v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Fire
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 72: | Line 72: | ||
Deliberate forest fires have been known to be useful against sieges, but it takes a long time for the grass to regrow. And - again - you could always just do it with magma. | Deliberate forest fires have been known to be useful against sieges, but it takes a long time for the grass to regrow. And - again - you could always just do it with magma. | ||
+ | |||
+ | ==Use as a weapon== | ||
+ | This is not recommended, although some success has been reported with the Booze Bomb trap (which consists of a [[fire imp]] in a [[cage]] linked to a [[lever]], standing near an [[alcohol]] stockpile so that it can be released when the enemy get near). It should be noted that this is a criminal waste of good liquor (unless you use crap like Prickle Berry Wine, Sewer Brew or Gutter Cruor..). | ||
== [[Adventure Mode]] == | == [[Adventure Mode]] == |