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Editing 40d:Known bugs and issues

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=== Magma Flow ===
 
=== Magma Flow ===
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Magma will not flow UP stairs. It will flow DOWN them just fine.
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Update: Toady mentioned this has to do with magma using the 'chunky' fluid flow, which does not respect pressure.
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It will however flow up when pumped until it's at the same z-level as the pump.
  
Magma does not naturally have [[pressure]] because it is "chunky": when a magma pipe is tapped at a certain level, it will not flow upwards like a volcano, even if there is a considerable reservoir of magma nearby.  This is not a bug and is very intentional. However, if magma is pumped, it gains pressure up to the level of the [[screw pump]], and a pump can push magma through a U shaped passage just fine.
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=== Adventure Mode Tweaking? ===
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Is it possible to edit the maps on adventure mode? Some of them are ridiculously populated/large. Also, some of those underground dungeons go on for a very long time and are very twisted and annoying.. --[[User:AlexFili|AlexFili]] 07:01, 17 June 2008 (EDT)
  
 
=== Perfect Swimming ===
 
=== Perfect Swimming ===
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=== Milking Issue ===
 
=== Milking Issue ===
  
To milk something it has to be a [[vermin]]ous creature.  The only milkable thing you can carry is a purring maggot.  Larger creatures are not yet milkable because the AI is not yet implemented to bring the creatures to the [[farmer's workshop]].  It would be relatively simple to implement, but is not a priority at this time.
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To milk something it has to be a [[vermin]]ous creature.  The only milkable thing you can carry is a purring maggot.
  
Note that while you cannot milk larger animals yourself, civilisations can still milk animals "off screen" for your benefit.
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=== Building Wooden Weapon... Racks ===
  
=== Building a Wooden Weapon... Rack ===
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There is a minor problem with building minor wooden racks.  Inexperienced players might be confused because in the build menu it says "Construct wooden Weapon" but it doesn't actually mention the word "rack" anywhere in that. It might fool newbies into making tons of them without realising they are only racks, not actual weapons.
  
There is a minor problem with the [[carpenter's workshop]].  Inexperienced players might be confused because in the build menu it says "Construct wooden Weapon", but they will get a [[weapon rack]] out of the deal. This isn't a bug, merely a shortcoming of the interface.  You cannot actually build wooden weapons at the carpenter's workshop; the full name, "Construct wooden Weapon rack", is cut off in the default view, and can be seen if {{k|Tab}} is used to expand the menu.  Expanding the menu will reveal that the option does not specify constructing a wooden weapon, but rather a wooden weapon ''rack''.
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Since it's extremely obvious that all the carpenter objects are wooden, I'd prefer it to say "Construct weapon rack" to avoid confusing the newbs. --[[User:AlexFili|AlexFili]] 04:30, 10 June 2008 (EDT)
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:... You haven't ever bothered making the menu 2x size with the Tab key? '''MANY''' menu items are truncated when the menu is only single width. This is probably the reason the 2x menu was implemented by T.O. (to accommodate long task names) --[[User:N9103|Edward]] 17:50, 10 June 2008 (EDT)
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::As a newbie, I did in fact think, at first, that it was for building weapons, since I'd seen the chart saying wooden weapons did 50% damage. But when it didn't lead to a menu asking what *kind* of weapon (id est, sword, axe, et cetera), I knew something was up and hit {{k|Tab}} a couple times. Give us newbies some credit, we may be inexperienced (windmills, what?) but we're not necessarily oblivious. --[[User:Zombiejustice|Zombiejustice]] 18:50, 10 June 2008 (EDT)
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::I had a similar issue trying to build grates and floor sections out of glass. Until I figured out the {{k|Tab}} key, I'd resort to ordering the construction of a "Clear glass Fl", then look at the Job Screen to see whether it was a Floodgate, a Floor, or whatever :) --[[User:AlexChurchill|AlexChurchill]] 07:24, 12 June 2008 (EDT)
  
 
=== Split-level River ===
 
=== Split-level River ===

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