v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • File:PTTG16x16graph.png
    PTTG's creature layout. The txt. file: [DUKE:11:0:ADD_COLOR:DEFAULT]
    (256 × 256 (7 KB)) - 14:34, 9 October 2009
  • File:Sphr humans dyc.png
    #Save the image locally (On most browsers, right click on image, then select somethin ...e WinXP's Paint. Open the image and select "File->Save as..." then change the format to 24-bit BMP)
    (192 × 304 (27 KB)) - 13:26, 9 October 2009
  • File:Sphr dwarves.png
    [DUKE:DWARVES:11:4:AS_IS:DEFAULT] ...of the champion tile is still kept at 0:5 for compatibility with DQ v0.94, the new designated positions for CHAMPION:DEFAULT is 0:12, CHAMPION:GUARD is 0:
    (192 × 352 (38 KB)) - 13:26, 11 April 2010
  • File:Sphr goblins dqc.png
    ..., with tiles from Sphr's Goblins + tiles from DQ which are not provided by the former. #Save the image locally (On most browsers, right click on image, then select somethin
    (192 × 304 (23 KB)) - 13:26, 9 October 2009
  • File:Sphr humans.png
    #Save the image locally (On most browsers, right click on image, then select somethin ...e WinXP's Paint. Open the image and select "File->Save as..." then change the format to 24-bit BMP)
    (192 × 336 (32 KB)) - 09:53, 4 October 2009
  • File:Seaneat-Dwarves.PNG
    ...a text file and name it "graphics_dwarfs" without the quotes and put it in the raw/graphics folder. One last thing, I named the graphic set "D.bmp" so change that according to what you name my file.
    (192 × 464 (25 KB)) - 05:20, 10 April 2010