a location (for example, if they've dug themselves into an inescapable channel) or chased by an enemy.
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'''Climber''' is a [[skill]] which allows a [[creature]] to climb. Higher levels improve the chances of successfully stopping the "In flight" status (falling, jumping or being knocked back) by holding onto something and decrease the chance of losing hold when climbing. In [[fortress mode]], [[dwarves]] will not climb over [[wall]]s or [[tree]]s as part of normal pathing from one job to another.
  
Climbing requires at least one free body part with the {{token|GRASP|body}} tag (usually a hand). If a creature has the {{token|CANNOT_CLIMB|creature}} tag, then it cannot climb, even if it has free grasp parts. Some creatures such as [[cat]]s and [[giant cave spider]]s have a {{token|STANCE_CLIMBER}} tag and use their {{token|STANCE_CLIMBER}} parts (legs) instead.
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Climbing requires at least one free body part with the {{token|GRASP|body}} tag (usually a hand). Some creatures such as [[cat]]s and [[giant cave spider]]s have a {{token|STANCE_CLIMBER}} tag and use their {{token|STANCE_CLIMBER}} parts (legs) instead.
 
Starting climbing is not possible while prone, but "In flight" and "In air" statuses override proneness.
 
Starting climbing is not possible while prone, but "In flight" and "In air" statuses override proneness.
  
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== Climbing surface ==
 
== Climbing surface ==
Climbing block walls (even at floor level) and attempting to stop one's flight by grabbing onto anything will improve climbing skill, regardless of success. (Climbing trees, rough-hewn natural stone, soil, or constructions made of raw material is easiest and is worth 5 exp when attempting to grab while flying. Climbing block walls is harder, but possible, and is worth 5 exp when climbing and 10 exp when attempting to grab while flying.)
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Climbing block walls (even at floor level) and attempting to stop flight by grabbing onto anything will improve climbing skill regardless of success.
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Climbing trees, rough-hewn natural stone, soil, or constructions made of raw material is easiest and is worth 5 exp when attempting to grab while flying.
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Climbing block walls is harder, but possible, and is worth 5 exp when climbing and 10 exp when attempting to grab while flying.
  
 
Climbing smoothed natural stone walls is impossible, but smoothed pillars can be climbed. [http://www.bay12forums.com/smf/index.php?topic=100851.msg4574863#msg4574863]  
 
Climbing smoothed natural stone walls is impossible, but smoothed pillars can be climbed. [http://www.bay12forums.com/smf/index.php?topic=100851.msg4574863#msg4574863]  
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Cast [[ice]] is easily climbed, even when 'straight' (smoothed) or carved into [[fortification]]s.  
 
Cast [[ice]] is easily climbed, even when 'straight' (smoothed) or carved into [[fortification]]s.  
  
Climbing any protruding floor (or raised drawbridge) is impossible. [http://www.bay12forums.com/smf/index.php?topic=100851.msg4970315#msg4970315]
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Climbing any protruding floor is impossible. [http://www.bay12forums.com/smf/index.php?topic=100851.msg4970315#msg4970315]
  
 
Climbing saplings to gain 1 Z-level is possible.
 
Climbing saplings to gain 1 Z-level is possible.
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Climbing raised drawbridges is impossible.
  
 
== Climbing safety ==
 
== Climbing safety ==
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z+0 →g█__
 
z+0 →g█__
 
}}
 
}}
Goblins don't get in, dwarves don't get out. This works because you can't hold onto the "side" of a floor tile (or more technically, the air above it.) No tile may be held from the bottom, with the sole exception of tree branches.
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Goblins don't get in, dwarves don't get out. This works because you can't hold onto the side of a floor tile (or more technically, the air above it.) No tile may be held from the bottom, with the sole exception of tree branches.
  
 
Don't try to substitute overhanging walls or fortifications for the floors; they ''can'' be climbed from 1 level below!
 
Don't try to substitute overhanging walls or fortifications for the floors; they ''can'' be climbed from 1 level below!
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}}
 
}}
  
Lastly, always be wary of [[tree]]s;it goes without saying that they are the enemy of dwarfkind. Trees can be used by invaders as siege towers to leap onto your walls, therefore it follows that a paved road around your walls, or digging out the [[Tree#Growing_trees|z-level below the area]], are effective ways of holding back the wooden menace.
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Lastly, always be wary of [[tree]]s. It goes without saying that they are the enemy of dwarfkind. Trees can be used by invaders as siege towers to leap onto your walls, therefore it follows that a paved road around your walls, or digging out the [[Tree#Growing_trees|z-level below the area]], are effective ways of holding back the wooden menace.
  
 
== Adventurer mode ==
 
== Adventurer mode ==

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