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Agents infiltrate foreign towns and taverns, befriending other [[historical figure]]s - even hanging out with criminals such as [[boss]]es. The friendships are stored asymmetrically - agents consider their 'friends' as information sources, whereas the 'sources' themselves think they made a new friend.
 
Agents infiltrate foreign towns and taverns, befriending other [[historical figure]]s - even hanging out with criminals such as [[boss]]es. The friendships are stored asymmetrically - agents consider their 'friends' as information sources, whereas the 'sources' themselves think they made a new friend.
  
Agents usually arrive at your fortress as [[visitor]]s, assuming the identity of an artist, warrior or scholar. In addition, outside your fortress, they may also pose as [[pilgrim]]s, [[monk]]s, [[peddler]]s, [[prophet]]s or petty [[criminal]]s in other [[site]]s.
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Agents usually arrive at your fortress as [[visitor]]s, assuming the identity of an artist, warrior or scholar. In addition, outside your fortress, they may also pose as [[pilgrim]]s, [[peddler]]s, [[prophet]]s or petty [[criminal]]s in other [[site]]s.
  
 
Agents typically want to know about the whereabouts of an [[artifact]]. In fortress mode, they will arrive at your [[tavern]] and chat with your locals and other visitors to gather information. If the artifact is not at your fortress, they will use the [[rumor]] system used by other visitors and your [[diplomat]] to find out where to go next. If you do have it, and one of your dwarves mindlessly opens their mouth about it, they will sneak back home with the information. Either way, if they come back empty-handed while believing the artifact is at your fortress, they may come to your fortress once again, this time with an army of [[siege]]rs to persuade you, looming at the edge of your map. At this point, you may either give in (resulting in the army retreating peacefully with the artifact) or fight back (resulting in a regular full-blown siege). Although threatening, ultimatums are always fair: they will never attack you or your [[messenger]] while negotiations are ongoing, and even if negotiations go awry, they will let the messenger come back inside first. Moreover, they will never attack you anyway if you give in to their demands.
 
Agents typically want to know about the whereabouts of an [[artifact]]. In fortress mode, they will arrive at your [[tavern]] and chat with your locals and other visitors to gather information. If the artifact is not at your fortress, they will use the [[rumor]] system used by other visitors and your [[diplomat]] to find out where to go next. If you do have it, and one of your dwarves mindlessly opens their mouth about it, they will sneak back home with the information. Either way, if they come back empty-handed while believing the artifact is at your fortress, they may come to your fortress once again, this time with an army of [[siege]]rs to persuade you, looming at the edge of your map. At this point, you may either give in (resulting in the army retreating peacefully with the artifact) or fight back (resulting in a regular full-blown siege). Although threatening, ultimatums are always fair: they will never attack you or your [[messenger]] while negotiations are ongoing, and even if negotiations go awry, they will let the messenger come back inside first. Moreover, they will never attack you anyway if you give in to their demands.

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