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  • ...ait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|t}}raps menu. Most traps need one [[mechanism]], a dwarf with the [[mechani ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
    19 KB (3,253 words) - 00:05, 20 March 2023
  • ...mpty plot of land or adjacent to a cliff face or hole and enable garbage {{k|d}}umping. If a garbage zone is designated beside a [[cliff]] or hole (both ...either by using {{k|k}}-{{k|d}} (one item at a time), or {{k|d}}-{{k|b}}-{{k|d}} (bulk dumping).
    7 KB (1,233 words) - 03:25, 20 December 2022
  • #Hit {{K|n}} to enter the Nobles screen #Select Manager and hit {{K|Enter}}. Assign a dwarf to be the manager. If nobody is particularly suited
    14 KB (2,318 words) - 23:27, 20 December 2023
  • ...ait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|T}}raps/Levers menu. Most traps need one [[mechanism]], a dwarf with the [[ ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
    18 KB (3,151 words) - 04:04, 20 December 2022
  • # If the item is simply laying on the ground, use {{K|k}} to enter "look" mode, the user arrow keys to move the cursor over the ite # If the item is held/worn by a dwarf or other creature, use {{K|v}}-{{K|i}} to look at the creature's inventory.
    11 KB (1,882 words) - 18:44, 8 December 2011
  • ...informally known as the "z-screen") can be access from the main menu via {{K|z}}. ...creens that scrolling up and down through lists is done with {{K|↑}} and {{K|↓}}.
    15 KB (2,563 words) - 17:13, 29 June 2012
  • ...ed similarly to designating rooms from pieces of furniture using {{k|+}}/{{k|-}} to adjust the size (floor flow excludes walls). After that the zone has :{{k|w}}
    15 KB (2,617 words) - 02:51, 20 December 2022
  • ...ble nearby (or the farthest) raw material. (if any stockpiles are set to {{K|g}}ive to the workshop, only linked stockpiles will be looked in!) ...d. You can see the clutter by checking the contents of the workshop with {{K|t}}. The more items there are, the longer tasks will take.
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...farm plot''' building ({{k|b}}-{{k|p}}, resize with {{k|u}}{{k|m}}{{k|k}}{{k|h}}). It requires [[seeds]] and a worker with the "Farming (Fields)" [[labo ...of above the desired plot and then constructing a floor ({{k|b}}-{{k|C}}-{{k|f}}) over the open space. Doing this changes the tile from {{DFtext|Dark|0:
    12 KB (2,023 words) - 01:41, 16 October 2023
  • ...-click an area on the same z-level with the mouse, or use the cursor and {{k|Enter}} to establish one point, and move the cursor and repeat to select a ...lope|slopes]] (same thing), or carved [[stair|stairs]], use the {{k|d}}, {{k|z}} keys.
    8 KB (1,443 words) - 20:22, 23 June 2017
  • ...warf finds a suitable nearby raw material. (if any stockpiles are set to {{K|g}}ive to the workshop, only linked stockpiles will be looked in!) ...d. You can see the clutter by checking the contents of the workshop with {{K|t}}. The more items there are, the longer tasks will take.
    18 KB (2,659 words) - 13:08, 7 July 2018
  • To enter the "define burrow" mode, press {{k|w}}. ...selected with your secondary selection keys ({{k|+}},{{k|-}},{{k|*}}, & {{k|/}}).
    11 KB (1,803 words) - 03:12, 20 December 2022
  • ...in stockpiles if the "Dwarves Gather Animals" [[Standing_orders|order]] ({{k|y}} - '''Standing orders''' tab - '''Hauling''' tab) is enabled. You can then either build them on a tile via {{k-|b|r|g}} (this is needed for linking a [[lever]] to them, or assigning a ta
    19 KB (3,372 words) - 15:47, 10 March 2024
  • ...uires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_ ...le, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in
    12 KB (1,832 words) - 04:07, 2 February 2016
  • ...ait for foes to walk over them. Traps can be built from the {{k|b}}uild->{{k|T}}raps/Levers menu. Most traps need one [[mechanism]], a dwarf with the [[ ...ate of a trap (loaded/unloaded) and the components it contains using the {{K|t}} query.
    14 KB (2,497 words) - 20:15, 12 January 2015
  • ...arves on the same tile you can cycle between them by repeatedly pressing {{K|v}}. ...arts out with the general view. You can return to the general view with {{K|g}}.
    9 KB (1,654 words) - 17:48, 26 July 2021
  • ...uires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_ ...le, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in
    12 KB (1,914 words) - 04:00, 20 December 2022
  • *{{K|V}} Make [[wood]]en [[barrel]] *{{K|o}} Construct [[wood]]en [[block]]s
    5 KB (810 words) - 22:20, 17 January 2023
  • :*1) '''Pause''' the game (by hitting {{k|spacebar}}). :*2) In the '''{{k|n}}obles menu''', assign a "militia commander". Select a dwarf you ''don't'
    6 KB (990 words) - 08:16, 29 January 2020
  • ...collect and store cages in stockpiles if the {{k|o}}rders - dwarves haul {{k|a}}nimals option is set. You can then either build them to a tile via {{k|b}} - {{k|j}} (this is needed for linking a lever to them, or assigning a pet to it)
    9 KB (1,597 words) - 16:33, 26 July 2021

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