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Difference between revisions of "40d:Dwarven economy"

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(Rewrite with a great deal of information gathered from the forum and the talk page)
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{{Notice Box|In Progress|This page needs to be written. What are the requirements of the economy? What ramifications does the economy have on your fortress?}}
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===Requirements===
  
The dwarven economy is unlocked when a [[baron]] arrives. (either that, or when a [[tax collector]] arrives).
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The dwarven economy is unlocked when a [[baron]] arrives (or when a [[tax collector]] arrives; we're not quite certain). In order for a baron to show up, you need 80 dwarves and an unknown amount of either created or exported wealth{{verify}}.  (note: As the details change from version to version, these numbers should be taken as approximate.)
  
When the dwarven economy starts, 2 new items appear on the status display: prices and currency.
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You may turn off the economy by editing \data\init\init.txt; line "[ECONOMY:NO]".
  
* '''[[Prices]]''' has modifiers for how much each item now costs.
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===Effects===
* '''[[Currency]]''' how much of each coin type you have (and recommendations from your broker on how many you ''should'' have).
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* Nobles and legendary dwarves may continue to purchase anything they please, but all other dwarves get individual accounts.  They earn money from performing most kinds of work - haulage being a major exception - and spend it on bedroom rent and food.  Whatever's left over can be spent at [[shops]], which it now becomes possible to build. Dwarves can purchase useful or desirable goods at shops and get happy thoughts from doing so.
  
It also becomes possible to build [[shop]]s.
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* The economy can be run with [[coins]], a locked vault of coins, or no coins at all.  Coins are minted at a [[forge]] out of copper, silver, gold, and (depending on game version) other metals.  In the current version (.32), it is strongly recommended that you either not make any coins at all, or at least not let your dwarves have access to those you do make.  The reason for this is that coins are physical objects that need to be acquired, hauled, stored, and tidied up. Because individual accounts fluctuate, your dwarves may spend more and more of their work time strewing tiny coin piles all over the fortress!
  
One of the first things you are likely to notice when the dwarven economy sets in is that dwarves get evicted from their rooms, if they cannot afford the rent. Make sure you have some low-price rooms available.
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* Bedrooms may now only be assigned to noble or [[legendary]] dwarves; all others will pay rent on their current room and, if they cannot pay, will be evicted and must find a cheaper place to sleep. Make sure you have enough low-price rooms available (or at least beds in the [[barracks]]).  The rental price can be seen when selecting the room with {{K|q}}; this figure is based on the total worth of furniture, smoothing and decoration, etc. in that room.
  
Rooms can only be assigned to [[noble]] and [[legendary]] dwarves, all other dwarves will rent their own rooms according to their income. The rental price can be seen when selecting the room with {{K|q}}, and depends on the value of the [[room]], including furniture.
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* Food must also be purchased.  Dwarves that cannot afford quality meals must eat something of lower value (plump helmets or meat are common choices).  Dwarves will not starve because they cannot buy food; they just choose whatever's cheapest.
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* Either the dwarven economy or the baron are pre-requisites for many of the [[nobles]]
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* Whether it has any effect on the arrival of [[megabeasts]], siege size, or other game features or challenges is unknown.
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{{Notice Box|In Progress|This page is (still) a stub.  If you've verified that's something missing or incorrect here, add it in or discuss it on the talk page!}}

Revision as of 00:35, 10 January 2008

Requirements

The dwarven economy is unlocked when a baron arrives (or when a tax collector arrives; we're not quite certain). In order for a baron to show up, you need 80 dwarves and an unknown amount of either created or exported wealth[Verify]. (note: As the details change from version to version, these numbers should be taken as approximate.)

You may turn off the economy by editing \data\init\init.txt; line "[ECONOMY:NO]".

Effects

  • Nobles and legendary dwarves may continue to purchase anything they please, but all other dwarves get individual accounts. They earn money from performing most kinds of work - haulage being a major exception - and spend it on bedroom rent and food. Whatever's left over can be spent at shops, which it now becomes possible to build. Dwarves can purchase useful or desirable goods at shops and get happy thoughts from doing so.
  • The economy can be run with coins, a locked vault of coins, or no coins at all. Coins are minted at a forge out of copper, silver, gold, and (depending on game version) other metals. In the current version (.32), it is strongly recommended that you either not make any coins at all, or at least not let your dwarves have access to those you do make. The reason for this is that coins are physical objects that need to be acquired, hauled, stored, and tidied up. Because individual accounts fluctuate, your dwarves may spend more and more of their work time strewing tiny coin piles all over the fortress!
  • Bedrooms may now only be assigned to noble or legendary dwarves; all others will pay rent on their current room and, if they cannot pay, will be evicted and must find a cheaper place to sleep. Make sure you have enough low-price rooms available (or at least beds in the barracks). The rental price can be seen when selecting the room with q; this figure is based on the total worth of furniture, smoothing and decoration, etc. in that room.
  • Food must also be purchased. Dwarves that cannot afford quality meals must eat something of lower value (plump helmets or meat are common choices). Dwarves will not starve because they cannot buy food; they just choose whatever's cheapest.
  • Either the dwarven economy or the baron are pre-requisites for many of the nobles.
  • Whether it has any effect on the arrival of megabeasts, siege size, or other game features or challenges is unknown.



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This page is (still) a stub. If you've verified that's something missing or incorrect here, add it in or discuss it on the talk page!