v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

23a:Tax collector

From Dwarf Fortress Wiki
Revision as of 15:07, 6 July 2020 by Quietust (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Tax Collector
Room requirements  
Office Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 2
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates 1
Demands 1
Arrival conditions
Function
  • Collect Taxes
This article is about an older version of DF.

The Tax Collector is a noble whose purpose is to ensure that all of your finished goods don't end up sitting in the coffers of your citizens.

Every 4 days or so, an inventory will be taken of all ownable items in your fortress - finished goods, exotic clothing and armor (not capable of being worn), and foreign weapons and ammo. If there are at least 10 ownable items in your fortress and more than 50% of them are currently owned by a member of your fortress, then taxes will be collected.

During tax collection, two royal guards will be chosen to escort the Tax Collector, and 3-5 owned rooms (excluding tombs) will be randomly selected for inspection. The Tax Collector will then visit each room and reclaim a number of items, returning them to your stockpiles, and the owner will receive an unhappy thought about "being taxed". The guards may also take some items (based on their own preferences) for themselves, giving the owner an additional unhappy thought about "losing property to the Royal Guard".

If all goes well, the Tax Collector will get a happy thought for having "pleased a noble" and the Baron will be "pleased that the tax collection went smoothly". If not enough taxes are collected, however, the Tax Collector will get an unhappy thought for having "disappointed a noble lately", and the Baron will be "upset that the tax collection didn't go smoothly".

If one of the selected rooms cannot be reached (e.g. if the door was locked), the Tax Collector will get an unhappy thought about being "unable to reach a room for tax collection", and if a bedroom is deleted, unassigned, or assigned to a tax-exempt citizen (such as a legendary crafter), the Tax Collector receives an unhappy thought about being "misinformed about a room for tax collection".

Economy
Trade
Wealth
Justice
Guilds
Cults
Nobility
Other
Foreign