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  • '''Examples of the capacity of one cart''' '''Examples of ramps'''
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ''"Yeah, I know this. I was looking for [[Syndrome examples|examples]]..."'' ...RIAL_TEMPLATE defines a material called 'POISON', and creates it using the template 'CREATURE_EXTRACT_TEMPLATE' as a basis, which is then altered by the other
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ''"Yeah, I know this. I was looking for [[Syndrome examples|examples]]..."'' ...RIAL_TEMPLATE defines a material called 'POISON', and creates it using the template 'CREATURE_EXTRACT_TEMPLATE' as a basis, which is then altered by the other
    72 KB (11,256 words) - 06:53, 21 May 2024
  • ...a little more sense, [[Necromancer#Modding|some]] [[Interaction_examples|examples]] of those may be necessary.'') ...use the interaction in question via CDI tokens]], enabling one to create 'template' material emission interactions such as the MATERIAL_EMISSION and MATERIAL_
    49 KB (7,494 words) - 17:59, 10 April 2024
  • ...sense, [[DF2014:Necromancer#Modding|some]] [[DF2014:Interaction_examples|examples]] of those may be necessary.'') ...use the interaction in question via CDI tokens]], enabling one to create 'template' material emission interactions such as the MATERIAL_EMISSION and MATERIAL_
    49 KB (7,523 words) - 03:35, 20 December 2022
  • ...s, a sprite must actually be within a smaller area than its 32x32 block. A template for the area used by most sprites is:<br /> ...h is creature professions. A creature's profession is set by the game, and examples might include "WOODCRAFTER", "ADMINISTRATOR" or "MACEMAN". A complete list
    18 KB (2,732 words) - 16:24, 27 July 2023
  • You will find more examples in the plugin <code>manipulator</code>. Have a look at class <code>viewscre <code>ListColumn</code> is a template provided by DFHack. Just feed it with anything you like.
    16 KB (2,543 words) - 19:35, 30 April 2022

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