v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 23a:Crossbow
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 29: | Line 29: | ||
Metal bolts are created at the [[metalsmith's forge]] and require the [[metalsmithing]] labor enabled. Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[craftsworking]]. Higher levels of [[skill]] will tend to produce higher [[quality]] bolts. The [[material]] and quality{{verify}} of the bolts (not the crossbow) affects the amount of [[Weapon#Material damage modifiers|damage]] done. | Metal bolts are created at the [[metalsmith's forge]] and require the [[metalsmithing]] labor enabled. Wood and bone bolts are created at the [[craftsdwarf's workshop]] and require [[craftsworking]]. Higher levels of [[skill]] will tend to produce higher [[quality]] bolts. The [[material]] and quality{{verify}} of the bolts (not the crossbow) affects the amount of [[Weapon#Material damage modifiers|damage]] done. | ||
− | In [[ | + | In [[adventure mode]], bolts can also be thrown for about the same results as firing them, except that it uses the [[thrower]] skill and doesn't destroy the bolts. |
===Quiver=== | ===Quiver=== | ||
Line 38: | Line 38: | ||
Invaders, merchants, and migrants often have [[silk]] and [[cloth]] quivers, even though you can't make them yourself. | Invaders, merchants, and migrants often have [[silk]] and [[cloth]] quivers, even though you can't make them yourself. | ||
− | In | + | In adventure mode, a quiver can hold any number of arrows and bolts. |
==See also== | ==See also== |