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Editing Aquifer

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By editing the raws and removing the [AQUIFER] tag from all of the appropriate entries in inorganic_stone_layer.txt, inorganic_stone_mineral.txt, and inorganic_stone_soil.txt it is possible to remove all aquifers from the world.  This can be done before creating a new world or after, if you find a particularly neat location ruined only by the presence of an aquifer. In order to modify an existing world, you must delete the [AQUIFER] tag from the raws in the savegame's folder.
 
By editing the raws and removing the [AQUIFER] tag from all of the appropriate entries in inorganic_stone_layer.txt, inorganic_stone_mineral.txt, and inorganic_stone_soil.txt it is possible to remove all aquifers from the world.  This can be done before creating a new world or after, if you find a particularly neat location ruined only by the presence of an aquifer. In order to modify an existing world, you must delete the [AQUIFER] tag from the raws in the savegame's folder.
  
==== With Lazy Newb Pack====
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==== With PyLNP ====
Using the [[Utility:Lazy Newb Pack|Lazy Newb Pack]] you can disable aquifers in the options tab before generating a new world.  This works similarly to the command-line method below, but is usually a lot easier.
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Disable aquifers in the options tab before generating a new world.  This works similarly to the command-line method below, but is usually a lot easier.
  
 
==== With DFHack ====
 
==== With DFHack ====
The [[Utility:DFHack|DFHack]] command <code>light-aquifers-only</code> changes all heavy aquifers to light aquifers. If you prefer not having to deal with aquifers at all, the DFHack command <code>drain-aquifer</code> removes the aquifer flag from all tiles in your current embark without requiring raw edits.   
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The DFHack command "light-aquifers-only" changes all heavy aquifers to light aquifers.
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If you prefer not having to deal with aquifers at all, the DFHack command "drain-aquifer" removes the aquifer flag from all tiles in your current embark without requiring raw edits.   
  
 
===== With DFHack's tiletypes command =====
 
===== With DFHack's tiletypes command =====

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