v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Cavern
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 22: | Line 22: | ||
===Lakes and Pools=== | ===Lakes and Pools=== | ||
− | Usually, most cavern layers are filled with [[water]] to a certain degree. This can range from a few pools (similar to, but distinct from [[murky pool]]s) at the bottom level to the whole layer being submerged, forming a gigantic underground sea, including [[fish]] and possibly camps of [[olm man|olm men]] and other [[fun]] aquatic creatures. If a body of water in a cavern connects to the map edge, creatures | + | Usually, most cavern layers are filled with [[water]] to a certain degree. This can range from a few pools (similar to, but distinct from [[murky pool]]s) at the bottom level to the whole layer being submerged, forming a gigantic underground sea, including [[fish]] and possibly camps of [[olm man|olm men]] and other [[fun]] aquatic creatures. If a body of water in a cavern connects to the map edge, swimming creatures [[Cavern#Benefits|are able to migrate]] into the cavern layer. |
The average amount of water cavern layers feature depends on your world generation settings, specifically | The average amount of water cavern layers feature depends on your world generation settings, specifically |