v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Utilities"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Add Nano Fortress)
(no longer exists)
 
(91 intermediate revisions by 55 users not shown)
Line 1: Line 1:
 +
{{Quality|Masterwork|10:53, 18 May 2015 (UTC)}}
 +
{{av}}
 
Here are third party applications developed for Dwarf Fortress.
 
Here are third party applications developed for Dwarf Fortress.
 +
__TOC__
 +
== [http://dffd.wimbli.com/ Dwarf Fortress File Depot] ==
 +
The Dwarf Fortress File Upload Service - an excellent place to store mods, community games, tilesets and other files. Courtesy of [[User:Janus|Janus]]; for files related to Dwarf Fortress only.
 +
 +
== 3D Visualizers ==
 +
 +
=== [[Utility:Stonesense|Stonesense]] by Jonask, Solifuge and Kaypy ===
 +
[[File:stonesense.jpg|208px|thumb|right|Stonesense Screenshot]]
 +
 +
Stonesense is a third party real-time visualizer that lets you view your Dwarf Fortress world in a classic isometric perspective.
 +
 +
More information is available in [http://www.bay12games.com/forum/index.php?topic=43260.0 this forum thread].
 +
 +
=== [http://www.bay12games.com/forum/index.php?topic=39541.0 Visual Fortress] by Baboonanza ===
 +
[http://sourceforge.net/projects/visualfortress/ Source Code]
 +
This is Baboonanza's 3D visualisation application. It's focused on displaying mega-projects and landscapes accurately and hopefully beautifully. Basically like 3Dwarf, but more advanced.
 +
 +
Out of Development and incompatible with newer versions of DF.
 +
 +
=== [http://www.bay12games.com/forum/index.php?topic=608.0 3Dwarf Visualizer] ===
 +
 +
This is NOT real time! Dwarvis has the ability to be real time, though 3Dwarf is much more recommended. What this does is read the map out of your computer's memory when Dwarf Fortress is running and save it to a file it can read. It can then open that file and show you your fort in glorious 3D. Still in beta, obviously.
 +
 +
=== [http://sourceforge.net/projects/khazad/ Khazad] ===
 +
 +
A related fortress viewing engine utilizing memory extraction and saving similar to 3Dwarf, Khazad uses an Isometric perspective reminiscent of SimCity200 & Transport Tycoon while also allowing very free form camera control in a full 3D environment.  Khazad is compatible with 40d and 40d11 and entirely open source being licensed under the GPL, source and binary packages are available at [http://sourceforge.net/projects/khazad/ SourceForge].  Development is active and participation is welcome.
 +
 +
=== [http://code.google.com/p/dwarvis/ Dwarvis/MapExtract] (Outdated) ===
 +
 +
This project is meant as a 3rd party utility for the cult-game dwarf fortress. Its purpose is to eventually provide 3-dimensional visualization of static snapshots of the ingame world of a given fortress.
  
 
== Movies, Screenshots, Map Files ==
 
== Movies, Screenshots, Map Files ==
Line 15: Line 47:
 
Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on Markavian's User page.
 
Read more about the [[User:Markavian/DF_Map_Archive|DF Map Archive]] on Markavian's User page.
  
=== CMVPlayer ===  
+
=== [http://dffd.wimbli.com/file.php?id=389 DwarfHeightmap] ===
  
[http://www.geocities.com/jifodus/CMVPlayer.zip Download CMVPlayer.zip]
+
A utility that imports 24bit greyscale bitmaps into world_gen.txt for use in DF's map generator.
  
First released by Jifodus in April 2007. This application enables playback of the DF movies (.cmv) without starting DF. It also provides some more functionalities, such as :
+
=== Terrain Visualizer ===
* Rewind
+
 
* Pause
+
View worldmaps in 3D! This utilizes version 0.28.181.39d's built in Legends Mode map exporter and a generic HeightMap terrain visualizer.  Nothing super fancy, but neat to look at.
* Play frame per frame
+
Get the [http://www.alpix.com/3d/TerrainViewer/ 3D Terrain Viewer] here, follow the instructions in the [http://www.bay12games.com/forum/index.php?topic=21468 Bay12Forums Thread] if you need help getting set up.
  
To use, simply unzip the file, and drop and drag the movie on CMVPlayer.exe.
+
Or if you want super pretty maps, [http://www.bay12games.com/forum/index.php?topic=21469.0 see this topic], and get [http://www.planetside.co.uk/terragen/download.shtml Terragen]!
  
 +
==Major Utilities==
  
=== 3Dwarf Visualizer - a tool to view maps in 3D ===
+
=== [http://www.bay12games.com/forum/index.php?topic=39229.0 Dwarf Therapist] ===
*[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001450 Bay12Forums Thread]
 
This is NOT realtime, that is still a long, long way off.
 
What this does is read the map out of your computer's memory when DF is running and save it to a file it can read. It can then open that file and show you your fort in glorious 3d.
 
Still in beta, obviously.
 
  
=== Dwarvis / MapExtract ===
+
Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments, statistics (such as attributes, personality traits and happiness), plus sort dwarves by various criteria (e.g. profession, migration wave etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way.
*[http://code.google.com/p/dwarvis/ dwarvis on Google Code]
 
This project is meant as a 3rd party utility for the cult-game dwarf fortress. Its purpose is to eventually provide 3-dimensional visualization of static snapshots of the ingame world of a given fortress.
 
  
=== Terrain Visualizer - view worldmaps in 3D ===
+
Supports the latest DF versions, including 40dXX OpenGL editions, and reported to work on native Linux builds.
This utilizes version 0.28.181.39d's built in Legends Mode map exporter and a generic HeightMap terrain visualizer.  Nothing super fancy, but neat to look at.
 
Get the [http://www.alpix.com/3d/TerrainViewer/ 3D Terrain Viewer] here, follow the instructions in the [http://www.bay12games.com/forum/index.php?topic=21468 Bay12Forums Thread] if you need help getting set up.
 
  
Or if you want super pretty maps, [http://www.bay12games.com/forum/index.php?topic=21469.0 see this topic], and get [http://www.planetside.co.uk/terragen/download.shtml Terragen]!
+
Can be thought of as a superset of Dwarf Manager (which in turn is a superset of Dwarf Foreman).
  
=== Dwarf Fortress File Depot ===
+
=== [http://dwarfmanager.sourceforge.net/ Dwarf Manager] ===
*[http://dffd.wimbli.com/ The Dwarf Fortress File Upload Service], an excellent place to store mods, community games, tilesets and other files. Courtesy of [http://www.dwarffortresswiki.net/index.php/User:Janus Janus]; for files related to Dwarf Fortress only.
 
  
== Dwarf Companion ==
+
Dwarf Manager is inspired by Dwarf Foreman (below) and has a similar overall layout, but improved features. You can not only assign jobs to profession groups but also to individual dwarves; you can view their current skill for a given job displayed handily in the job grid; and you can also change their personal and profession names straight from the interface. The program handles social and military skills as well.
The [[User:Bartavelle/DwarfCompanion|Dwarf Companion]], created by [[User:Bartavelle|Bartavelle]] is a graphical helper utility for dwarf fortress that aims to fill the gaps in the user interface. It allows for some nefarious cheating. For example, you can now mark your nobles as butcherable, and change possessed dwarves to fey moods.
+
In addition the program can be customized and updated by editing the included .xml files.
  
== [[User:Rick|Rick]]'s utilities ==
+
Source code is available.
Fabulous tools made by the marvelous Rick. All Hail Rick!
 
  
=== [[User:Rick/Tweak|Gibbed's Dwarf Fortress Tweak]] ===
+
Dwarf Therapist has a superset of Dwarf Manager's features.
  
A toolset with many modules for tweaking / editing Dwarf Fortress memory. [[User:Rick/Tweak|Check the full article for more details]].
+
=== [http://www.pavlovian.net/foreman/ Dwarf Foreman] ===
  
== Dwarf Foreman ==
+
Makes switching jobs on and off for large numbers of dwarves simple. Dwarves are grouped by their profession, or custom profession if they have one. By clicking on the graph you can enable any job for all dwarves with that profession. Still in alpha for this version of DF, if it doesn't recognize one of the new professions, check the file '''debug.txt''' in the directory you run foreman from.
[http://www.pavlovian.net/foreman/ Home page]. Makes switching jobs on and off for large numbers of dwarves simple. Dwarves are grouped by their profession, or custom profession if they have one. By clicking on the graph you can enable any job for all dwarves with that profession. Still in alpha for this version of DF, if it doesn't recognize one of the new professions, check the file '''debug.txt''' in the directory you run foreman from.
 
  
 
Though prone to crashing currently, saving and exiting DF, starting foreman and then starting DF again will usually get it working again. Zorba would also appreciate it if you'd email him the crash log located in the Dwarf Foreman directory when this happens (zorba-foremancrash@pavlovian.net).
 
Though prone to crashing currently, saving and exiting DF, starting foreman and then starting DF again will usually get it working again. Zorba would also appreciate it if you'd email him the crash log located in the Dwarf Foreman directory when this happens (zorba-foremancrash@pavlovian.net).
  
 
Dwarf Foreman currently allows you to change the jobs of visiting merchants, outpost liaisons, children, and any other dwarves that aren't normally controllable. It is unsupported but occasionally hilarious, and allows you to finally put those lazy dwarven children to work.
 
Dwarf Foreman currently allows you to change the jobs of visiting merchants, outpost liaisons, children, and any other dwarves that aren't normally controllable. It is unsupported but occasionally hilarious, and allows you to finally put those lazy dwarven children to work.
 
This handy utility would be an ideal complement to an updated LabourDF.
 
  
 
Source code is available.
 
Source code is available.
----
 
To make Foreman compatible with '''v0.27.168.33g''', download the new version and update the config file as shown below. - [http://forums.somethingawful.com/showthread.php?threadid=2677834&userid=0&perpage=40&pagenumber=74#post337422833 Originally posted by Mu.]
 
<pre>check=008c407c
 
critter_start=01427B50
 
dwarfidpos=01248AC8
 
profession_start=45c</pre>
 
  
To make Foreman compatible with '''v0.27.173.38a''', update config file as shown below.
+
To make Foreman compatible with '''v0.28.181.40d''', update config file as shown below. Use the [[Talk:Utilities#Dwarf Foreman|talk page]] for previous versions of DF.
 
<pre>
 
<pre>
check=01E30A43
+
check=032e4b67
critter_start=01450E98
+
critter_start=01583224
dwarfidpos=01271E10
+
dwarfidpos=0138f690
profession_start=45c
+
profession_start=0474
 
</pre>
 
</pre>
  
To make Foreman compatible with '''v0.27.176.38a''', update config file as shown below.
+
'''Note:''' Dwarf Foreman-like utilities, with expanded feature sets, are also available. See Dwarf Therapist and Dwarf Manager above.
<pre>
+
 
check=023401d3
+
=== [http://dffd.wimbli.com/file.php?id=695 Mac Foreman] ===
critter_start=01463378
+
 
dwarfidpos=01284188
+
This is a MacOSX 10.5 port of Dwarf Foreman.
profession_start=480
+
 
</pre>
+
Source code is available.
 +
 
 +
Dwarf Fortress version: '''v0.28.181.40d'''
 +
 
 +
=== [[User:Bartavelle/DwarfCompanion|Dwarf Companion]] ===
  
To make Foreman compatible with '''v0.27.176.38b''', update config file as shown below.
+
Created by [[User:Bartavelle|Bartavelle]], the Dwarf Companion is a graphical helper utility for dwarf fortress that aims to fill the gaps in the user interface. It allows for some nefarious cheating. For example, you can now mark your nobles as butcherable, and change possessed dwarves to fey moods.
<pre>
 
check=01e3dbcc
 
critter_start=01463570
 
dwarfidpos=01284188
 
profession_start=0470
 
</pre>
 
  
To make Foreman compatible with '''v0.27.176.38c''', update config file as shown below. Use the [[Talk:Utilities#Dwarf Foreman|talk page]] if it doesn't work.
+
=== [[User:Rick/Tweak|Gibbed's Dwarf Fortress Tweak]] ===
<pre>
 
check=01cf4654
 
critter_start=01464570
 
dwarfidpos=01285188
 
profession_start=0470
 
</pre>
 
  
To make Foreman compatible with '''v0.28.181.39a''', update config file as shown below. Use the [[Talk:Utilities#Dwarf Foreman|talk page]] if it doesn't work.
+
A toolset with many modules for tweaking / editing Dwarf Fortress memory.
<pre>
 
check=01aa9d3a
 
critter_start=015124f4
 
dwarfidpos=0131f1b8
 
profession_start=0474
 
</pre>
 
  
To make Foreman compatible with '''v0.28.181.39b''', update config file as shown below. Use the [[Talk:Utilities#Dwarf Foreman|talk page]] if it doesn't work.
+
=== [http://sun2design.com/quickfort/ Quickfort] ===
<pre>
 
check=01a16957
 
critter_start=015134f4
 
dwarfidpos=013201b8
 
profession_start=0474
 
</pre>
 
  
To make Foreman compatible with '''v0.28.181.39c''', update config file as shown below. Use the [[Talk:Utilities#Dwarf Foreman|talk page]] if it doesn't work.
+
Quickfort is an AutoHotkey-based utility for Dwarf Fortress that helps you build fortresses from "blueprint" .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments).
<pre>
 
check=01b89dbc
 
critter_start=01513514
 
dwarfidpos=013201d8
 
profession_start=0474
 
</pre>
 
  
To make Foreman compatible with '''v0.28.181.39d''', update config file as shown below. Use the [[Talk:Utilities#Dwarf Foreman|talk page]] if it doesn't work.
+
=== [http://www.bay12games.com/forum/index.php?topic=18623.0 Modbase] ===
<pre>
 
check=01b0747e
 
critter_start=0151f93c
 
dwarfidpos=0132c1e0
 
profession_start=0474
 
</pre>
 
  
To make Foreman compatible with '''v0.28.181.39e''', update config file as shown below. Use the [[Talk:Utilities#Dwarf Foreman|talk page]] if it doesn't work.
+
Modbase is a great tool made by Sean Mirrsen which allows you to freely swap mods and tweak game settings. For version 0.38c.
<pre>
 
check=01b76baa
 
critter_start=0151f93c
 
dwarfidpos=0132c1e0
 
profession_start=0474
 
</pre>
 
  
== StartProfile ==
+
===[http://www.bay12games.com/forum/index.php?topic=40413.0 DF Raw Editor] ===
Jifodus wrote a little utility that lets you maintain profiles of your starting dwarves.
 
Works for versions 0.27.169.33b, 0.27.169.33c, 0.27.169.33d, and 0.27.169.33e. Check the readme to find out how to switch between the different versions. If you wish to patch the executable yourself, please check [[Talk:Utilities#StartProfile|the utilities talk page]].
 
  
[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001367 Discussion thread]
+
DF Raw Editor is a brand new tool created to help edit the raw files.
 +
It is available [http://www.bay12games.com/forum/index.php?topic=40413.0 here].
 +
For version 0.40d
  
Obsolete: [http://www.geocities.com/jifodus/StartProfile.zip StartProfile utility]
+
=== DFHack-40d ===
 +
A port of version 0.34.11's DFHack to work with 0.28.181.40d. Allows most simple plugins and Lua/Ruby scripts to work.
  
[http://www.geocities.com/jifodus/dfufend.zip StartProfile utility]
+
As this is still a work in progress, builds are not publicly available, but sources can be found [https://github.com/quietust/dfhack-40d here] on GitHub.
  
Incidentally, if you try this utility, please report success/failure in [[Talk:Utilities#StartProfile|the utilities talk page]].
+
== Minor Utilities ==
  
----
+
=== [[User:Soundandfury/DF_Designer|DF Designer]] ===
== [[User:0x517A5D|0x517A5D]]'s utilities ==
+
DF Designer, by [[User:Soundandfury|soundnfury]] is a fort layout planning tool.  It enables you to work out your designs before you start to build, and even see how they look in 3-D.
 +
It's written in C with SDL, and both Linux and Windows builds are available.  The source code is freely available under the GPL.
 +
Since DF Designer does not 'talk to' Dwarf Fortress, it is version-independent.
  
<b>Attention!</b>  As the host site of these utilities is placing links to amateur pornographic videos on the download pages, these links are currently <b>Not Safe For Work!</b>  Please see my [[User_talk:0x517A5D|User Talk]] page for discussion and a blanket permission to take care of this <strike>issue</strike> problem.  Sorry about this.  &mdash;[[User:0x517A5D|0x517A5D]]
+
=== DF Log Parser ===
  
=== Enable Magma Buildings ===
+
A perl script written by Mephansteras that parses through the logs to show what civs owned what sites, what their overall populations were, and what the overall population levels of cave critters were. The output file makes it pretty easy to see how the various races are doing.
Helper utility for Rick's reveal.exe<br/>
 
[http://www.yourfilehost.com/media.php?cat=other&file=3935enable_magma_buildings.zip enable_magma_buildings.zip]
 
  
You need this utility in the case that you used the reveal utility, and
+
You will see:
you had not yet discovered any subsurface magma.
+
Each Civilization, with overall ruler. Each site in that civ, with the local ruler. A summary of every entity in that civ.
(If the hide utility is ever updated, you could also hide a few magma
+
A summary of every civ, by race
tiles and then dig them out.  That worked in the old version.)
+
A listing of every Ruin
 +
A listing of the total populations of cave critters
 +
A listing of the total populations of civilized creatures
  
Because there is no actual flag that controls whether magma has been seen
+
[http://dffd.wimbli.com/file.php?id=299 Raw perl script] - requires perl
(the game searches a list, probably a list of notable events), I had to
+
[http://dffd.wimbli.com/file.php?id=311 Executable version] - does not require perl
patch the game's code. This means you need to run the utility every time
 
you start dwarfort.exe.
 
  
This utility has been made version-independent.
+
=== [http://dffd.wimbli.com/file.php?id=278 DF World Generator] ===
It is expected to work with future releases of Dwarf Fortress.
 
  
=== Regional Prospector ===
+
Swiftly written supplement to the command line world generator. Written in Python, so you have to have Python installed to use this. It must be run from the command line and be in the DF Directory to work. Running the program with no parameters will provoke a short help-me dialog which will explain how to run it properly.
 +
Enjoy!
  
For Dwarf Fortress 28.181.39a and newer: [http://www.bay12games.com/forum/index.php?topic=20643.0]
+
=== [http://www.bay12games.com/forum/index.php?topic=949.0 Dtil] ===
For older versions: [http://www.yourfilehost.com/media.php?cat=other&file=regional_prospector.zip regional_prospector.zip]''(Careful, download link contains images of pornography as ads.)''
 
  
Dwarf Fortress 0.28.181.39d and newer implement the functionality of Regional Prospector, making it unnecessary.
+
Dtil is a general purpose tool host that supplies a dynamically generated SDK for plugin authors.
  
A simple but very helpful utility that shows hidden map features at embark time.
+
=== [http://www.bay12games.com/forum/index.php?topic=21351.0 Embark Anywhere] ===
If you're trying to find the perfect start location by repeatedly embarking and
 
revealing, give this one a shot!
 
  
Map key:
+
Code based on 0x517A5D's Regional Prospector (above), allows you to embark ANYWHERE, how well that works depends on where you decide to go. Pure water areas are not suggested as you can't do anything; not even drown.
:{{Raw Tile|≈|#F00|#AAA}}&nbsp;&nbsp;&nbsp;volcano; magma reaches the surface
 
:{{Raw Tile|~|#F00|#AAA}}&nbsp;&nbsp;&nbsp;underground magma pipe or magma pool
 
:{{Raw Tile|≈|#00F|#AAA}}&nbsp;&nbsp;&nbsp;underground river
 
:{{Raw Tile|~|#00F|#AAA}}&nbsp;&nbsp;&nbsp;underground pool
 
:{{Raw Tile|#|#000|#AAA}}&nbsp;&nbsp;&nbsp;chasm
 
:{{Raw Tile|£|#0FF|#AAA}}&nbsp;&nbsp;&nbsp;adamantine and pits
 
  
 +
=== [http://dffd.wimbli.com/file.php?id=443 Enable Magma Buildings] ===
  
This utility has been made version-independent.
+
You need this utility in the case that you used the reveal utility before discovering any subsurface magma, or if you have reclaimed a fortress whose magma source has already been discovered. (If the hide utility is ever updated, you could also hide a few magma tiles and then dig them outThat worked in the old version.) Because there is no actual flag that controls whether magma has been seen (the game searches a list, probably a list of notable events), I had to patch the game's code.  This means you need to run the utility every time you start dwarfort.exe and you want to build a new magma-using workshop.
It is known to work with all releases from 32a to 33g.   
 
It is expected to work with future releases of Dwarf Fortress,  
 
as long as the embark code doesn't change too much.
 
  
Discussion and kudos can be left [[User_talk:0x517A5D#Seekret_Projekt|here]].
+
This utility has been made version-independent. It is expected to work with future releases of Dwarf Fortress.
  
=== Latitudes ===
+
=== [http://75.127.91.201/~jifodus/df/justdigitout.zip Just dig it out!] ===
  
[http://www.yourfilehost.com/media.php?cat=other&file=latitudes.zip Latitudes] is a utility that, when on the embark map screen, shows the X/Y coordinates of the current region.  Until Toady adds [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=5&t=002191 proper support], this will do the trick.  Works in .32a through at least .33g.  Technical notes: uses memory injection, so it may be flagged as a suspicious file by anti-virus programs.
+
A utility by Jifodus. Disables warning messages about damp stone and hot stone. [http://www.bay12games.com/forum/index.php?topic=21892.0 Thread]
  
<!-- Temporarily withdrawn as I am experiencing crashes of DF when invoking the utility.<br/>&mdash;[[User:0x517A5D|0x517A5D]] 14:26, 31 December 2007 (EST) -->
+
=== [http://www.bay12games.com/forum/index.php?topic=21601.0 Nano Fortress] ===
<!-- The bug I was experiencing was a regression in my development version. It
 
does not occur in the current release. So everything's okay. -->
 
  
----
+
A utility that will allow embarks to 1x1 locations.
  
== Embark Anywhere ==
+
=== [http://angband.org/~erasmus/df/teleport22.zip Teleport] ===
*[http://www.bay12games.com/forum/index.php?topic=21351.0 Bay12Forums Thread]
 
Code based on 0x517A5D's Regional Prospector (above), allows you to embark ANYWHERE, how well that works depends on where you decide to go.  Pure water areas are a suggested no as you can't do anything.
 
  
== Teleport ==
+
Teleport dwarves and other creatures. Version 2.2 is independent of the DF version. (33c)
[http://angband.org/~erasmus/df/teleport22.zip teleport22.zip] -- Teleport dwarves and other creatures
 
  
Version 2.2 is <u>really</u> now independent of the DF version. (33c)
+
Note:  This utility may not work on versions of DF 40d and later.  If it doesn't work for you, try Dwarf Companion.
  
 
Caveat: The teleport utility does not correctly set the occupancy flag for map squares.  As a results, dwarves will permanently crawl through the square that you teleported them out of.  In addition, you cannot build structures in those squares.
 
Caveat: The teleport utility does not correctly set the occupancy flag for map squares.  As a results, dwarves will permanently crawl through the square that you teleported them out of.  In addition, you cannot build structures in those squares.
  
== Water ==
+
=== [http://dffd.wimbli.com/file.php?id=645 Reveal] ===
[http://angband.org/~erasmus/df/water.exe water.exe] -- Quick hack to refill ponds.  Run this while your fortress is up, and it'll restore any "murky pool" tiles (i.e. the floor of ponds and lakes) to 7/7 water.  If you've tunneled into a pond, it'll still refill but will flow out normally.
 
  
Only works with version 33e due to its "quick hack" status.
+
Reveal (or Reveal.exe as it is commonly referred to) is a program that runs alongside Dwarf Fortress and shows all "unexplored" or "undug" tiles of the map (in fortress mode).  To reveal entire map designate the entire bottom level to be mined and then remove designation before running reveal.  Playing on revealed map might ''(read "will")'' cause some bugs (like not being able to build magma buildings or a tower-cap farm, losing all plants/trees on the map, and a lot more).  '''Using Reveal has been known to corrupt saved game folders.''' and, as such, it is highly recommended to only use Reveal to preview a biome's layout and then restart without running Reveal.
  
Note:  If there is lava in a murky pool, it will be raised to depth 7/7.
+
There are two versions of Reveal, one for Vista and newer, one for XP and older.
  
== Lava square ==
+
The new version of Reveal.exe (Reveal2) is in public beta, you can find it here [http://dffd.wimbli.com/file.php?id=1044 Reveal2].  Please report problems in [[User_talk:0x517A5D|0x517A5D's Talk page]].
[http://angband.org/~erasmus/df/lavasquare.exe lavasquare.exe] -- Another quick hack to make a 7/7 unit of lava on the currently selected squareIgnore the random text it spams, as it was quickly adapted from a map query tool, and I didn't bother removing the print statements.
 
  
Only works with version 33e. To hack this executable for a later version of dwarf fortress see the [[Talk:Utilities#Lavasquare|talk page]].
+
The Old version of Reveal.exe does not require you install anything (if you are using 0.28.181.40d and the updated memory.ini file), just unzip both files and run reveal.exe while DF is running.
  
33g version plus autohotkey script: http://www.sendspace.com/file/xsl6gs --[[User:Jackard|Jackard]] 09:43, 13 January 2008 (EST)
+
If using [http://www.bay12games.com/forum/index.php?topic=40349.0 the OpenGL accelerated version] of DF (40d16) under XP SP3, the newer version of Reveal is required as the older version can't find it. Reveal2.exe works correctly with this setup.
----
 
  
 +
=== [http://dffd.wimbli.com/file.php?id=1165 UltraFinder] ===
  
 +
This AHK script generates worlds until it finds one with the desired features as defined in the init file.
  
 +
This is not an advanced application, it is simply meant to take the task of repeated genning out of your hands.
  
== [http://en.wikipedia.org/wiki/Macro_%28computer_science%29 Macro Programs] ==
+
The concept is that you set the parameters as you see fit, and leave it running while you go about your other business.
A program that lets you program scripts/macros so that when you press a certain key combination, or in any other fashion activates the program, a series of keystrokes is sent to the active program instead.
 
  
=== [http://www.autohotkey.com/ AutoHotKey] ===
+
READ ALL WARNINGS IN THE INIT FILE!
AHK lets you define global hotkeys to send a sequence of keystrokes. For example, you can have {{key|alt}}+{{key|w}} replace {{key|b}}-{{key|C}}-{{key|w}}-{{key|Enter}}-{{key|Enter}} to make wall building much easier.  See [[Macros and Keymaps]] for a how-to and some example scripts.
 
----
 
See [[:Category:ahk scripts]] for a list of user submitted scripts.
 
----
 
  
 +
The readme exists for a reason.
  
== Winmerge ==
+
== Miscellaneous ==
  
This utility allows you to compare folders or files. It highlights anything that does not fit in with the other file, so that you can see if you want to merge them into one file or not..
+
These utilities were never designed with Dwarf Fortress in mind, but have been adapted to its use.
  
Download at [http://winmerge.org/].
+
=== [[User:Jackard/Accent_Removal|Accent Removal]] ===
[[User:Omagaalpha|Omagaalpha]] 08:30, 13 February 2008 (EST)
 
Edit:--[[User:AtomicTroop|AtomicTroop]] 12:15, 23 March 2008 (EDT)
 
  
== DFWall ==
+
Certain tilesets leave a bunch of funky icons in the names of your dwarves! Replacing accented letters with normal ones in the raws fixes this problem.
  
An utility for automatisation of mass constructions. Features three modes:
+
=== [http://www.autohotkey.com/ AutoHotKey] ===
  
1. Rectangle rewalling - quickly build a rectangle of walls/floors using:
+
AHK lets you define global hotkeys to send a sequence of keystrokes. For example, you can have {{key|alt}}+{{key|w}} replace {{key|b}}-{{key|C}}-{{key|w}}-{{key|Enter}}-{{key|Enter}} to make wall building much easier.  See [[Macros and Keymaps]] for a how-to and some example scripts. See [[:Category:ahk scripts]] for a list of user submitted scripts.
  
a) the same saved material every time ([http://mkv25.net/dfma/movie-495-dfwalldemo DEMO])
+
=== [http://www.mindwerks.net/projects/exita/ Exita] ===
 +
Exita is a python program that takes your DF world map exports and dump them into several different text outputs.
  
b) any material with at least 1/10/99 units
+
=== [http://winmerge.org/ Winmerge] ===
  
2. Quick reselect (for ANY single unit construction) - save that green glass box and never again have to look for it between all the bags!
+
This utility allows you to compare folders or files. It highlights anything that does not fit in with the other file, so that you can see if you want to merge them into one file or not..
  
3. Pattern construction - make a pattern file and have stuff constructed according to it ([http://mkv25.net/dfma/movie-520-dfwalldemo2 DEMO]).
+
== Outdated Utilities ==
  
 +
These programs are for previous versions of Dwarf Fortress, and have been left untouched for some time.
  
For more details look here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001847 link]
+
=== [http://dffd.wimbli.com/file.php?id=108 DFWall] ===
  
Get the newest version here: [http://dffd.wimbli.com/file.php?id=108 link]
+
A utility for automation of mass constructions. Features three modes:
  
== Accent Removal ==
+
1. Rectangle rewalling - quickly build a rectangle of walls/floors using:
 +
a) the same saved material every time ([http://mkv25.net/dfma/movie-495-dfwalldemo DEMO])
 +
b) any material with at least 1/10/99 units
  
This is a batch file compatible with [http://www.inforapid.de/html/searchreplace.htm InfoRapid Search & Replace.]
+
2. Quick reselect (for ANY single unit construction) - save that green glass box and never again have to look for it between all the bags!
  
It is used on the following raws to remove accented letters from translations:
+
3. Pattern construction - make a pattern file and have stuff constructed according to it ([http://mkv25.net/dfma/movie-520-dfwalldemo2 DEMO]).
*language_DWARF.txt
 
*language_ELF.txt
 
*language_GOBLIN.txt
 
*language_HUMAN.txt
 
  
This could be useful for character sets that render accents improperly. Please remember to backup your raws before doing crazy things like this.
+
For more details look here: [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001847 Thread]
  
<pre>
+
=== [http://www.yourfilehost.com/media.php?cat=other&file=latitudes.zip Latitudes] ===
<Command>
 
<Search>„</Search>
 
<Replace>a</Replace>
 
</Command>
 
<Command>
 
<Search> </Search>
 
<Replace>a</Replace>
 
</Command>
 
<Command>
 
<Search>ƒ</Search>
 
<Replace>a</Replace>
 
</Command>
 
<Command>
 
<Search>†</Search>
 
<Replace>a</Replace>
 
</Command>
 
<Command>
 
<Search>…</Search>
 
<Replace>a</Replace>
 
</Command>
 
<Command>
 
<Search>‡</Search>
 
<Replace>c</Replace>
 
</Command>
 
<Command>
 
<Search>‚</Search>
 
<Replace>e</Replace>
 
</Command>
 
<Command>
 
<Search>Š</Search>
 
<Replace>e</Replace>
 
</Command>
 
<Command>
 
<Search>ˆ</Search>
 
<Replace>e</Replace>
 
</Command>
 
<Command>
 
<Search>‰</Search>
 
<Replace>e</Replace>
 
</Command>
 
<Command>
 
<Search>¡</Search>
 
<Replace>i</Replace>
 
</Command>
 
<Command>
 
<Search></Search>
 
<Replace>i</Replace>
 
</Command>
 
<Command>
 
<Search>Œ</Search>
 
<Replace>i</Replace>
 
</Command>
 
<Command>
 
<Search>‹</Search>
 
<Replace>i</Replace>
 
</Command>
 
<Command>
 
<Search>¤</Search>
 
<Replace>n</Replace>
 
</Command>
 
<Command>
 
<Search>•</Search>
 
<Replace>o</Replace>
 
</Command>
 
<Command>
 
<Search>”</Search>
 
<Replace>o</Replace>
 
</Command>
 
<Command>
 
<Search>“</Search>
 
<Replace>o</Replace>
 
</Command>
 
<Command>
 
<Search>¢</Search>
 
<Replace>o</Replace>
 
</Command>
 
<Command>
 
<Search>—</Search>
 
<Replace>u</Replace>
 
</Command>
 
<Command>
 
<Search>–</Search>
 
<Replace>u</Replace>
 
</Command>
 
<Command>
 
<Search>£</Search>
 
<Replace>u</Replace>
 
</Command>
 
<Command>
 
<Search>˜</Search>
 
<Replace>y</Replace>
 
</Command>
 
</pre>
 
  
== Dtil ==
+
Latitudes is a utility that, when on the embark map screen, shows the X/Y coordinates of the current region.  Until Toady adds [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=5&t=002191 proper support], this will do the trick.  Works in .32a through at least .33g.  Technical notes: uses memory injection, so it may be flagged as a suspicious file by anti-virus programs.
*[http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001843 Forum Thread]
 
Dtil is a general purpose tool host that supplies a dynamically generated SDK for plugin authors.
 
  
== Modbase ==
+
=== [http://angband.org/~erasmus/df/lavasquare.exe Lavasquare] ===
  
Modbase is a great tool made by Sean Mirrsen which allows you to freely swap mods and tweak game settings.
+
Another quick hack to make a 7/7 unit of lava on the currently selected square.  Ignore the random text it spams, as it was quickly adapted from a map query tool, and I didn't bother removing the print statements. Only works with version 33e. To hack this executable for a later version of dwarf fortress see the [[Talk:Utilities#Lavasquare|talk page]].
[http://www.bay12games.com/forum/index.php?topic=18623.0 Get it now!]
 
For version 0.38c.
 
  
== DF World Generator ==
+
33g version plus autohotkey script: http://www.sendspace.com/file/xsl6gs
  
Swiftly written supplement to the command line world generator. Written in Python, so you have to have Python installed to use this.
+
=== [http://www.bay12games.com/forum/index.php?topic=1447.0 StartProfile] ===
Follow [http://dffd.wimbli.com/file.php?id=278 this] link to get to the file. It must be run from the command line and be in the DF Directory to work. Running the program with no parameters will provoke a short help-me dialog which will explain how to run it properly.
 
Enjoy!
 
  
== DF Log Parser ==
+
Jifodus wrote a little utility that lets you maintain profiles of your starting dwarves.
Written by Mephansteras
 
  
This is a perl script that parses through the logs to show what civs owned what sites, what thier overall populations were, and what the overall population levels of cave critters were. The output file makes it pretty easy to see how the various races are doing.
+
Check the thread on the forums for the latest download link. (Aug 01, 2008)
  
You will see:
+
Incidentally, if you try this utility, please report success/failure in [[Talk:Utilities#StartProfile|the utilities talk page]].
Each Civilization, with overall ruler. Each site in that civ, with the local ruler. A summary of every entity in that civ.
 
A summary of every civ, by race
 
A listing of every Ruin
 
A listing of the total populations of cave critters
 
A listing of the total populations of civilized creatures
 
  
[http://dffd.wimbli.com/file.php?id=299 Raw perl script] - requires perl
+
=== [http://angband.org/~erasmus/df/water.exe Water] ===
[http://dffd.wimbli.com/file.php?id=311 Executable version] - does not require perl
 
  
== Just dig it out! ==
+
Quick hack to refill ponds.  Run this while your fortress is up, and it'll restore any "murky pool" tiles (i.e. the floor of ponds and lakes) to 7/7 water. If you've tunneled into a pond, it'll still refill but will flow out normally. Only works with version 33e due to its "quick hack" status. Note: If there is lava in a murky pool, it will be raised to depth 7/7.
A utility by Jifodus. Disables warning messages about damp stone and hot stone.
 
[http://www.bay12games.com/forum/index.php?topic=21892.0 Thread] [http://www.geocities.com/jifodus/justdigitout.zip Utility]
 
  
== Nano Fortress ==
+
[[Category:Utilities|*]]
A utility that will allow embarks to 1x1 locations.
 
[http://www.geocities.com/jifodus/nanofortress.zip Utility]
 

Latest revision as of 01:10, 15 September 2021

This article is about an older version of DF.

Here are third party applications developed for Dwarf Fortress.

Dwarf Fortress File Depot[edit]

The Dwarf Fortress File Upload Service - an excellent place to store mods, community games, tilesets and other files. Courtesy of Janus; for files related to Dwarf Fortress only.

3D Visualizers[edit]

Stonesense by Jonask, Solifuge and Kaypy[edit]

Stonesense Screenshot

Stonesense is a third party real-time visualizer that lets you view your Dwarf Fortress world in a classic isometric perspective.

More information is available in this forum thread.

Visual Fortress by Baboonanza[edit]

Source Code This is Baboonanza's 3D visualisation application. It's focused on displaying mega-projects and landscapes accurately and hopefully beautifully. Basically like 3Dwarf, but more advanced.

Out of Development and incompatible with newer versions of DF.

3Dwarf Visualizer[edit]

This is NOT real time! Dwarvis has the ability to be real time, though 3Dwarf is much more recommended. What this does is read the map out of your computer's memory when Dwarf Fortress is running and save it to a file it can read. It can then open that file and show you your fort in glorious 3D. Still in beta, obviously.

Khazad[edit]

A related fortress viewing engine utilizing memory extraction and saving similar to 3Dwarf, Khazad uses an Isometric perspective reminiscent of SimCity200 & Transport Tycoon while also allowing very free form camera control in a full 3D environment. Khazad is compatible with 40d and 40d11 and entirely open source being licensed under the GPL, source and binary packages are available at SourceForge. Development is active and participation is welcome.

Dwarvis/MapExtract (Outdated)[edit]

This project is meant as a 3rd party utility for the cult-game dwarf fortress. Its purpose is to eventually provide 3-dimensional visualization of static snapshots of the ingame world of a given fortress.

Movies, Screenshots, Map Files[edit]

DF Map Compressor / DF Map Archive[edit]

The DF Map Compressor encodes multiple bitmaps exported from Dwarf Fortress into a single, very compressed, .fdf-map file. The fdf-map file can then be shared with your friends by uploading to the DF Map Archive that features an online viewer (written in Flash).

The map compressor was created by Shadowlord in May 2007. Extract from the website :

"The DF Map Compressor is a program I made to encode Dwarf Fortress fortress or world map images into a much smaller format than is possible with normal image formats. Here's a quick summary of how it works: It determines the size of your tiles from your DF font file (or asks you), splits the map up into tiles, identifies duplicate tiles, writes out every unique tile image, and then writes out a list of ID#s for each tile position which points to the tile image for that tile. What it outputs is piped through the LZMA compressor (the one used in 7-zip), to compress it further. The .df-map file which it writes out is usually less than 100 KB in size. (By comparison, a PNG of the same map can exceed 2 megabytes, depending on how well you compress it, whether you change the color depth, and whether you are using a graphical tileset or detailed font)."

Read more about the DF Map Archive on Markavian's User page.

DwarfHeightmap[edit]

A utility that imports 24bit greyscale bitmaps into world_gen.txt for use in DF's map generator.

Terrain Visualizer[edit]

View worldmaps in 3D! This utilizes version 0.28.181.39d's built in Legends Mode map exporter and a generic HeightMap terrain visualizer. Nothing super fancy, but neat to look at. Get the 3D Terrain Viewer here, follow the instructions in the Bay12Forums Thread if you need help getting set up.

Or if you want super pretty maps, see this topic, and get Terragen!

Major Utilities[edit]

Dwarf Therapist[edit]

Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments, statistics (such as attributes, personality traits and happiness), plus sort dwarves by various criteria (e.g. profession, migration wave etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way.

Supports the latest DF versions, including 40dXX OpenGL editions, and reported to work on native Linux builds.

Can be thought of as a superset of Dwarf Manager (which in turn is a superset of Dwarf Foreman).

Dwarf Manager[edit]

Dwarf Manager is inspired by Dwarf Foreman (below) and has a similar overall layout, but improved features. You can not only assign jobs to profession groups but also to individual dwarves; you can view their current skill for a given job displayed handily in the job grid; and you can also change their personal and profession names straight from the interface. The program handles social and military skills as well. In addition the program can be customized and updated by editing the included .xml files.

Source code is available.

Dwarf Therapist has a superset of Dwarf Manager's features.

Dwarf Foreman[edit]

Makes switching jobs on and off for large numbers of dwarves simple. Dwarves are grouped by their profession, or custom profession if they have one. By clicking on the graph you can enable any job for all dwarves with that profession. Still in alpha for this version of DF, if it doesn't recognize one of the new professions, check the file debug.txt in the directory you run foreman from.

Though prone to crashing currently, saving and exiting DF, starting foreman and then starting DF again will usually get it working again. Zorba would also appreciate it if you'd email him the crash log located in the Dwarf Foreman directory when this happens (zorba-foremancrash@pavlovian.net).

Dwarf Foreman currently allows you to change the jobs of visiting merchants, outpost liaisons, children, and any other dwarves that aren't normally controllable. It is unsupported but occasionally hilarious, and allows you to finally put those lazy dwarven children to work.

Source code is available.

To make Foreman compatible with v0.28.181.40d, update config file as shown below. Use the talk page for previous versions of DF.

check=032e4b67
critter_start=01583224
dwarfidpos=0138f690
profession_start=0474

Note: Dwarf Foreman-like utilities, with expanded feature sets, are also available. See Dwarf Therapist and Dwarf Manager above.

Mac Foreman[edit]

This is a MacOSX 10.5 port of Dwarf Foreman.

Source code is available.

Dwarf Fortress version: v0.28.181.40d

Dwarf Companion[edit]

Created by Bartavelle, the Dwarf Companion is a graphical helper utility for dwarf fortress that aims to fill the gaps in the user interface. It allows for some nefarious cheating. For example, you can now mark your nobles as butcherable, and change possessed dwarves to fey moods.

Gibbed's Dwarf Fortress Tweak[edit]

A toolset with many modules for tweaking / editing Dwarf Fortress memory.

Quickfort[edit]

Quickfort is an AutoHotkey-based utility for Dwarf Fortress that helps you build fortresses from "blueprint" .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments).

Modbase[edit]

Modbase is a great tool made by Sean Mirrsen which allows you to freely swap mods and tweak game settings. For version 0.38c.

DF Raw Editor[edit]

DF Raw Editor is a brand new tool created to help edit the raw files. It is available here. For version 0.40d

DFHack-40d[edit]

A port of version 0.34.11's DFHack to work with 0.28.181.40d. Allows most simple plugins and Lua/Ruby scripts to work.

As this is still a work in progress, builds are not publicly available, but sources can be found here on GitHub.

Minor Utilities[edit]

DF Designer[edit]

DF Designer, by soundnfury is a fort layout planning tool. It enables you to work out your designs before you start to build, and even see how they look in 3-D. It's written in C with SDL, and both Linux and Windows builds are available. The source code is freely available under the GPL. Since DF Designer does not 'talk to' Dwarf Fortress, it is version-independent.

DF Log Parser[edit]

A perl script written by Mephansteras that parses through the logs to show what civs owned what sites, what their overall populations were, and what the overall population levels of cave critters were. The output file makes it pretty easy to see how the various races are doing.

You will see: Each Civilization, with overall ruler. Each site in that civ, with the local ruler. A summary of every entity in that civ. A summary of every civ, by race A listing of every Ruin A listing of the total populations of cave critters A listing of the total populations of civilized creatures

Raw perl script - requires perl Executable version - does not require perl

DF World Generator[edit]

Swiftly written supplement to the command line world generator. Written in Python, so you have to have Python installed to use this. It must be run from the command line and be in the DF Directory to work. Running the program with no parameters will provoke a short help-me dialog which will explain how to run it properly. Enjoy!

Dtil[edit]

Dtil is a general purpose tool host that supplies a dynamically generated SDK for plugin authors.

Embark Anywhere[edit]

Code based on 0x517A5D's Regional Prospector (above), allows you to embark ANYWHERE, how well that works depends on where you decide to go. Pure water areas are not suggested as you can't do anything; not even drown.

Enable Magma Buildings[edit]

You need this utility in the case that you used the reveal utility before discovering any subsurface magma, or if you have reclaimed a fortress whose magma source has already been discovered. (If the hide utility is ever updated, you could also hide a few magma tiles and then dig them out. That worked in the old version.) Because there is no actual flag that controls whether magma has been seen (the game searches a list, probably a list of notable events), I had to patch the game's code. This means you need to run the utility every time you start dwarfort.exe and you want to build a new magma-using workshop.

This utility has been made version-independent. It is expected to work with future releases of Dwarf Fortress.

Just dig it out![edit]

A utility by Jifodus. Disables warning messages about damp stone and hot stone. Thread

Nano Fortress[edit]

A utility that will allow embarks to 1x1 locations.

Teleport[edit]

Teleport dwarves and other creatures. Version 2.2 is independent of the DF version. (33c)

Note: This utility may not work on versions of DF 40d and later. If it doesn't work for you, try Dwarf Companion.

Caveat: The teleport utility does not correctly set the occupancy flag for map squares. As a results, dwarves will permanently crawl through the square that you teleported them out of. In addition, you cannot build structures in those squares.

Reveal[edit]

Reveal (or Reveal.exe as it is commonly referred to) is a program that runs alongside Dwarf Fortress and shows all "unexplored" or "undug" tiles of the map (in fortress mode). To reveal entire map designate the entire bottom level to be mined and then remove designation before running reveal. Playing on revealed map might (read "will") cause some bugs (like not being able to build magma buildings or a tower-cap farm, losing all plants/trees on the map, and a lot more). Using Reveal has been known to corrupt saved game folders. and, as such, it is highly recommended to only use Reveal to preview a biome's layout and then restart without running Reveal.

There are two versions of Reveal, one for Vista and newer, one for XP and older.

The new version of Reveal.exe (Reveal2) is in public beta, you can find it here Reveal2. Please report problems in 0x517A5D's Talk page.

The Old version of Reveal.exe does not require you install anything (if you are using 0.28.181.40d and the updated memory.ini file), just unzip both files and run reveal.exe while DF is running.

If using the OpenGL accelerated version of DF (40d16) under XP SP3, the newer version of Reveal is required as the older version can't find it. Reveal2.exe works correctly with this setup.

UltraFinder[edit]

This AHK script generates worlds until it finds one with the desired features as defined in the init file.

This is not an advanced application, it is simply meant to take the task of repeated genning out of your hands.

The concept is that you set the parameters as you see fit, and leave it running while you go about your other business.

READ ALL WARNINGS IN THE INIT FILE!

The readme exists for a reason.

Miscellaneous[edit]

These utilities were never designed with Dwarf Fortress in mind, but have been adapted to its use.

Accent Removal[edit]

Certain tilesets leave a bunch of funky icons in the names of your dwarves! Replacing accented letters with normal ones in the raws fixes this problem.

AutoHotKey[edit]

AHK lets you define global hotkeys to send a sequence of keystrokes. For example, you can have alt+w replace b-C-w-Enter-Enter to make wall building much easier. See Macros and Keymaps for a how-to and some example scripts. See Category:ahk scripts for a list of user submitted scripts.

Exita[edit]

Exita is a python program that takes your DF world map exports and dump them into several different text outputs.

Winmerge[edit]

This utility allows you to compare folders or files. It highlights anything that does not fit in with the other file, so that you can see if you want to merge them into one file or not..

Outdated Utilities[edit]

These programs are for previous versions of Dwarf Fortress, and have been left untouched for some time.

DFWall[edit]

A utility for automation of mass constructions. Features three modes:

1. Rectangle rewalling - quickly build a rectangle of walls/floors using: a) the same saved material every time (DEMO) b) any material with at least 1/10/99 units

2. Quick reselect (for ANY single unit construction) - save that green glass box and never again have to look for it between all the bags!

3. Pattern construction - make a pattern file and have stuff constructed according to it (DEMO).

For more details look here: Thread

Latitudes[edit]

Latitudes is a utility that, when on the embark map screen, shows the X/Y coordinates of the current region. Until Toady adds proper support, this will do the trick. Works in .32a through at least .33g. Technical notes: uses memory injection, so it may be flagged as a suspicious file by anti-virus programs.

Lavasquare[edit]

Another quick hack to make a 7/7 unit of lava on the currently selected square. Ignore the random text it spams, as it was quickly adapted from a map query tool, and I didn't bother removing the print statements. Only works with version 33e. To hack this executable for a later version of dwarf fortress see the talk page.

33g version plus autohotkey script: http://www.sendspace.com/file/xsl6gs

StartProfile[edit]

Jifodus wrote a little utility that lets you maintain profiles of your starting dwarves.

Check the thread on the forums for the latest download link. (Aug 01, 2008)

Incidentally, if you try this utility, please report success/failure in the utilities talk page.

Water[edit]

Quick hack to refill ponds. Run this while your fortress is up, and it'll restore any "murky pool" tiles (i.e. the floor of ponds and lakes) to 7/7 water. If you've tunneled into a pond, it'll still refill but will flow out normally. Only works with version 33e due to its "quick hack" status. Note: If there is lava in a murky pool, it will be raised to depth 7/7.