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User:Jan/sandbox

From Dwarf Fortress Wiki
< User:Jan
Revision as of 03:22, 6 January 2023 by Jan (talk | contribs) (→‎In game)
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Misc variants

This article is about the current version of DF.
Eo circle green white caret-double-down.svg More...
Eo circle green white caret-double-down.svg Collapsebla bla bla bla bla


v50.05 ▼ This article is about the current version of DF.


This article is about the current version of DF ( v50.13 | v0.47.05 | v0.34 | v0.31 | v0.28 | v0.23 )


In game

Start
Quit
Delete


build shortkeys

Ui b.pngbBuild
Ui bo.pngoWorkshops
Ui bol.pnglClothing and Leather
Ui boll.pnglLeather
Ui bolo.pngoLoom
Ui bolk.pngkClothes
Ui boly.pngyDyer
Ui bof.pngfFarming
Ui bofp.pngpFarm plot
Ui bofl.pnglStill
Ui bofb.pngb
Ui boft.pngt
Ui bofy.pngy
Ui bofk.pngk
Ui boff.pngf
Ui bofq.pngq
Ui bofv.pngv
Ui bofn.pngn
Ui bofh.pngh
Ui bou.pnguFurnaces
Ui boug.pnggGlass Furnace
Ui bouk.pngkKlin
Ui bouG.pngGMagma glass Furnace
Ui bouK.pngK
Ui bouL.pngL
Ui boul.pngl
Ui bouf.pngf
Ui boy.pngy
Ui bob.pngb
Ui bop.pngp
Ui bor.pngr
Ui boj.pngj
Ui boI.pngI
Ui boh.pngh
Ui boi.pngi
Ui boR.pngR
Ui bog.pngg
Ui boP.pngP
Ui bot.pngt
Ui bf.pngfFurniture
Ui bfb.pngbBed
Ui bfr.pngrChair
Ui bft.pngt
Ui bfh.pngh
Ui bfn.pngn
Ui bfx.pngx
Ui bfl.pngl
Ui bfu.pngu
Ui bfT.pngT
Ui bfo.pngo
Ui bfy.pngy
Ui bfp.pngp
Ui bfi.pngi
Ui bp.pngpDoors/Hatches
Ui bpr.pngr
Ui bph.pngh
Ui bn.pngnConstructions
Ui bnl.pnglwall
Ui bnf.pngf
Ui bnr.pngr
Ui bnt.pngt
Ui bnb.pngb
Ui bno.pngo
Ui bnO.pngO
Ui bnF.pngF
Ui bnG.pngG
Ui bng.pngg
Ui bnM.pngM
Ui bnm.pngm
Ui bny.pngy
Ui bnY.pngY
Ui bnp.pngp
Ui bnk.pngk
Ui bnK.pngK
Ui bm.pngmMachines/Fluids
Ui bml.pngl
Ui bmL.pngL
Ui bmf.pngf
Ui bmp.pngp
Ui bmh.pngh
Ui bmm.pngm
Ui bmg.pngg
Ui bma.pnga
Ui bmA.pngA
Ui bmn.pngn
Ui bmr.pngr
Ui br.pngrCages/Restraints
Ui brh.pngh
Ui brg.pngg
Ui brt.pngt
Ui bt.pngtTrap
Ui btp.pngp
Ui btt.pngt
Ui bto.pngo
Ui btg.pngg
Ui btu.pngu
Ui by.pngyMilitary
Ui byt.pngt
Ui byr.pngr
Ui byn.pngn
Ui byb.pngb
Ui byp.pngp
Ui bT.pngTTrade Depot

Metal example

Pig iron
PigIron Swatch.png
÷ Ω Ω Ω Ω Ω ÷
= = Ω
= Ω
= = Ω
= Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Properties
Fire-safe Magma-safe

Wikipedia article

Pig iron
PigIron Swatch.png
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Properties
Fire-safe Magma-safe

Wikipedia article

Pig iron
toggle
PigIron Swatch.png
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Properties
Fire-safe Magma-safe

Wikipedia article

Pig iron
OOjs UI icon eyeClosed-progressive.svg
PigIron Swatch.png
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Properties
Fire-safe Magma-safe

Wikipedia article

Pig iron
Toggle grey.png
Toggle orange.png
PigIron Swatch.png
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Properties
Fire-safe Magma-safe

Wikipedia article

Workshop example

Category:Picture Templates

Category:Floor_Plan_Templates

Minimal change option

Carpenter's workshop.png
X X X
X X X
X X X
" =
]
Carpenter's workshop.png
X X X
X X X
X X X
" =
]
Screw press.png
X

"Tab" option without tabs

Change view
Carpenter's workshop.png
" =
]
X X X
X X X
X X X
Change view
Carpenter's workshop.png
Layout
" =
]
X X X
X X X
X X X
Layout
Change view
Carpenter's workshop.png
" =
]
Layout

All version

Base
Change view
Carpenter's workshop.png
" =
]
Layout
3x3
toggle
Hotkey: bog
Carpenter's workshop.png
" =
]
Layout
5x5
toggle
Hotkey: bog
Siege workshop.png
o
\
/
o
~
Layout
1x1
Hotkey: bog
Screw press.png
X
1x3
Hotkey: bog
X
X
X

Gamefolder

If you installed Dwarf Fortress on Arch Linux using pacman, then running dwarffortress will dump the configuration files you should edit into your home directory under .dwarffortress - editing the files under /opt/dwarffortress/data/init will not change how the game behaves.

SU by default we believe the itch.io app stores game files in `%APPDATA%/itch/apps`, at least on windows.

Misc

Category:Message_box_templates

"Can you tell me where I can find me?"
"I don't know, and I don't know anybody that could tell you."

"Can you tell me where I can find me?"
"I don't know, and I don't know anybody that could tell you."

"Can you tell me where I can find me?"
"I don't know, and I don't know anybody that could tell you."

"Can you tell me where I can find me?"
"I don't know, and I don't know anybody that could tell you."

How does a dwarven light bulb looks like?

BulbIcon.svg "Can you tell me where I can find me?"
"I don't know, and I don't know anybody that could tell you."
BulbIcon.svg

"Can you tell me where I can find me?"
"I don't know, and I don't know anybody that could tell you."

"Can you tell me where I can find me?"
"I don't know, and I don't know anybody that could tell you."

"Can you tell me where I can find me?"
"I don't know, and I don't know anybody that could tell you."

"Can you tell me where I can find me?"
"I don't know, and I don't know anybody that could tell you."


Bulbgraph.png Note: "Can you tell me where I can find me?"
"I don't know, and I don't know anybody that could tell you."



Conserving Resources

Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.


Conserving Resources

Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.

Conserving Resources

Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.

Conserving Resources

Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.

Dwarf Fortress Icon.svg
Conserving Resources

Some things absolutely require wood (like beds and charcoal), but others can be made out of more common materials like stone. For this reason it's best, especially in the beginning, to make everything that you can out of stone. For example, you could make wood chests and barrels, but stone coffers and rock pots would let you save wood for things that require it and help you rid yourself of all that stone. And if you decide you want solid gold chests or something later when you have more resources, you can always throw out the rock coffers.




Token Arguments Description
NAME
  • name
The singular form of the plant's name as seen in-game.
NAME_PLURAL
  • name
The plural form of the plant's name as seen in-game.
ADJ
  • adjective
The word or phrase used to describe items made from this plant.
ALL_NAMES
  • name
Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
PREFSTRING
  • reason
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
MATERIAL
  • material_name
Starts defining a new local plant material with the given name and no properties.
USE_MATERIAL
  • material_name
  • old_material
Starts defining a new local plant material with the given name and using the properties of another local plant material.
USE_MATERIAL_TEMPLATE
  • material_name
  • template_name
Starts defining a new local plant material with the given name and using the properties of the specified material template.
BASIC_MAT Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
Token Arguments Description
NAME
  • name
The singular form of the plant's name as seen in-game.

border-top:1px solid #dddddd;

NAME_PLURAL
  • name
The plural form of the plant's name as seen in-game.
ADJ
  • adjective
The word or phrase used to describe items made from this plant.
ALL_NAMES
  • name
Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
PREFSTRING
  • reason
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
MATERIAL
  • material_name
Starts defining a new local plant material with the given name and no properties.
USE_MATERIAL
  • material_name
  • old_material
Starts defining a new local plant material with the given name and using the properties of another local plant material.
USE_MATERIAL_TEMPLATE
  • material_name
  • template_name
Starts defining a new local plant material with the given name and using the properties of the specified material template.
BASIC_MAT Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
Token Arguments Description
NAME
  • name
The singular form of the plant's name as seen in-game.
NAME_PLURAL
  • name
The plural form of the plant's name as seen in-game.
ADJ
  • adjective
The word or phrase used to describe items made from this plant.
ALL_NAMES
  • name
Sets the NAME, NAME_PLURAL, and ADJ to the specified string.
PREFSTRING
  • reason
What dwarves can like this object for (e.g. "Urist likes plump helmets for their rounded tops.")
MATERIAL
  • material_name
Starts defining a new local plant material with the given name and no properties.
USE_MATERIAL
  • material_name
  • old_material
Starts defining a new local plant material with the given name and using the properties of another local plant material.
USE_MATERIAL_TEMPLATE
  • material_name
  • template_name
Starts defining a new local plant material with the given name and using the properties of the specified material template.
BASIC_MAT Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE.
.wikitable,
.prettytable{
    border: none !important;
    width:auto;
    max-width:100%;
    margin-bottom:20px;
    background-color:transparent;
    border-spacing:0px;
}
.wikitable tr,
.prettytable tr{
    border-top:1px solid #dddddd;
}
.wikitable th,.prettytable th{
    border: none !important;
    text-align:left;
}
.wikitable td,.wikitable th,
.prettytable td,.prettytable th{
    border: none !important;
    padding:0;
}
.wikitable tr > th,
.prettytable tr > th{
    padding:8px !important;
    line-height:1.42857143;
    vertical-align:top;
    border-top:1px solid #dddddd;
    border-collapse:collapse;
    border-spacing:0;
    text-align:center;
    vertical-align:middle;
}
.wikitable tr > td,
.prettytable tr > td{
    padding:8px !important;
    line-height:1.42857143;
    vertical-align:top;
    border-top:1px solid #dddddd;
    border-collapse:collapse;
    border-spacing:0
}
.wikitable tbody > tr:nth-child(even),
.prettytable tbody > tr:nth-child(even){
    background-color:#f5f5f5
}
.wikitable tr > th.headerSort,
.prettytable  tr > th.headerSort{
    padding-right:21px !important
}
/*
.wikitable tr:hover{  
    background: #f1f1f1;
*/
}

Navigation

User Interface:



Quickstart_guide#Pre-EmbarkQuickstart guide/Starting siteSite finderStarting build










Modding:



Development:

Tools & Utilities


Game Files:


Template:Main modding

--

Misc Mechanics:





token nonsense testing style options

Documentation
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Modding#GuideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
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General
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Creature
Entity
Item definition
Reactions
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Documentation
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Tokens
Modding#GuideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Documentation
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Tokens
Modding guideUtilities#Modding toolsList of modsGraphics set repositoryGame Files
Modding 3B large list double space
Documentation
Graphics
Tokens