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Editing 40d:Dwarven economy

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===Requirements===
 
===Requirements===
  
The '''dwarven economy''' is unlocked when a [[Baron]], [[Count]], or [[Duke]] arrives. See the related articles for details on the specific requirements for their arrivals.
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According to the game designer* [http://www.bay12forums.com/smf/index.php?topic=6882.msg81183#msg81183], the '''dwarven economy''' is unlocked when a [[Baron]] (or any upgraded version) arrives.  In order for a baron to show up, you need 80 [[dwarves]], 10,000 exported wealth, and you must perform 4 of the following in a single year ...
  
You may prevent the economy from activating with the arrival of the above nobles by editing data/init/[[init.txt]]; line "[ECONOMY:NO]". Once an appropriate has arrived, turning this setting back on will not have an effect until you kill him (or her) and a replacement arrives.
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:* 25 [[crafts|crafting]] jobs
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:* 25 [[metal]]-related jobs
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:* 25 [[wood]]-related jobs
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:* 10 [[gem]] jobs
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:* 25 [[stone]] jobs
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::or
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:* 25 [[food]] jobs.
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::''(* This was accurate before the current version, and the details do not appear to have changed significantly.{{verify}}  However, to be on the safe side, these numbers should be taken as approximate.)''
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You may prevent the economy from activating with the arrival of the Baron by editing data/init/[[init.txt]]; line "[ECONOMY:NO]". Once the Baron has arrived, turning this setting back on will not have an effect until you kill him (or her) and a replacement arrives.
  
 
===Effects===
 
===Effects===
 
* All non-[[legendary]] and non-[[noble]] dwarves are granted personal accounts, initialized at 200 money.  They earn wages for performing most kinds of work and spend it on [[bedroom]] rent, [[food]], and [[pet]]s.  Whatever's left over can be spent at [[shop]]s, which it now becomes possible to build.  Dwarves can purchase useful or desirable goods at shops and get happy [[thought]]s from doing so. Current wages can be viewed through the Job List screen: {{K|j}}-{{K|m}}-{{K|w}}. Legendary dwarves and nobles have no account and don't require money to acquire rooms, items, or food.
 
* All non-[[legendary]] and non-[[noble]] dwarves are granted personal accounts, initialized at 200 money.  They earn wages for performing most kinds of work and spend it on [[bedroom]] rent, [[food]], and [[pet]]s.  Whatever's left over can be spent at [[shop]]s, which it now becomes possible to build.  Dwarves can purchase useful or desirable goods at shops and get happy [[thought]]s from doing so. Current wages can be viewed through the Job List screen: {{K|j}}-{{K|m}}-{{K|w}}. Legendary dwarves and nobles have no account and don't require money to acquire rooms, items, or food.
** An unfortunate side effect of this is that legendary/noble dwarves can purchase any finished good they desire, whether at a [[shop]] or not, preventing you from trading them to caravans. They may also acquire unusable armor (which you might prefer to [[melt]]) as well as unequippable weapons and ammo, potentially leading to the unfortunate scenario of having no arrows with which to load the bows in your weapon traps. This can be avoided for [[goblinite]] by ensuring that they are marked for melting ''before'' they are unforbidden, as melt-designated items are ineligible for acquisition.
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*: An unfortunate side effect of this is that legendary/noble dwarves can purchase any finished good they desire, whether at a [[shop]] or not, preventing you from trading them to caravans. They may also acquire unusable armor (which you might prefer to [[melt]]) as well as unequippable weapons and ammo, potentially leading to the unfortunate scenario of having no arrows with which to load the bows in your weapon traps.
** The [[tax collector]] will also begin collecting taxes whenever too many of your fortress's crafts end up in the coffers of your citizens.
 
 
*Children have access to the wealth of both parents.  Children of only legendary or noble parents have no wealth, and therefore tend to be deeply in debt.  Children of only non-noble non-legendary dwarves have access to two dwarves' worth of income, and tend to be among the richest dwarves in the fortress.   
 
*Children have access to the wealth of both parents.  Children of only legendary or noble parents have no wealth, and therefore tend to be deeply in debt.  Children of only non-noble non-legendary dwarves have access to two dwarves' worth of income, and tend to be among the richest dwarves in the fortress.   
 
* The economy can be run with [[coins]], a locked vault of coins, or no coins at all.  Coins are minted at a [[forge]] out of [[copper]], [[silver]], [[gold]], and (depending on game version) other [[metal]]s.  It is strongly recommended that you either not make any coins at all, or at least not let your dwarves have access to those you do make.  The reason for this is that coins are physical objects that need to be acquired, hauled, stored, and tidied up.  Because individual accounts fluctuate, your dwarves may spend more and more of their work time strewing tiny coin piles all over the fortress! Not only will this make a huge mess, your dwarves will also rapidly lose those precious coins they spend so much time with, because they are not doing wage-earning jobs. You can inspect each dwarf's bank balance by looking at their profile: {{K|v}}-{{K|p}}-{{K|z}}. Toady has suggested that he considers this an exploit, and that in the future dwarves may become unhappy if they are unable to gather enough coins to cover their balance in one of the future game modification posts. Let us hope he improves coin storing mechanics at this time as well (dwarves often refuse to re-pile coins, leading to hundreds of piles of small numbers of coins scattered everywhere)
 
* The economy can be run with [[coins]], a locked vault of coins, or no coins at all.  Coins are minted at a [[forge]] out of [[copper]], [[silver]], [[gold]], and (depending on game version) other [[metal]]s.  It is strongly recommended that you either not make any coins at all, or at least not let your dwarves have access to those you do make.  The reason for this is that coins are physical objects that need to be acquired, hauled, stored, and tidied up.  Because individual accounts fluctuate, your dwarves may spend more and more of their work time strewing tiny coin piles all over the fortress! Not only will this make a huge mess, your dwarves will also rapidly lose those precious coins they spend so much time with, because they are not doing wage-earning jobs. You can inspect each dwarf's bank balance by looking at their profile: {{K|v}}-{{K|p}}-{{K|z}}. Toady has suggested that he considers this an exploit, and that in the future dwarves may become unhappy if they are unable to gather enough coins to cover their balance in one of the future game modification posts. Let us hope he improves coin storing mechanics at this time as well (dwarves often refuse to re-pile coins, leading to hundreds of piles of small numbers of coins scattered everywhere)

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