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23a:Stone token

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Revision as of 21:42, 12 November 2011 by Quietust (talk | contribs)
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This article is about an older version of DF.

Stones are stored in matgloss_stone.txt.

Token Description
[NAME:name] The name of the stone.
[TILE:num] What number tile is used to represent unmined stone of this type. See character table. Defaults to 219 (█), ignored for LIGHT and DARK stones.
[COLOR:x:y:z] Specifies the Template:L of the unmined stone. Defaults to 7:0:0.
[DARK] Makes the stone a dark stone, setting its value to 2.
[LAVA] Causes the stone to line the edge of the Template:L and be left behind by the initial magma flood.
[SHARP] Allows the stone to be made into weapons having Template:L. Also sets its value to 3.
[LIGHT] Makes the stone a light stone, setting its value to 2
[RIVER] Causes the stone to line the edge of the Template:L.
[FLUX] Allows the stone to be used in the production of Template:L and Template:L.
[SPEC_HEAT:] The specific heat capacity of the stone. Defaults to 800, but not actually used - the game hardcodes this value to 800 for all stones.
[HEATDAM_POINT:] The temperature at which heat will begin to damage the stone. Defaults to NONE.
[COLDDAM_POINT:] The temperature at which frost will begin to damage the stone. Defaults to NONE.
[IGNITE_POINT:] The temperature at which the stone will burst into flames. Defaults to NONE.
[MELTING_POINT:] The temperature at which the stone will melt. Defaults to 11500.
[BOILING_POINT:] The temperature at which the stone will boil into a cloud of vapor. Defaults to 14000.
[FIXED_TEMP:] The temperature this stone emits naturally. Defaults to NONE.