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Editing 40d:Magma

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== Finding magma ==
 
== Finding magma ==
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Volcanoes are  visible on the "local" screen in the starting location chooser. It is represented as a red ≈ mark (a double tilde) - essentially it looks like red water.  Note that red ≈ marks in the "region" screen mean something different entirely (e.g. red sand).
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If you are using a certain [[utility]], you can also see magma pools and magma pipes on the local screen in the embark menu.
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After you have embarked for a place that has a volcano, and once your dwarves have arrived at their target destination, you should see a large red pool of lava on your map. If you don't, you should expect your volcano to be somewhere underground. You then have to use [[exploratory mining]] to find it. If you can find a large patch of obsidian on the surface that is devoid of boulders, chances are there is a magma vent below, so that would be a good place to start your mining.
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While picking a starting location, the easiest place to look for magma is on or near a [[volcano]] (a red ^ mark in the "region" screen).  There are often volcanic islands (easy to find, since they are the sole land in the middle of oceans), but since sea travel is not yet implemented, trade with other races may not be possible on such islands.  Instead, find a volcano on land, and (optionally) start looking for a vent in nearby squares.  "Nearby squares" can mean anything from literally on top of the volcano, to adjacent, to quite a long distance away indeed.  The placement of magma seems to be related to the distance from volcanoes, but is still essentially random.
 
While picking a starting location, the easiest place to look for magma is on or near a [[volcano]] (a red ^ mark in the "region" screen).  There are often volcanic islands (easy to find, since they are the sole land in the middle of oceans), but since sea travel is not yet implemented, trade with other races may not be possible on such islands.  Instead, find a volcano on land, and (optionally) start looking for a vent in nearby squares.  "Nearby squares" can mean anything from literally on top of the volcano, to adjacent, to quite a long distance away indeed.  The placement of magma seems to be related to the distance from volcanoes, but is still essentially random.
  
Magma tends to occur in world map tiles that are primarily [[igneous extrusive]]. That is to say, if you select an entire tile on the embarkation screen and press F1 to highlight the most common terrain, the tile will only have magma if the top stone is dark gray, signifying igneous extrusive rock. Magma does not necessarily form in this geological zone/biome, rather anywhere in the tile. Even if magma is not evident on the surface, it's almost certain to be underground somewhere, though the chances of finding it without reveal.exe are still slim.
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Magma vents occur exclusively in world map tiles that are primarily [[igneous extrusive]]. That is to say, if you select an entire tile on the embarkation screen and press F1 to highlight the most common terrain, the tile will only have magma if the top stone is dark gray, signifying igneous extrusive rock. Magma does not necessarily form in this geological zone/biome, rather anywhere in the tile. Even if magma is not evident on the surface, it's almost certain to be underground somewhere, though the chances of finding it without reveal.exe are still slim.
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Much harder than simply finding a magma vent is finding a magma vent that is also near suitable terrain for building.  Depending on your requirements - you may be looking for a source of running [[water]], or a [[mountain]] for minerals, or a healthy [[tree]] population, a layer of [[flux]] for [[steel]] production or even all four - suitable building sites can be extremely scarce.
  
Much harder than simply finding magma is finding magma that is also near suitable terrain for building.  Depending on your requirements - you may be looking for a source of running [[water]], or a [[mountain]] for minerals, or a healthy [[tree]] population, a layer of [[flux]] for [[steel]] production or even all four - suitable building sites can be extremely scarce.
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Since volcanoes show up on the region finder, and magma vents do not, you may find it easier to simply check all volcanoes on a map for suitability, and generate a new world if none are suitable, rather than scouring tile after tile for magma vents.
  
Since volcanoes show up on the region finder, and other magma sources don't (by default), you may find it easier to simply check all volcanoes on a map for suitability, and generate a new world if none are suitable, rather than scouring tile after tile for magma vents.
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If you're willing to search exhaustively, you might want to consider finding magma vents that are not near volcanoes at all.  Very occasionally, magma will be visible in the middle of forests, plains, or other terrain nowhere near a volcano or even mountains.  There is no way to spot these on the region map, so you have to review the local maps. This can be done from DF, but since it involves a lot of scrolling and is very tedious, you can try exporting the local map of the world which can be much more quickly searched for the distinctive red ≈ symbol.
  
If you're willing to search exhaustively, you might want to consider finding magma that is not near volcanoes at all.  Very occasionally, magma will be visible in the middle of forests, plains, or other terrain nowhere near a volcano or even mountains.  There is no way to spot these on the region map, so you have to review the local maps. This can be done in-game, but since it involves a lot of scrolling and is very tedious, you can try exporting the local map of the world which can be much more quickly searched for the distinctive red ≈ symbol.
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You can also occasionally find magma that does not extend all the way to the surface, and therefore is not visible on the local map.  These are in fact much more numerous than surface-visible magma vents; however, they are almost impossible to find without cheating via one of the [[utilities]] like "reveal.exe", since unlike proper magma vents these smaller deposits must be almost literally mined into to see (you will get a warning about "warm stone" before you actually breach the deposit).  These smaller magma deposits appear in the same places as normal magma vents - near volcanoes, or, failing that, near other known magma.
  
You can also occasionally find magma that does not extend all the way to the surface, and therefore is not visible on the local map.  These are much more numerous than surface-visible magma vents; however, they are almost impossible to find by chance alone. These smaller magma deposits appear in the same places as normal magma vents - near volcanoes, or, failing that, near other known magma. Using the [[site finder]], however, you can easily search for a site with a magma pool or pipe without having to manually check each tile on the world map. Note that unless you edit [[init.txt]] and set the {{tt|SHOW_EMBARK_M_PIPE}} and {{tt|SHOW_EMBARK_M_POOL}} settings to "ALWAYS" (or perform custom world generation to make the features visible during embark), you won't know exactly ''where'' the lava is prior to embarking, just that it exists. Depending on whether or not you like a little mystery, this can be turned on or off at will.
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The newly added "Site Finder" feature neatly sidesteps all of this legwork, allowing you to search for a site with a magma pool or pipe without having to manually check each tile on the world map. Note that unless you edit the .init file so that magma features are shown on the local map, you won't know exactly ''where'' the lava is prior to embarking- just that it exists. Depending on whether or not you like a little mystery, this can be turned on or off at will.
  
 
== Using magma ==
 
== Using magma ==

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