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Difference between revisions of "23a:Eerie glowing pit"

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(most of this should still be accurate - need to check exactly when atom smashing became ineffective against large creatures)
 
(→‎Demons: atom smasher definitely worked on SIZE:11 creatures in 23a, likely SIZE:12 as well)
Line 19: Line 19:
 
One effective anti-demon tactic is to equip your entire fortress with crossbows, quivers and bolts and order them all into 1-dwarf squads. Station every one dwarf squad on the same tile. The result should be a single tile capable of launching 60+bolts in seconds. Although eventually your dwarves may be slaughtered, this tactic can allow you to survive demon pits with ease.
 
One effective anti-demon tactic is to equip your entire fortress with crossbows, quivers and bolts and order them all into 1-dwarf squads. Station every one dwarf squad on the same tile. The result should be a single tile capable of launching 60+bolts in seconds. Although eventually your dwarves may be slaughtered, this tactic can allow you to survive demon pits with ease.
  
One thing you '''shouldn't''' bother trying is crushing the demons under a {{L|drawbridge}}, since the demon will break your bridge rather than vice-versa.{{verify}} You can, however, use drawbridges to block the passage of demons, since unlike doors and floodgates, demons will not demolish a drawbridge that blocks their path.{{verify}}
+
If you're feeling lucky, you might attempt to crush the demons under a {{L|drawbridge}} or use a retracting bridge to drop them into a {{L|chasm}}.{{verify}}
 
 
Demons will prevent a retracting bridge from operating whilst they stand on it, so you can't use one to drop them into a {{L|chasm}}.{{verify}}
 
  
 
Demons aren't susceptible to standard traps, but using a {{L|support}} to cause a cave-in might kill them. They may, however, be vulnerable to {{L|cage trap}}s if you can find some technique to knock them {{L|unconscious}} first.  
 
Demons aren't susceptible to standard traps, but using a {{L|support}} to cause a cave-in might kill them. They may, however, be vulnerable to {{L|cage trap}}s if you can find some technique to knock them {{L|unconscious}} first.  

Revision as of 17:29, 26 April 2010

This article is about an older version of DF.
Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!

"Listen well, young Urist! Mighty Armok demands payment for the gifts he grants us. By the toil of our miners we are granted metal ores, and by the toil of our metalsmiths we are granted armor, weapons and *Platinum Statue*s. But there is one gift so great that we must pay an even greater price..."

An eerie glowing pit is a small impassable Template:L found scattered beyond the Template:L. While nothing may appear at first, several demons will eventually sneak forth to wreak havoc on your fortress.

Demons

  • Template:L: Arguably the easiest demon. Powerful combatant and can swim.
  • Template:L: Corrupt intentions. Has 6 tentacles, each of which can perform a piercing attack.
  • Template:L: Arguably the hardest demon. Launches fireballs and is surrounded by fire, a powerful combatant. Limbs sever when broken.

All demons are immune to Template:Ls and will destroy your Template:Ls and Template:Ls.

A well trained, well equipped Template:L can mix it up with frog and Template:Ls, however will likely not get the chance to close with a Template:L before being immolated by the Spirit's ranged Template:L attack. Spirits also lack most vital organs that spears target in any case. Spirits can be reliably brought down by Template:L, but expect losses on both sides of that matchup.

Template:Ls can be useful against demons. A Template:L bolt will likely kill a demon, and a ballista fired down a narrow hallway channelling the demons into your field of fire will kill several. Use fortifications to give your siege crew some protection from fireballs[Verify], and remember your crew will panic and run once the demons get too close, which will happen quickly as the demons are quite fast.

One effective anti-demon tactic is to equip your entire fortress with crossbows, quivers and bolts and order them all into 1-dwarf squads. Station every one dwarf squad on the same tile. The result should be a single tile capable of launching 60+bolts in seconds. Although eventually your dwarves may be slaughtered, this tactic can allow you to survive demon pits with ease.

If you're feeling lucky, you might attempt to crush the demons under a Template:L or use a retracting bridge to drop them into a Template:L.[Verify]

Demons aren't susceptible to standard traps, but using a Template:L to cause a cave-in might kill them. They may, however, be vulnerable to Template:Ls if you can find some technique to knock them Template:L first.

Under no circumstances should you send an unarmed dwarf against demons, champion or otherwise.