v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • Note: If you {{k|q}}uery a [[door]] or [[floor hatch]], the {{k|l}}ock option is to ''"Forbid Passage''". That does not "forbid" the door/h ...tem, use {{k|k}} and scroll over the item you wish to forbid. Then press {{k|f}} in order to toggle the forbidden state of the item.
    4 KB (651 words) - 15:30, 25 April 2023
  • Creatures can be spawned while in the loo{{key|k}} menu. Press {{key|c}} to create a creature. Select the creature type, ski It is possible to 'Team' creatures up by pressing {{k|s}} and {{k|d}} in the Creation menu which is shown on the top left hand side. There a
    4 KB (752 words) - 20:16, 25 July 2012
  • ...tion you want it to using {{k|w}}{{k|a}}{{k|d}}{{k|x}} or retracts using {{k|s}}. ...becomes a [[wall]] along the edge selected with the {{k|w}}{{k|a}}{{k|d}}{{k|x}} keys when placing the bridge. The resulting wall is always one z-level
    12 KB (2,096 words) - 08:30, 26 February 2012
  • ...fortress view. Alternatively, you can mass dump using {{K|d}}, {{K|b}}, {{K|d}} * The manager screen (type {{K|m}} when viewing the job screen) is a good way to speed up workshop assignm
    2 KB (404 words) - 14:44, 8 December 2011
  • *{{K|a}} Construct [[rock]] [[Armor stand]] *{{K|b}} Construct [[rock]] [[Block]]s
    2 KB (305 words) - 03:41, 20 December 2022
  • Pressing {{k|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''. ...ith {{k|4}} and {{k|6}} (or {{k|←}} and {{k|→}}), and then selected with {{k|Enter}}. The menu bar consists of the following options:
    11 KB (1,940 words) - 11:42, 26 January 2015
  • ...the object's description screen, such as the [[Stocks]] page or the Loo{{k|k}} interface. ...': Type {{k|k}}, scroll to the object, select it from the list, and hit {{k|Enter}}.
    11 KB (1,515 words) - 03:42, 20 December 2022
  • Pressing {{k|z}} during [[Dwarf Fortress Mode]] brings up the '''status screen'''. ...ith {{k|4}} and {{k|6}} (or {{k|←}} and {{k|→}}), and then selected with {{k|Enter}}. The menu bar consists of the following options:
    12 KB (2,026 words) - 16:32, 26 July 2021
  • *{{K|a}} Construct [[rock]] [[Armor stand]] *{{K|b}} Construct [[rock]] [[Block]]s
    2 KB (260 words) - 03:39, 14 December 2011
  • ...}} will toggle this setting. Then select the trade depot again and press {{k|g}} for Move Goods, you will be presented with a list of all items in your ...they make adequate profit. Be sure to use '''trade''', not '''offer''' {{K|o}}, as this will make a gift of the selected items. The amount of acceptab
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...tion you want it to using {{k|w}}{{k|a}}{{k|d}}{{k|x}} or retracts using {{k|s}}. The direction points to the side of the bridge which will become a wa ...become a [[wall]] along the edge selected with the {{k|w}}{{k|a}}{{k|d}}{{k|x}} keys when placing the bridge. When activated, the bridge "raises" very
    14 KB (2,333 words) - 12:57, 30 June 2018
  • *{{K|a}} Construct [[rock]] [[Armor stand]] *{{K|b}} Construct [[rock]] [[Block]]s
    2 KB (269 words) - 20:12, 21 February 2014
  • ...bject's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface. ...: Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}.
    10 KB (1,360 words) - 22:22, 24 February 2018
  • # Press {{k|Alt}}+{{k|Print Screen}} to capture the active window. The image will be placed in yo #* If you want to capture the whole screen, press {{k|Print Screen}} instead.
    7 KB (1,309 words) - 19:59, 7 March 2023
  • ...o remember is that all walls, floors and anything built with the {{k|b}}-{{k|C}} keys are '''LIFO''' - "'''L'''ast '''I'''n, '''F'''irst '''O'''ut". Th If you do wall a worker in, either use {{k|d}}, {{k|n}} to deconstruct that tile (which takes some time), or build new access u
    26 KB (4,226 words) - 15:34, 28 July 2021
  • ...bject's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface. ...: Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}.
    7 KB (1,132 words) - 04:44, 19 December 2016
  • ...w exceptions). To build a workshop, open the {{k|b}}uild menu and select {{k|w}}orkshop, then choose which workshop you would like to build and the mate ...abled. To see what labor is needed to build a particular workshop, press {{k|q}} and move the cursor over its floor plan.
    7 KB (1,225 words) - 21:57, 6 January 2014
  • ...h {{k|d}} + {{k|h}} from above, or construction with {{k|b}} + {{k|C}} + {{k|r}}. ...ise, the ramp will be labeled as "Unusable" when examined using the Loo{{K|k}} cursor.
    6 KB (1,073 words) - 18:53, 20 August 2013
  • ...bject's description screen, such as from the [[Stocks]] page or the Loo{{k|k}} interface. ...: Type {{k|k}}, scroll to the object, select it from the list, and type {{k|Enter}}.
    7 KB (1,121 words) - 20:18, 23 June 2017
  • ...to control these other devices by ordering the lever pulled through its {{k|q}} menu. ...iles|limited]] to who can pull it, similar to a workshop, in the {{k|q}} {{k|P}}rofile for that lever. (This can be handy for a variety of special purp
    12 KB (2,153 words) - 19:26, 27 December 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)