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  • ...g room, [[health care|medical care]], and providing them with a variety of drinks and [[prepared meal|well-cooked meals]]. A [[tantrum spiral|chain reaction]
    34 KB (5,283 words) - 03:14, 7 June 2024
  • ...e edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals, but at least one of the ing All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other pro
    8 KB (1,188 words) - 19:17, 1 August 2019
  • ...e before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s or [[large pot]]s. Seeds are stored in [[b ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimize [http://en.wikiped
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ..., a brewable [[plant]], and at least one empty [[barrel]] in order to brew drinks. ...since dwarven [[thought]]s and [[preference]]s often mention high-quality drinks.
    1 KB (208 words) - 14:35, 8 December 2011
  • *{{K|f}}: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...at happens when the game starts, and how to use designations, get food and drinks, make crafts, defence and a few more important topics.
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...e edible, and still others are inedible, producing only non-food products. Drinks may be cooked as ingredients in prepared meals. All drinks require a spare [[barrel]] for storage, and some other products also requir
    8 KB (1,138 words) - 19:18, 1 August 2019
  • ...fortress of 100 dwarves will thus consume 800 meals (food-units) and 1600 drinks (booze-units) in a single year. Plan your stockpiles accordingly.
    8 KB (1,253 words) - 02:22, 2 July 2012
  • ...ere before being processed by [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel|barrels]]. Seeds can be stored in [[bag|bags] ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimize [http://en.wikiped
    22 KB (3,621 words) - 14:25, 24 June 2022
  • ..., and one empty [[barrel]] or water-tight [[pot]] per job in order to brew drinks. If you are having difficulty brewing drinks, then check that:
    3 KB (454 words) - 01:01, 3 November 2013
  • If a dwarf drinks the same old booze over and over, he will eventually get a bad thought from {{Category|Drinks}}
    7 KB (1,146 words) - 18:49, 16 April 2019
  • ...ble, producing only non-food products (their seeds may be edible, though). Drinks may be cooked as ingredients in prepared meals, but at least one of the ing All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other pro
    38 KB (5,607 words) - 18:40, 8 January 2023
  • ...(the seeds and plants go in the stockpile next to the farm plots, and the drinks can stay at the wagon for now). You'll note that the some of the stockpile ...tting up a booze [[../Stockpiles|stockpile]]‡ (a food stockpile with only "Drinks" enabled). You can just place a 7x7 stockpile so that the cage is at the c
    17 KB (3,136 words) - 19:10, 12 November 2020
  • | style="text-align:right;" | {{DFtext|Ask about available services, drinks, rooms, etc.}} ...in a structure, but only works with tavern keepers. Allows you to purchase drinks and rent rooms in a tavern.
    12 KB (2,006 words) - 14:43, 5 March 2024
  • ...you have dwarves is more than enough. If you start running out of food or drinks, designate some wild plants for harvesting, [[Status#Animal_Status_Screen|s
    54 KB (9,560 words) - 12:51, 18 May 2013
  • *{{K|f}}: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...at happens when the game starts, and how to use designations, get food and drinks, make crafts, defence and a few more important topics.
    25 KB (4,027 words) - 21:15, 14 March 2023
  • ...ere before being processed by [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel|barrels]]. Seeds can be stored in [[bag]]s (a ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimise [http://en.wikiped
    21 KB (3,445 words) - 14:21, 24 June 2022
  • ..., before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s or [[large pot]]s. Seeds are stored in [[b ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimize [http://en.wikiped
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...ducing only non-food products (their seeds can be cooked anyway, however). Drinks may be cooked as ingredients in prepared meals, but at least one of the ing All drinks require a spare [[barrel]] or [[large pot]] for storage, and some other pro
    8 KB (1,210 words) - 19:16, 1 August 2019
  • ..., before being processed by a [[fishery]] and turned into edible [[meat]]. Drinks are always stored in [[barrel]]s or [[large pot]]s. Seeds are stored in [[b ...they eat, having several small food stockpiles that only accept [[Alcohol|drinks]] scattered strategically through your fort can minimize [http://en.wikiped
    34 KB (5,560 words) - 18:23, 16 March 2024
  • {{Use Block|item=[[Barrel]]s, Bins|use=Store [[food]], [[Alcohol|drinks]] and items
    3 KB (309 words) - 14:48, 8 December 2011

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