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Editing 40d:Magma

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*Build far enough away from the volcano as to not catch the attention of what lurks inside. It is perfectly alright to dig several screens away from the volcano and then tunnel up alongside it. Magma does not exert [[pressure]] and will not follow the rules of equilibrium.
 
*Build far enough away from the volcano as to not catch the attention of what lurks inside. It is perfectly alright to dig several screens away from the volcano and then tunnel up alongside it. Magma does not exert [[pressure]] and will not follow the rules of equilibrium.
 
*Use [[magma-safe]] [[grate]]s to filter out unwanted creatures. This works for [[fire imp]]s, but [[fire man|fire men]] and [[magma man|magma men]] are [[building destroyer]]s and will knock down grates. [[Fortifications]] will '''not''' work, since creatures will be able to swim through them freely once they are submerged to a depth of 7/7.
 
*Use [[magma-safe]] [[grate]]s to filter out unwanted creatures. This works for [[fire imp]]s, but [[fire man|fire men]] and [[magma man|magma men]] are [[building destroyer]]s and will knock down grates. [[Fortifications]] will '''not''' work, since creatures will be able to swim through them freely once they are submerged to a depth of 7/7.
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Note that admantine/bauxite mechanisms are not necessary for this design. Magma flow is automatically halted when the entrance is transformed into obsidian, thus a magma resistant floodgate is not necessary. It is also possible to apply this to other situations where magma flow is to be controlled without bauxite by constructing a water reservoir above points of control for and separating them with a lever controlled bridge. You can then freely change flowing magma into obsidian to halt the flow of magma and rechannel the area to resume it. Note that the process might be very tedious since the reservoir will need to be alternately refilled and drained in order to be rechanneled and reused.
  
 
==Magma flow==
 
==Magma flow==

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