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Editing 23a:Dwarven economy

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==Economy changes==
 
==Economy changes==
 
* Dwarves start earning salaries according to what jobs they perform. How much each job will earn can be seen on the "wages" page of the manager screen ({{K|u}}-{{K|m}}-{{K|w}} or {{K|j}}-{{K|m}}-{{K|w}}). They use this money to pay their rent and to buy trinkets for themselves from [[shop]]s. Their happiness will increase every time they make a new acquisition.
 
* Dwarves start earning salaries according to what jobs they perform. How much each job will earn can be seen on the "wages" page of the manager screen ({{K|u}}-{{K|m}}-{{K|w}} or {{K|j}}-{{K|m}}-{{K|w}}). They use this money to pay their rent and to buy trinkets for themselves from [[shop]]s. Their happiness will increase every time they make a new acquisition.
** As a result of this, many of your potential trade goods will end up sitting in the coffers of your citizens. Once the [[Baron]] arrives, the [[Tax collector]] will begin collecting taxes from your dwarves.
 
 
** Standard soldiers (including Recruits) earn about 500☼ per season (paid in 20☼ increments), and Elite soldiers earn around 1000☼ (in 40☼ increments), regardless of whether or not they participate in any combat. This includes the Fortress Guard and Royal Guard.
 
** Standard soldiers (including Recruits) earn about 500☼ per season (paid in 20☼ increments), and Elite soldiers earn around 1000☼ (in 40☼ increments), regardless of whether or not they participate in any combat. This includes the Fortress Guard and Royal Guard.
 
* Bedrooms start charging [[rent]] according to their quality. Exceptions are barracks and Noble/Legendary assigned bedrooms. It also becomes impossible to assign bedrooms to non-Noble/Legendary dwarves.
 
* Bedrooms start charging [[rent]] according to their quality. Exceptions are barracks and Noble/Legendary assigned bedrooms. It also becomes impossible to assign bedrooms to non-Noble/Legendary dwarves.
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** Dwarves claim coins similarly to how food tasked to eat is claimed. Large stacks automatically split, changing a stack of 500 coins owned by no one into one stack of 498 coins owned by no one and one stack of 2 coins owned by [[Main:Urist|Urist]] Borushdumat. If a dwarf has quarters and no other pending job, he will take the job "Store Owned Item" and bring his coins to his room. However, ownership of a dwarf's coins will end due to a declining account balance, which happens at least seasonally when rent is paid. Therefore, it is critical to keep item hauling up to date when the economy starts. Otherwise, magma forges will rapidly become [[clutter]]ed with small stacks of once-owned coins that were never picked up.
 
** Dwarves claim coins similarly to how food tasked to eat is claimed. Large stacks automatically split, changing a stack of 500 coins owned by no one into one stack of 498 coins owned by no one and one stack of 2 coins owned by [[Main:Urist|Urist]] Borushdumat. If a dwarf has quarters and no other pending job, he will take the job "Store Owned Item" and bring his coins to his room. However, ownership of a dwarf's coins will end due to a declining account balance, which happens at least seasonally when rent is paid. Therefore, it is critical to keep item hauling up to date when the economy starts. Otherwise, magma forges will rapidly become [[clutter]]ed with small stacks of once-owned coins that were never picked up.
 
** It's possible to avoid some of the trouble of loose coin stacks in your forge if you manage to keep ahead of demand. Mint as many gold/silver/copper coins as possible ahead of the bookkeeper's arrival; any coin stacks you have lying around when he comes will get split up but if you have enough to fulfill the bookkeeper's demands you should be able to continue minting without your stacks getting split right away. Once the [[Dungeon master]] arrives, you'll still have to worry about the platinum/electrum coins getting split up however. You should also be sure to designate coin stockpiles before the arrival of the bookkeeper so any splitting occurs outside the forges.
 
** It's possible to avoid some of the trouble of loose coin stacks in your forge if you manage to keep ahead of demand. Mint as many gold/silver/copper coins as possible ahead of the bookkeeper's arrival; any coin stacks you have lying around when he comes will get split up but if you have enough to fulfill the bookkeeper's demands you should be able to continue minting without your stacks getting split right away. Once the [[Dungeon master]] arrives, you'll still have to worry about the platinum/electrum coins getting split up however. You should also be sure to designate coin stockpiles before the arrival of the bookkeeper so any splitting occurs outside the forges.
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*The [[Tax collector]] will start collecting taxes from your dwarves.
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**Every 4 days or so, an inventory will be taken of all ownable items in your fortress - finished goods, exotic clothing and armor (not capable of being worn), and foreign weapons and ammo. If more than 50% of said items are currently owned by a member of your fortress (and there are at least 10 of said items), then the [[tax collector]] will randomly select 3-5 [[room]]s from which tax will be collected.
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**The tax collector will then visit each of these rooms, accompanied by two [[royal guard]]s, and reclaim a number of items (returning them to unowned status and giving the owner an unhappy thought about "being taxed"). The guards may also claim some items for themselves (based on their preferences), giving the owner an unhappy thought about losing property to the Royal Guard. If tax collection does not go smoothly (rooms were inaccessible or were reassigned while collection was underway) or not enough items are taxed, the tax collector will get an unhappy thought.

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