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  • ...make them susceptible to simple traps (even if they possess the TRAPAVOID token). ...ing a 'deadly dust' creature rather than its extract is possible, but such interactions have rather short range (2 tiles at least) and may ignore invaders passing
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ...g with skill gain and rust rates, are moddable in the raws as a [[Creature token]]. ...t the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (t
    33 KB (3,983 words) - 02:48, 19 February 2014
  • ...ources, governing systems with individuals or groups exercising authority, interactions with the [[surroundings|environment]], and the creation of complex relation * [[Entity token]]
    12 KB (1,870 words) - 03:19, 24 April 2024
  • ...his will be tweaked in coming releases. Interactions that use the effect {{token|MATERIAL_EMISSION|in}} will train the thrower and [[archer]] skills, so spi
    3 KB (548 words) - 17:22, 25 May 2024
  • ...ide|modding]], however, it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
    826 bytes (130 words) - 22:47, 15 July 2014
  • ...make them susceptible to simple traps (even if they possess the TRAPAVOID token). ...ing a 'deadly dust' creature rather than its extract is possible, but such interactions have rather short range (2 tiles at least) and may ignore invaders passing
    44 KB (6,755 words) - 15:29, 19 March 2024

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