v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...ng on how you distribute your points. After a few years, a well-developing fortress may or may not stabilize (depending on your idea of [[fun]]), leaving you t * One skilled dwarf
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...ible both allow marriages as of 0.47.05, and the actual difference between lover-possible and commitment-possible is unknown. ...ation, which prevents [[breeding]]. Since this cannot be easily checked in fortress mode, you just have to hope any creature pair you catch for your breeding p
    6 KB (867 words) - 03:47, 20 December 2022
  • ...ible both allow marriages as of 0.47.05, and the actual difference between lover-possible and commitment-possible is unknown. ...ation, which prevents [[breeding]]. Since this cannot be easily checked in fortress mode, you just have to hope any creature pair you catch for your breeding p
    6 KB (865 words) - 14:21, 25 March 2024
  • ...e '''relationships''' with each other. This can be viewed by looking at a dwarf's [[profile]]. Making and talking to friends gives happy [[thought]]s whil Relationships are usually formed by spending time with another dwarf. Often, the strongest relationship are between dwarves from the same [[mig
    2 KB (305 words) - 04:21, 8 August 2021
  • {{D for Dwarf}} ...ory of badassery, and all of that without the leg it lost in the Year 3 (a dwarf bit it off... I should probably deal with that). --[[Toady One]]
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...d [http://www.bay12games.com/forum/index.php?topic=466.0 "Goal-Based Dwarf Fortress"].'' The general goal of [[Fortress Mode]] is to survive, acquire wealth, defend your stronghold, and become th
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...the reddit 2k immigrant bloodline game. Once the Libashernam "Axemodest" fortress is eventually abandoned, the save will be available here so future reddit b *[[#Fortress - Libashernam "Axemodest", Year 202 Embark|Fortress - Libashernam "Axemodest"]]
    124 KB (18,484 words) - 14:51, 12 August 2010
  • ...each experience recorded and displayed as a Thought. The rate at which a dwarf gains certain thoughts is controlled by [[personality]]. ...ysical description, and a set of phrases describing personality traits. A dwarf's level of happiness will affect the type of [[strange mood]] they fall int
    13 KB (2,088 words) - 15:10, 24 September 2012
  • '''EXPEDITION LEADER OF ILRALKESHAN, THE FORTRESS OF TREATYFLAMES'''<br/> ...dom, and I believe we have come up with a viable construction plan for our fortress. It will take a long time, but I am determined to survive, if only to spite
    25 KB (4,477 words) - 04:09, 21 March 2009
  • When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and ...arning that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
    11 KB (1,853 words) - 15:46, 28 July 2021
  • ...t of the mountain, and it was decided that that would be location of their fortress. ...By the time summer rolled around, all of the food had been moved into the fortress.
    7 KB (1,240 words) - 08:35, 7 June 2010
  • | Specifies when a [[megabeast]] or [[semi-megabeast]] will attack the fortress. The attacks will start occurring when all of the requirements are met. Set ...GE_PREDATOR|c}} tag. When tamed, animals with this tag will be useless for fortress defense.
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...a rough start, the moat was scrapped due to the designers stupidity in the fortress entrance, we were never able to get a forge going due to the lack of an anv ...t some new rooms. There were 9 new immigrants in all, more than doubled my fortress. I was so rushed, I just lopped certain immigrants in certain jobs... anyon
    13 KB (2,441 words) - 13:04, 23 April 2010
  • [[File:Dwarf cancels task-getting married.png|Now that's a dwarf with priorities.|thumb|right|400px]] ...e garden|statue garden]], or a [[dining room]] marked as a meeting hall. A dwarf whose spouse dies may eventually develop another romantic relationship and
    7 KB (1,117 words) - 03:41, 20 December 2022
  • ...e garden|statue garden]], or a [[dining room]] marked as a meeting hall. A dwarf whose spouse dies may eventually develop another romantic relationship and ...f can marry someone 50 years older). The age restriction only applies in [[fortress mode]], so incoming pre-generated dwarves (i.e. [[migrant]]s) may have a la
    7 KB (1,134 words) - 02:35, 15 March 2024
  • ...process known as a tantrum spiral which will almost certainly destroy your fortress. ...arning that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
    7 KB (1,137 words) - 22:15, 26 July 2021
  • "In Dwarf Fortress, modding almost ''is'' vanilla." --[[User:Savok]], at the [http://www.bay12 As everyone knows, the wiki spoils everything about Dwarf Fortress. We have a spoiler-warning system, but it's quite disused. I think one guy
    35 KB (5,874 words) - 20:03, 30 April 2015
  • Year 1052, Universe B, of the fortress Datankegeth, also known as [[Bloodline:Ironhold|Ironhold]]. ...of bedrooms. I hope they are as aesthetically pleasing as the rest of the fortress... they certainly are bigger. I'm also setting up a well, and we'll see how
    22 KB (3,844 words) - 04:53, 7 June 2008

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)