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  • ...ill to Legendary+5 level. And some workshops are used in several different industries, inter alia, the butcher's shop produces bones for crafts and ammo, meat fo ...verlap between many of the industries. Even between the food and non-food industries, wine needs barrels, gauntlets can be crafted from shells, pig tails make b
    5 KB (848 words) - 19:11, 6 May 2013
  • ...industry). Do you mean that organization such as this should be used on an industries own page with it's sub-skills and labors not being as detailed, while it is ...od catch, I fixed that. Anyway, all I meant by industries was that several industries (e.g. [[Metal industry]], [[Gem industry]]) contain most central informatio
    3 KB (442 words) - 00:19, 7 June 2013
  • ...ps, and so on. The material is presented in themes based around particular industries, not necessarily in the order they should be pursued, so read the whole gui ...tached, which makes it easy to create "districts" devoted to a particular industries and [[Workshop design|organised processing chains]].
    66 KB (11,344 words) - 05:14, 9 March 2017
  • * Your primary industries are farming and distilling. Trade primarily in these. Purchase all metals a * No other industries permitted, only imported
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...[rot]] and so requires slightly more micromanagement than other [[industry|industries]]. Animal products can support several industries within the fortress: they provide meat and fat for cooking, leather for bag
    15 KB (2,489 words) - 15:17, 25 March 2014
  • ...d make it more efficient at the same time. In addition to all the existing industries, the two new glassworkers put up a glass shop and another woodburner, and t ...tc), and lots of wood burning, since the coal is needed for both the metal industries (smithing and smelting) *and* the glassmaking industry. Might be worthwhile
    15 KB (2,643 words) - 00:51, 6 March 2009
  • * Your primary industries are farming and distilling. Trade primarily in these. Purchase all metals a * No other industries permitted, only imported
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...in this graph links between industries, not the goods created/modified by industries, nor the specific tasks. So that is why I don't show decoration (and the sa
    7 KB (1,117 words) - 02:54, 10 September 2009
  • ...[rot]] and so requires slightly more micromanagement than other [[industry|industries]]. Animal products can support several industries within the fortress: they provide meat, fat and eggs for cooking, leather f
    21 KB (3,467 words) - 13:47, 24 December 2022
  • Building wealth is simple - just commit more people to useful industries and continue growing. You will want to establish a major [[industry]] and c Most players choose to walk the middle line, getting together the necessary industries, but concentrating on the [[metal industry]] early on, to get together thei
    7 KB (1,145 words) - 02:05, 12 March 2024
  • * Your primary industries are farming and distilling. Trade primarily in these. Purchase all metals a * No other industries permitted, only imported
    85 KB (14,135 words) - 16:52, 7 May 2024
  • * Your primary industries are farming and distilling. Trade primarily in these. Purchase all metals a * No other industries permitted, only imported
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...ns that all inputs are Primary industries, Tertiary means it has secondary industries as inputs (maybe?). It answers the question, "Does this industry extract ra
    2 KB (238 words) - 07:34, 10 June 2011
  • Building wealth is simple - just commit more people to useful industries and continue growing. You will want to establish a major [[industry]] and c Most players choose to walk the middle line, getting together the necessary industries but concentrating on the [[metal industry]] early on to get together their
    5 KB (857 words) - 05:05, 9 April 2014
  • ...[rot]] and so requires slightly more micromanagement than other [[industry|industries]]. Animal products can support several industries within the fortress: they provide meat and fat for cooking, leather for bag
    16 KB (2,757 words) - 15:00, 8 December 2011
  • ...amic goods with the [[pottery]] and [[glazing]] skills. It is one of three industries that necessitates fuel, the others being the [[glass industry]] (to which i
    7 KB (1,242 words) - 13:30, 26 August 2014
  • Building wealth is simple - just commit more people to useful industries and continue growing. You will want to establish a major [[industry]] and c Most players choose to walk the middle line, getting together the necessary industries, but concentrating on the [[metal industry]] early on, to get together thei
    7 KB (1,162 words) - 04:06, 20 December 2022
  • 1. Yeah, it's a stretch to count these industries in this group, but I put them here to keep a strict "by-four" grouping, and ...d the following diagram to show ''possible'' relationships between various industries. These relationships are not automatic, nor always necessary. For example,
    4 KB (659 words) - 14:22, 17 November 2009
  • ...m to get these working successfully. The wiki needs guide to making these industries successful -- the tools, skills, workshops necessary, layout of piles and w ** If you're worried about OPTIMIZING these industries... don't. If you can't get ANYTHING out of it (your hunters don't hunt, yo
    11 KB (1,912 words) - 00:13, 17 October 2010
  • ...[[cloth]], from which you can make [[bag]]s, which are critical to several industries, or [[Restraint|rope]]s, which are good for cheap restraints. Bringing a f [[Fishing]] is one of the better industries to found with your first wave of immigrants. The most useful 'fish' to cap
    32 KB (5,458 words) - 20:14, 23 June 2017

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