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Editing 40d:Gem
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Exactly 5% of all rough gems will be cut into a single [[craft]] or '''large gem''' (with 1 craft for every 2 large gems), and the same occurs with raw glass (but with different ratios - 33% of all jobs and 25 crafts for every 2 large gems, except that glass crafts are disallowed and large gems are forced instead). These will ''replace'' a cut gem and cannot be used to encrust goods. The value of such crafts can easily reach hundreds, possibly even thousands for rare gems. | Exactly 5% of all rough gems will be cut into a single [[craft]] or '''large gem''' (with 1 craft for every 2 large gems), and the same occurs with raw glass (but with different ratios - 33% of all jobs and 25 crafts for every 2 large gems, except that glass crafts are disallowed and large gems are forced instead). These will ''replace'' a cut gem and cannot be used to encrust goods. The value of such crafts can easily reach hundreds, possibly even thousands for rare gems. | ||
− | If there is sand on your map, you can also manufacture [[#Glass|raw glass]], which is the same as a lower-value, uncut gem. | + | If there is sand on your map, you can also manufacture [[40d:#Glass|raw glass]], which is the same as a lower-value, uncut gem. |
==Frequency== | ==Frequency== |