v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 17:21, 8 May 2010 diff hist +242 N v0.31:Body parts Created page with ''''Body parts''' is a category in the z-stocks menu. Listed under this are such diverse items as shells, bones, hooves, heads, legs, arms, skeletons and about any other part of a…'
- 17:15, 8 May 2010 diff hist +24 v0.31:Beak
- 17:15, 8 May 2010 diff hist +250 N v0.31:Beak Created page with 'A '''beak''' is a {{l|body part}} that can be generated from killing an animal, but not from {{l|butcher}} ing. Also, beaks, unlike {{l|tail}} s or {{l|head}} s, can not be butch…'
- 17:02, 8 May 2010 diff hist -4 m v0.31:Tooth
- 17:01, 8 May 2010 diff hist +6 v0.31:Tooth
- 16:54, 8 May 2010 diff hist +31 v0.31:Butcher's shop tooth
- 16:51, 8 May 2010 diff hist +213 N v0.31:Tooth Created page with '{{av}}{{Quality|Fine}} Teeth are a resource obtained from butchering certain animals at the butcher's shop. The game only knows the singular tooth. == Animals Which Yie…'
- 19:28, 6 May 2010 diff hist +10 v0.31:Kiln
- 19:27, 6 May 2010 diff hist 0 v0.31:Quartzite human
- 19:25, 6 May 2010 diff hist +10 v0.31:Magma sea
- 18:42, 6 May 2010 diff hist -126 m v0.31:Olm man no, not half. they r also either agressive or not - no "can" in DF
- 18:38, 6 May 2010 diff hist -20 Main Page doesn't make sense to link from the main page as the new page is quite empty and the old vrs. only helps when you play 40d
- 18:37, 6 May 2010 diff hist -205 v0.31:Quickstart guide until someone does a new save game or rather a start from scratch, this page as well as linking to the old page is rather useless. I also find it weird to claim the game got more stable??
- 18:32, 6 May 2010 diff hist +22 v0.31:Quickstart guide
- 14:48, 28 April 2010 diff hist -4 v0.31:Strange mood →Bugs
- 14:46, 28 April 2010 diff hist +93 v0.31:Strange mood →Bugs
- 14:39, 28 April 2010 diff hist -26 v0.31:Legendary artifact
- 13:38, 22 April 2010 diff hist +365 v0.31 Talk:Butcher's shop →beak
- 13:34, 22 April 2010 diff hist -247 v0.31:Butcher's shop →Hauling and stockpile considerations: and there they rot - not a solution - might as well stop hunting then
- 13:22, 22 April 2010 diff hist +84 v0.31:Kennel →Tame a Large Animal
- 13:20, 22 April 2010 diff hist +11 v0.31 Talk:Trap →Cage Traps?
- 13:17, 22 April 2010 diff hist +1 v0.31:Trap →Cage Trap: yeah, doubt ther's a bug - added dungeon master
- 12:54, 22 April 2010 diff hist -92 v0.31:Steel a very weird way of recommending steel export, which i would not recommend
- 12:01, 22 April 2010 diff hist +86 v0.31:Stockpile
- 11:48, 22 April 2010 diff hist -1,717 User talk:Koltom
- 11:47, 22 April 2010 diff hist -167 User:Koltom current
- 03:08, 14 October 2009 diff hist +658 40d:Water pressure
- 02:14, 14 October 2009 diff hist 0 m Shared cage
- 02:13, 14 October 2009 diff hist +19 m Shared cage
- 02:11, 14 October 2009 diff hist +64 Shared cage adapted to move
- 02:07, 14 October 2009 diff hist 0 m Shared cage moved Zoo to Shared cage over redirect: In-game term. Should have been there from the start
- 22:49, 13 September 2009 diff hist +134 40d:Giant tiger
- 22:41, 13 September 2009 diff hist -1 40d:Giant eagle 16 vrs. 10? nu-uh
- 22:36, 13 September 2009 diff hist +17 40d:Hippo clearly - yes,they are dangerous, for size12xbite6latch, but blood thirst etc.
- 17:21, 3 September 2009 diff hist +20 m 40d:Armor
- 17:13, 3 September 2009 diff hist +6 40d:Armor
- 17:02, 3 September 2009 diff hist +70 40d:Armor adapted to game terms
- 16:52, 3 September 2009 diff hist +50 m 40d:Armor
- 13:46, 3 September 2009 diff hist +231 40d Talk:Tree →Treehuggers
- 00:03, 3 September 2009 diff hist +298 40d Talk:Herbalist you might want to check my edit more carefully, though
- 23:51, 2 September 2009 diff hist +127 User talk:Albedo →2 minutes
- 23:46, 2 September 2009 diff hist +763 40d Talk:Irrigation →growth of Tower caps
- 20:59, 2 September 2009 diff hist +76 m 40d:Herbalist there is never more than one region on your map ;)
- 20:52, 2 September 2009 diff hist +1 m Bone armor
- 20:51, 2 September 2009 diff hist +24 N Shell armor Redirected page to Bone armor
- 20:50, 2 September 2009 diff hist +364 Bone armor
- 20:26, 2 September 2009 diff hist -4 m 40d:Room
- 14:49, 1 September 2009 diff hist +388 40d Talk:Decoration →decorating armor
- 14:43, 1 September 2009 diff hist -84 40d:Decoration experiment says no - the sand bags are left over. Besides, why would sand not be an item ->stocks
- 23:09, 31 August 2009 diff hist -87 40d:Quern it does not