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  • ...cts of many [[material]] properties on combat are somewhat understood (see the [[Material science]] page. : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right now!" version.)''
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...cts of many [[material]] properties on combat are somewhat understood (see the [[Material science]] page. : For a "How to", [[Military]] is the main article, or see [[Attack]] for the quick "right now!" version.)''
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...are hated and feared throughout much of the world, posing a great risk to the player. ...egila monsters]]. Also included are some creatures not normally present in the game (werelorises, weremammoths).
    38 KB (5,761 words) - 07:29, 30 May 2024
  • ...are hated and feared throughout much of the world, posing a great risk to the player. Though adults and children can be cursed, babies will not be. ...egila monsters]]. Also included are some creatures not normally present in the game (werelorises, weremammoths).
    45 KB (6,508 words) - 19:39, 12 May 2024
  • ...appears that the basic requirements for adoption are intact; for example, the creature is more likely to adopt an owner which likes creatures of that spe ...choosing to drink booze instead of water if possible. Going sober for too long reduces speed.
    67 KB (9,951 words) - 13:53, 19 November 2021
  • '''Vampires''' {{Tile|Ñ|4:0}} are [[night creature]]s that feed on blood, cursed during [[world generation]] by profa ...ation race, the occasional vampiric [[goblin]] or [[elf]] will also occur. The amount of vampires created during world generation is closely related with
    25 KB (4,357 words) - 13:08, 19 March 2015
  • ...oo much. Generally breaking stuff is fine! Just always back up your work & the originals, and be patient at having to [[World generation|generate new worl ...sion 0.27.176.39c and may not be accurate for later versions, particularly the examples.
    38 KB (6,028 words) - 11:06, 16 January 2022
  • <!-- ADD QUOTES AT THE BOTTOM OF THIS LIST, NOT HERE --> ...pear at the top of the wiki's [[Main Page]]. Many of them are musings from the developer notes, while others are forum posts made by ''DF'' players or sim
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...urney with a somewhat predictable end, not realizing the [[fun]] nature of the game.<br><small>''Art by HonorbruSudoku''</small>]] ...c.), then visit any part of the world, where you can learn about what ails the inhabitants, and optionally go on [[quest]]s to end those troubles (or get
    32 KB (5,187 words) - 07:06, 21 May 2024
  • ...tc), then visit any part of the world, where you can learn about what ails the inhabitants, and optionally go on [[quest]]s to end those troubles (or get ...ven visit your previously abandoned or retired [[fortress]]es and take all the precious items you yourself once created. You and your companions can also
    31 KB (5,165 words) - 02:51, 20 December 2022
  • The best defense is a good offense - if you let your enemies attack you, you're * Try to avoid fighting difficult enemies until you get some armor. Don't fight enemies at all, unless you're sure you can beat them. If you'r
    22 KB (3,745 words) - 00:18, 21 December 2022
  • The best defense is a good offense - if you let your enemies attack you, you're * Try to avoid fighting difficult enemies until you get some armor. Don't fight enemies at all, unless you're sure you can beat them. If you'r
    22 KB (3,743 words) - 02:51, 20 December 2022
  • ...urrent version. There also exists links to threads of similar function for the older versions. ...even the [http://dffd.bay12games.com/index.php Dwarf Fortress File Depot], the site where nigh all uploaded mods are stored.
    10 KB (1,524 words) - 03:39, 20 December 2022
  • ...turing world, with the addition of various [[undead]] and [[night creature|night creatures]]. Towns have gained markets and a better resource tracking syste ...zoomed-out map during travel mode, press {{key|m}}, and one will appear at the right.
    7 KB (1,062 words) - 21:15, 18 January 2023
  • ...st craftdwarf has been hammered to death due to an impossible mandate from the nobles. His wife was very unhappy for a week before it finally happened. Before my eyes I could see the guilty noble being dragged to the butchery shop, screaming bloody murder before her axe chopped his head off.
    18 KB (3,279 words) - 18:33, 3 July 2016
  • ...eatures (including any animal man) to transform into an animal form on the night of a full moon. Sentient creatures bitten by werebeasts are cursed to becom Werebeasts may take the form of mammals or reptiles, including animals that do not exist in ''Dwarf
    9 KB (1,556 words) - 21:08, 16 May 2019
  • ...ess’ existence. Astebkol has weathered three sieges, each more brutal than the last. ====The First Siege of Astebkol====
    26 KB (4,647 words) - 15:16, 8 December 2011
  • ...p is of the highest quality. The dwarf is stabbing the zombie in the back. The zombie is smirking.]] ...ed intentionally by a [[necromancer]], a [[mummy]] or arise naturally from the dark energies of [[surroundings|evil regions]]. Animated dead are [[immorta
    16 KB (2,666 words) - 04:05, 20 December 2022
  • ...d intentionally by a [[necromancer]], a [[mummy]], or arise naturally from the dark energies of [[surroundings|evil regions]]. Animated dead are [[immorta ...paler blue or purple skin color. Some undead creatures will appear exactly the same as they were when alive.
    17 KB (2,748 words) - 05:38, 14 May 2024
  • ===The Legend of the Cursed River<sup>DF</sup>=== ...ll the fish. This was true for many years as the fortress prospered, until the hunters stopped hunting.
    40 KB (7,328 words) - 19:32, 6 December 2010

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