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  • ...tiles are a special kind of floor tile which acts much like a floor grate. Fluids, such as [[magma]] and water itself, will fall through it, and fisherdwarve
    7 KB (1,131 words) - 19:00, 31 July 2012
  • [[Pressure plate]]s are like levers, but are triggered by creatures or fluids directly rather than by giving an order to a dwarf. If levers are too much
    9 KB (1,579 words) - 08:20, 11 January 2012
  • Set this to YES to display fluids as numbers indicating depth.
    13 KB (2,206 words) - 09:25, 2 October 2020
  • ...ures and items can move/fall through a boundary, and [[miasma]] and [[flow|fluids]] can pass through as well. With some actions, you remove just a layer, an
    5 KB (783 words) - 16:43, 26 July 2021
  • ...e plate]]. Once linked, it works like a linked [[door]] which doesn't stop fluids, [[arrow]]s or [[Miasma]] when closed.
    4 KB (742 words) - 15:45, 16 May 2024
  • ...r only works if a floor is added between. Supports do not block movement, fluids or missile fire.
    970 bytes (157 words) - 15:18, 8 December 2011
  • ...ities to the real world but has some key differences. Items, creatures and fluids will descend under gravity, moving to a lower [[z-level]] in the right circ
    3 KB (438 words) - 19:04, 17 January 2014
  • ...ely, there will be no added delay introduced by the movement of creatures, fluids or minecarts.
    18 KB (2,908 words) - 03:42, 20 December 2022
  • ...ater can freeze solid in cold weather. Also, some rare creatures can cross fluids, even magma. Nothing but flying creatures can get out of a channel.
    43 KB (7,277 words) - 16:28, 26 July 2021
  • ...in cleans any tile it lands on, removing blood, [[vomit]] and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unh
    23 KB (3,575 words) - 00:17, 16 May 2024
  • ...ile]] or a [[construction]] that blocks access to [[creatures]] and [[Flow|fluids]]. The appearance of a constructed wall is similar to that of a [[smoothing
    6 KB (1,070 words) - 19:08, 9 June 2014
  • ...up adjacent (not diagonal) floor squares. Supports do not block movement, fluids or missile fire.
    1 KB (236 words) - 15:48, 19 April 2012
  • ...ssession, including [[weapon]]s and [[ammo]] lodged in their wounds. Using fluids or dumping into the pits [[hell|deep down]] are the only other methods of m
    4 KB (715 words) - 20:37, 14 August 2023
  • Gears can be constructed from the {{K|b}}uild menu under {{K|m}}achines/fluids and {{K|g}}ear. They require one [[mechanism]] to construct.
    3 KB (568 words) - 00:17, 15 August 2023
  • ...ill not use that staircase. A closed floor hatch will block the passage of fluids onto the lower floor, and will stop falling creatures. They can also be use
    5 KB (804 words) - 20:13, 23 June 2017
  • ...ll done while the bridge is in the down position. The bridge will then let fluids through, which with pressurized magma makes it a potent weapon.
    43 KB (6,759 words) - 05:58, 13 July 2014
  • ...ures and items can move/fall through a boundary, and [[miasma]] and [[flow|fluids]] can pass through as well. With some actions, you remove just a layer, an
    5 KB (854 words) - 18:14, 26 July 2021
  • ...ssession, including [[weapon]]s and [[ammo]] lodged in their wounds. Using fluids or dumping into the pits [[hell|deep down]] are the only other methods of m
    4 KB (667 words) - 03:36, 20 December 2022
  • ...ll done while the bridge is in the down position. The bridge will then let fluids through, which with pressurized magma makes it a potent weapon.
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ...tal, and rather than [[blood]], they have gray-colored goo as their bodily fluids. [[Adventurer mode|Adventurers]] are able to smell fire imps with {{k|o}},
    4 KB (704 words) - 02:13, 14 February 2024

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