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  • {{DF2014:Topic/table/medicine}} {{skills}}
    1 KB (159 words) - 14:52, 29 January 2024
  • #REDIRECT [[DF2014:Strange mood#Skills and workshops]]
    54 bytes (7 words) - 20:53, 5 June 2020
  • {{DF2014:topic/table/engineering}} {{Skills}}
    434 bytes (49 words) - 03:24, 20 December 2022
  • {{catbox|DF2014:Mount}} ...esn't level up while sneaking on a mount, instead it trains up the mount's skills (assuming they [[Learning|CAN_LEARN]]).
    7 KB (1,197 words) - 03:44, 20 December 2022
  • ...arven civilizations, on the other hand, may send diplomats once you have [[DF2014:Civilization|contacted]] them with your own diplomats, behaving similarly t ...luding your noble's [[Room#Quality|office quality]], happiness, and social skills. Maximizing each of these can allow your noble to talk the elves into letti
    8 KB (1,312 words) - 15:42, 28 September 2023
  • ...ntity_default.txt}}. They cannot start with picks or axes, nor many of the skills needed to found a 'fortress' besides mining. While they can start with the {{gamedata|title=Entity ([[civilization]]) raws|{{raw|DF2014:entity_default.txt|ENTITY|SKULKING}}}}
    12 KB (1,969 words) - 03:37, 20 December 2022
  • {{DF2014:Topic/table/medicine}} {{skills}}
    1 KB (172 words) - 03:10, 20 December 2022
  • {{DF2014:Topic/table/history}} {{Skills}}
    773 bytes (112 words) - 03:17, 20 December 2022
  • {{DF2014:topic/table/engineering}} {{Skills}}
    2 KB (237 words) - 00:38, 21 December 2022
  • {{DF2014:Topic/table/nature}} {{skills}}
    994 bytes (151 words) - 21:00, 28 January 2023
  • {{DF2014:Topic/table/nature}} {{skills}}
    2 KB (348 words) - 00:40, 21 December 2022
  • ...ured weapons]], which are items used (along with [[armor]]) by [[:Category:DF2014:Humanoids|sentient]] [[creature]]s to improve their ability to attack and d
    3 KB (440 words) - 03:45, 20 December 2022
  • ...ed to be trainable, the fact they are intelligent creatures will lead to [[DF2014:Animal_trainer#Taming_intelligent_creatures|strange behavior]]). They are i
    3 KB (436 words) - 23:52, 7 May 2024
  • #REDIRECT [[DF2014:Social skill#Broker skills]]
    47 bytes (6 words) - 01:26, 28 December 2014
  • Dwarves no longer go on breaks as of [[DF2014:Release information/0.42.01|version 0.42.01]], with them being replaced by
    2 KB (293 words) - 06:36, 8 February 2023
  • {{DF2014:Topic/table/geography}} {{Skills}}
    403 bytes (43 words) - 03:25, 20 December 2022
  • {{DF2014:Topic/table/nature}} {{skills}}
    2 KB (348 words) - 03:46, 20 December 2022
  • {{DF2014:Topic/table/medicine}} {{skills}}
    979 bytes (122 words) - 03:19, 20 December 2022
  • {{DF2014:Topic/table/medicine}} {{skills}}
    1 KB (197 words) - 20:49, 31 March 2024
  • ...nd thus the labor is filed under Farming/''Related'' labor menu, and not [[DF2014:Furnace operator|furnace operating]]. {{Skills}}
    979 bytes (129 words) - 04:08, 20 December 2022

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