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  • The best defense is a good offense - if you let your enemies attack you, you're * Try to avoid fighting difficult enemies until you get some armor. Don't fight enemies at all, unless you're sure you can beat them. If you'r
    22 KB (3,745 words) - 00:18, 21 December 2022
  • The best defense is a good offense - if you let your enemies attack you, you're * Try to avoid fighting difficult enemies until you get some armor. Don't fight enemies at all, unless you're sure you can beat them. If you'r
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ...urrent version. There also exists links to threads of similar function for the older versions. ...even the [http://dffd.bay12games.com/index.php Dwarf Fortress File Depot], the site where nigh all uploaded mods are stored.
    10 KB (1,524 words) - 03:39, 20 December 2022
  • ...turing world, with the addition of various [[undead]] and [[night creature|night creatures]]. Towns have gained markets and a better resource tracking syste ...zoomed-out map during travel mode, press {{key|m}}, and one will appear at the right.
    7 KB (1,062 words) - 21:15, 18 January 2023
  • ...st craftdwarf has been hammered to death due to an impossible mandate from the nobles. His wife was very unhappy for a week before it finally happened. Before my eyes I could see the guilty noble being dragged to the butchery shop, screaming bloody murder before her axe chopped his head off.
    18 KB (3,279 words) - 18:33, 3 July 2016
  • ...eatures (including any animal man) to transform into an animal form on the night of a full moon. Sentient creatures bitten by werebeasts are cursed to becom Werebeasts may take the form of mammals or reptiles, including animals that do not exist in ''Dwarf
    9 KB (1,556 words) - 21:08, 16 May 2019
  • ...ess’ existence. Astebkol has weathered three sieges, each more brutal than the last. ====The First Siege of Astebkol====
    26 KB (4,647 words) - 15:16, 8 December 2011
  • ...p is of the highest quality. The dwarf is stabbing the zombie in the back. The zombie is smirking.]] ...ed intentionally by a [[necromancer]], a [[mummy]] or arise naturally from the dark energies of [[surroundings|evil regions]]. Animated dead are [[immorta
    16 KB (2,666 words) - 04:05, 20 December 2022
  • ...d intentionally by a [[necromancer]], a [[mummy]], or arise naturally from the dark energies of [[surroundings|evil regions]]. Animated dead are [[immorta ...paler blue or purple skin color. Some undead creatures will appear exactly the same as they were when alive.
    17 KB (2,748 words) - 05:38, 14 May 2024
  • ===The Legend of the Cursed River<sup>DF</sup>=== ...ll the fish. This was true for many years as the fortress prospered, until the hunters stopped hunting.
    40 KB (7,328 words) - 19:32, 6 December 2010
  • ...ess]]. Smaller in scope than a full [[siege]], ambushes are not related to the number of [[dwarf|dwarves]] in your fortress. Enemies arrive in one or more ...of which depends on the invader. There may be more than one enemy squad on the map, and each must be detected separately.
    10 KB (1,619 words) - 20:35, 23 April 2024
  • ...]]. Wounds are listed by body part and described by color, as displayed in the following table. ...unded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...]]. Wounds are listed by body part and described by color, as displayed in the following table. ...unded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
    16 KB (2,577 words) - 19:44, 17 June 2014
  • ...While smaller in scope than a full [[siege]], ambushes are not related to the number of [[dwarf|dwarves]] in your fortress, and so can be triggered by re ...of which depends on the invader. There may be more than one enemy squad on the map, and each must be detected separately.
    10 KB (1,620 words) - 02:52, 20 December 2022
  • | Creature needs alcohol to get through the working day. | Sets if the creature is active in day, night, and twilight. Seems to be a separate value from DIURNAL/NOCTURNAL/CREPUSCU
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...e game in which said creature was introduced. The version number refers to the '''save''' version, with 1107 corresponding to 0.21.93.19a and 1169 corresp All creatures in the stock raws were added before version 1107, so this generally has no effect.
    42 KB (6,298 words) - 20:38, 25 July 2021
  • ...d intentionally by a [[necromancer]] to serve him, or arise naturally from the dark energies of [[surroundings|evil regions]]. ...ing reserved for a corpse which has begun to move and act on its own or by the will of another, but lacking any form of intelligence beyond a primitive ur
    8 KB (1,393 words) - 13:17, 21 June 2014
  • ...procedurally-generated [[creature]]s created by [[Deity|deities]] to guard the [[vault]]s erected by [[demon]]s who were twisted into humanoid form in a t ...at angels use will be of black, mysterious-looking creatures that resemble the generated appearance they've been given. This same setup is used for other
    23 KB (3,029 words) - 17:59, 19 April 2024
  • ...procedurally-generated [[creature]]s created by [[Deity|deities]] to guard the [[vault]]s erected by [[demon]]s who were twisted into humanoid form in a t ...ed by any happening. Its indigo exoskeleton is wrinkled. It was created by the human goddess Mudung Deepperplexes and is of a part with fate." ([http://ww
    22 KB (2,972 words) - 02:52, 20 December 2022
  • ===The Situation Worsens<sup>DF</sup>=== (read the below introduction or just view the image with knowledge that this is my first fortress)
    18 KB (3,300 words) - 20:25, 23 June 2017

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