v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing 40d:Volcano

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
 
[[Image:Volcanoes-located.gif|thumb|400px|right|In order to begin on the volcano the starting plot must cover the ≈. Also note the volcano's name displayed under the biome information - this will be shown even if your plot isn't over the caldera. Click on this image to see the larger version.]]
 
[[Image:Volcanoes-located.gif|thumb|400px|right|In order to begin on the volcano the starting plot must cover the ≈. Also note the volcano's name displayed under the biome information - this will be shown even if your plot isn't over the caldera. Click on this image to see the larger version.]]
  
During world generation, areas of the map have a "volcanism" rating, (see [[advanced world generation]] for more information) much like they have a rainfall or drainage rating. In areas with high volcanism, volcanoes and magma have a higher chance of rising to the surface. A tile with 100 volcanism may become a volcano.
+
During world generation, areas of the map have a "volcanism" rating, (see [[advanced world generation]] for more information) much like they have a rainfall or drainage rating. In areas with high volcanism, volcanoes and magma have a higher chance of rising to the surface. A tile with 100 volcanism will become a volcano.
  
 
To start on a map that includes a volcano, you will have to search for one on the fortress location selection screen. Most of the time they are not visible on the world map. Scroll around the world looking for a red ^ in the regional map. Select that space, and in the local map, move your starting area to include the square with a dark red ≈, which is the caldera. A volcano is ''not'' a bright red ≈ - those tiles indicate red sand. There may also be additional local [[magma pipe]]s or [[magma pool]]s in nearby tiles around the volcano. Using the [[site finder]] assists in finding volcanoes; see its page for more information.
 
To start on a map that includes a volcano, you will have to search for one on the fortress location selection screen. Most of the time they are not visible on the world map. Scroll around the world looking for a red ^ in the regional map. Select that space, and in the local map, move your starting area to include the square with a dark red ≈, which is the caldera. A volcano is ''not'' a bright red ≈ - those tiles indicate red sand. There may also be additional local [[magma pipe]]s or [[magma pool]]s in nearby tiles around the volcano. Using the [[site finder]] assists in finding volcanoes; see its page for more information.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)