v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • [TLCM_NOUN:fluids:PLURAL] [TLCM_NOUN:fluids:PLURAL]
    9 KB (1,240 words) - 16:54, 16 June 2013
  • ...will flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc To build a pump, open the {{k|b}}uild menu, select {{k|m}}achines/fluids and then Screw {{k|p}}ump. It's important to choose the proper orientation
    23 KB (3,912 words) - 16:28, 2 October 2023
  • ...'''pressure'''. The basic idea here is quite simple - certain forms of '''fluids''' movement exert '''pressure''', causing them to potentially move ''upward ...essure works in a u-bend you should be able to adapt this knowledge to use fluids in any configuration you desire without any unexpected surprises that could
    16 KB (2,319 words) - 22:59, 8 April 2014
  • ...a depths given. I'm not clear on what difference there is between the two fluids. --[[User:Doctorlucky|Doctorlucky]] 02:58, 23 March 2008 (EDT) ...magma get out of the channel and onto the ground? Because last I checked, fluids didn't do that naturally. --[[User:GreyMario|GreyMaria]] 18:44, 28 November
    54 KB (9,234 words) - 23:35, 30 June 2013
  • ...humb|Minecarts]]Minecarts can be used to swiftly transport dwarves, [[flow|fluids]], and/or large amounts of items, but before you have a functional minecart ...ids onto minecarts can be difficult because the added friction provided by fluids can stop a cart in a submerged tile. Curiously, filling a minecart with mag
    95 KB (15,558 words) - 20:25, 8 April 2024
  • bodily fluids medicine:theory:classification of bodily fluids
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ===Cages and fluids=== It's also possible to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.)
    19 KB (3,372 words) - 15:47, 10 March 2024
  • ...ssure'''. The basic idea here is quite simple - certain forms of '''[[flow|fluids]]''' movement exert '''pressure''', causing them to potentially move ''upwa ...essure works in a u-bend you should be able to adapt this knowledge to use fluids in any configuration you desire without any unexpected surprises that could
    11 KB (1,639 words) - 16:12, 26 December 2011
  • Minecarts can be used to swiftly transport dwarves, [[flow|fluids]], and/or large amounts of items, but before you have a functional minecart ...ids onto minecarts can be difficult because the added friction provided by fluids can stop a cart in a submerged tile. Curiously, filling a minecart with mag
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    15 KB (2,587 words) - 20:25, 19 October 2023
  • Do windows block the flow of fluids? --[[User:Rkyeun|Rkyeun]] 20:16, 5 December 2007 (EST) ...ws will block fluids and aren't load bearing while glass walls won't block fluids but are load bearing?
    6 KB (984 words) - 21:55, 8 March 2010
  • ===Cages and Fluids=== It's also possible to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.)
    15 KB (2,638 words) - 16:33, 26 July 2021
  • ===Cages and fluids=== It's also possible to cage fluids(done by pushing uncaged animals/invaders over armed cage traps with water.)
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    19 KB (3,237 words) - 17:46, 20 August 2014
  • ===Non-Newtonian Fluids===
    48 KB (7,920 words) - 22:50, 29 November 2023
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    21 KB (3,603 words) - 03:55, 20 December 2022
  • ...ill flow immediately after being pumped, as normal for that fluid. Pumped fluids will have a [[pressure]] equal to the exit [[z-level]] - a pump never "forc ...ile" would be on the left - that entire tile is impassible to movement and fluids.]]<br style="clear: both"/>
    16 KB (2,763 words) - 06:32, 29 December 2011
  • ...movement (dodging, being thrown, swept by current, etc). Nor do they block fluids. [[Window]]s and [[door]]s both block fluids (doors only when closed).
    14 KB (955 words) - 04:03, 20 December 2022
  • ...ment (dodging, being thrown, swept by current, etc.). Statues do not block fluids. [[Window]]s and [[door]]s both block fluids (doors only when closed).
    11 KB (677 words) - 19:51, 14 January 2014
  • === Rivers, Fluids and Flooding ===
    11 KB (1,863 words) - 21:11, 18 January 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)