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Editing Cheating

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{{Quality|Superior|06:14, 17 May 2015 (UTC)}}
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[[File:cheat_controller_icon.png|130px|right]]
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[[File:cheat_controller_icon.png|130px|right]]'''Cheating''' is altering the game to make ''Dwarf Fortress'' conceptually easier — this is distinct from [[exploit]]s, which take advantage of existing bugs or design oversights. There are two main ways to alter the game: changing the game's raw source files (which are really just text files), and directly altering the game's memory (which requires [[Utility:DFHack|special tools]]). As with using exploits, whether or not to cheat is down to personal taste — after all, the game is ''designed'' to be readily moddable. Too much cheating can spoil your experience of ''Dwarf Fortress'', but there are no other players to cheat — only yourself.
 
 
'''Cheating''' is altering the game to make ''Dwarf Fortress'' conceptually easier — this is distinct from [[exploit]]s, which take advantage of existing bugs or design oversights. There are two main ways to alter the game: changing the game's raw source files (which are really just text files), and directly altering the game's memory (which requires [[Utility:DFHack|special tools]]). As with using exploits, whether or not to cheat is down to personal taste — after all, the game is ''designed'' to be readily moddable. Too much cheating can spoil your experience of ''Dwarf Fortress'', but there are no other players to cheat — only yourself.
 
  
 
==Raw Editing==
 
==Raw Editing==
For making [[modding|modifications]] to a newly-generated world, edit the raw files located in the <code>[[Game folder|<Dwarf Fortress>]]\data\vanilla\</code> ''before'' generating the game.
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[[File:dfhack_cmd.png|thumb|200px|right|DFHack console, one of the easiest ways to cheat and/or run scripts.]]For making modifications to a newly-generated world, edit the raw files located in the '''dwarffortress/raw/objects''' folder ''before'' generating the game. For making modifications to an existing world, edit the raw files located in the '''raw/objects''' sub-folder of the [[Main:saved game folder|saved game folder]] for that world.
  
 
The most common use of editing raw files is to get free items, such as [[gem]]s, [[adamantine]], or [[flux]].  
 
The most common use of editing raw files is to get free items, such as [[gem]]s, [[adamantine]], or [[flux]].  
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Generally speaking, ''modifications'' to an existing entry in a raw file don't require a new world gen, altering existing reactions or creatures being one example.  However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably will render your old world unplayable, as attempting to play worlds generated before the deletion will cause an error.  
 
Generally speaking, ''modifications'' to an existing entry in a raw file don't require a new world gen, altering existing reactions or creatures being one example.  However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably will render your old world unplayable, as attempting to play worlds generated before the deletion will cause an error.  
  
[[Main:Shaostoul%27s Guide|Shaostoul's Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of cheating.
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[[Main:Shaostoul%27s Guide|Shaostoul's Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of cheating.  
  
 
==Creature Token Modifications==
 
==Creature Token Modifications==
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* Removing the [ALCOHOL_DEPENDENT] tag should alleviate the problem of unhappiness due to never drinking booze.
 
* Removing the [ALCOHOL_DEPENDENT] tag should alleviate the problem of unhappiness due to never drinking booze.
 
* Removing the [CAVE_ADAPT] tag will eliminate [[cave adaptation]] but will also remove bonuses for dwarves in caves.
 
* Removing the [CAVE_ADAPT] tag will eliminate [[cave adaptation]] but will also remove bonuses for dwarves in caves.
 
NOTE* When generating a new world with the [no_eat] variable the world will crash, you can remove the [no_eat] variable while the world is being created and add it back before you 'accept' and save the new world.
 
  
 
===Pets for everyone===
 
===Pets for everyone===
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===Child Labor===
 
===Child Labor===
Tired of having children spend 18 years drinking your booze and eating your food without performing any work? Simply open creature_standard.txt, and under the dwarf entry replace [CHILD:18] with [CHILD:12], or whatever age you consider it appropriate for children to start working at.
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Tired of having children spend 12 years drinking your booze and eating your food without performing any work? Simply open creature_standard.txt, and under the dwarf entry replace [CHILD:12] with [CHILD:6], or whatever age you consider it appropriate for children to start working at.
  
 
==Reaction Additions==
 
==Reaction Additions==
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===Easy Flux, Sand, and Ore===
 
===Easy Flux, Sand, and Ore===
Add [REACTION_CLASS:FLUX] to any stone you have to turn it into a flux. This is in inorganic_stone_mineral, or inorganic_stone_layer; or, add [METAL_ORE:{metal name}:100] to turn it into an ore. It also bears noting that the metal can easily be an alloy, like steel or brass. Likewise, open inorganic_stone_soil and add [SOIL_SAND] to any soil to turn it into sand suitable for making glass with.  
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Add [REACTION_CLASS:FLUX] to any stone you have to turn it into a flux. This is in inorganic_stone_mineral, or inorganic_stone_layer Or, add [METAL_ORE:{metal name}:100] to turn it into an ore. It also bears noting that the metal can easily be an alloy, like steel or brass. Likewise, open inorganic_stone_soil and add [SOIL_SAND] to any soil to turn it into sand suitable for making glass with.  
  
 
None of these cheats require creating a new world (if you modify the '''save''' raws, not the world generation file). Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel.
 
None of these cheats require creating a new world (if you modify the '''save''' raws, not the world generation file). Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel.
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=Memory Hacking=
 
=Memory Hacking=
[[File:dfhack_cmd.png|thumb|200px|right|DFHack console, one of the easiest ways to cheat and/or run scripts.]]
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Memory hacking is much harder than raw editing, and requires [[utilities|special tools]]. The most prevalent tool today is [[Utility:DFHack|DFHack]], which provides complete access to most of ''Dwarf Fortress'' internal memory through C++ plugins as well as Lua and Ruby scripts.
 
 
Memory hacking is much harder than raw editing, and requires [[utilities|special tools]]. The most prevalent tool today is [[Utility:DFHack|DFHack]], which provides complete access to most of ''Dwarf Fortress'' internal memory through C++ plugins as well as Lua scripts.
 
  
  

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