v50 Steam/Premium information for editors
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- 18:22, 20 November 2010 diff hist +565 v0.31:Murky pool Thawing and drowing
- 18:21, 20 November 2010 diff hist +564 v0.31:Ice Thawing and drowing
- 18:09, 20 November 2010 diff hist +56 v0.31:Trading →Currently Bugged: Caravans show up very late in the season
- 04:06, 20 November 2010 diff hist +324 v0.31:Cheese Availablitiy of dwarven cheese; purring maggot milking bugs
- 04:01, 20 November 2010 diff hist +537 v0.31:Caverns Embark/caravans only gives stuff found in first cavern level
- 03:25, 20 November 2010 diff hist +250 v0.31:Fish The vermin you can see aren't related to the ones you can catch
- 03:07, 20 November 2010 diff hist -10 m v0.31:Fuel →The two sub-types of fuel: Fixed indentation
- 00:38, 20 November 2010 diff hist +160 v0.31:Armorsmith Bug: some pieces of armor should require more than one bar, but don't
- 00:35, 20 November 2010 diff hist +295 v0.31:Bar Bar unit weirdness
- 00:27, 20 November 2010 diff hist +159 v0.31:Blacksmith Bug: only one bar ever used to make an item
- 11:28, 19 November 2010 diff hist +162 v0.31:Purring maggot Purring maggot milking bugs
- 11:26, 19 November 2010 diff hist +155 v0.31:Milk Purring maggot milking bugs
- 11:04, 19 November 2010 diff hist +675 v0.31:Stack Can't combine stacks together
- 10:34, 19 November 2010 diff hist +182 v0.31:Kennel Wild animals can't be tamed with bought food
- 10:34, 19 November 2010 diff hist +192 v0.31:Animal trainer Wild animals can't be tamed with bought food
- 03:36, 19 November 2010 diff hist +142 v0.31:Animal trap More explicit instructions on baiting; baiting bug
- 01:48, 19 November 2010 diff hist 0 m v0.31:Vermin Fixed link
- 01:48, 19 November 2010 diff hist +164 v0.31:Vermin Some vermin are hateable
- 00:54, 19 November 2010 diff hist +133 v0.31:Restraint Animals on restraints can breed, unlike animals in cages
- 00:45, 19 November 2010 diff hist +238 v0.31 Talk:Embark →Less soil doesn't mean more stone and minerals.
- 21:45, 18 November 2010 diff hist +255 v0.31:Embark →Picking the Right Location: Also, less soil layers
- 21:44, 18 November 2010 diff hist +25 N v0.31:Coal Redirect
- 19:55, 18 November 2010 diff hist +35 v0.31:Window Can't make gem windows from large gems
- 19:54, 18 November 2010 diff hist +33 v0.31:Gem cutter Cut gems can be made into gem windows
- 19:53, 18 November 2010 diff hist +298 v0.31:Glass Can't make raw glass into glass items, need sand as the raw material
- 17:40, 18 November 2010 diff hist +273 v0.31:Sparring Optimal squad sizes for sparring
- 17:15, 18 November 2010 diff hist +147 v0.31:Concentration Might imrpove learning via demonstrations
- 18:22, 17 November 2010 diff hist -6 m v0.31:Tantrum Lessen section indentation
- 18:20, 17 November 2010 diff hist +137 v0.31:Tantrum Links to "keeping your dwarves happy"
- 18:13, 17 November 2010 diff hist +330 v0.31:Thought More informative intro paragraph
- 18:12, 17 November 2010 diff hist -33 m v0.31:Keeping your dwarves happy Fixed timestamp
- 18:12, 17 November 2010 diff hist +2,509 N v0.31:Keeping your dwarves happy List of tips for keeping your dwarves happy
- 18:09, 17 November 2010 diff hist +26 N v0.31:Dwarven Adjective redirect
- 18:09, 17 November 2010 diff hist +24 N v0.31:Elven Adjective redirect
- 18:04, 17 November 2010 diff hist +13 v0.31:Door
- 16:59, 17 November 2010 diff hist -33 m v0.31:Night creature Fixed timestamp
- 16:59, 17 November 2010 diff hist +613 N v0.31:Night creature An initial stab at the article
- 16:58, 17 November 2010 diff hist +29 N v0.31:Bogeymen Plural redirect
- 11:53, 16 November 2010 diff hist +123 v0.31:Engraving Engravings don't give happy thoughts, unlike furniture
- 11:50, 16 November 2010 diff hist +82 m v0.31:Caverns →Methods of Exploration: Links
- 11:48, 16 November 2010 diff hist +20 v0.31:Preferences →Value Considerations: Preferences also effect perceived value of furniture
- 11:41, 16 November 2010 diff hist +54 v0.31:Caverns →When should I start exploring?: Links, mention of GCS
- 09:09, 16 November 2010 diff hist +356 v0.31:Trading How to stop elves from brining cloth
- 09:50, 15 November 2010 diff hist +44 v0.31:Tantrum Added categories "Thoughts" and "Dwarves"
- 09:47, 15 November 2010 diff hist +6 v0.31:Thought →Happy Thoughts: Make it clear you have to walk right nex to an object to admire it
- 08:27, 15 November 2010 diff hist +63 m v0.31:Activity zone →Meeting Area: Wiki-links
- 08:25, 15 November 2010 diff hist +159 v0.31:Cave adaptation →Prevention: Roofing over above ground area to block rain
- 05:19, 15 November 2010 diff hist +159 v0.31:Trade depot Building an elevated depot on top of constructed floors/walls
- 05:17, 15 November 2010 diff hist +273 v0.31:Wall →Construction: Inverted pyramids; building walls on top of walls
- 02:41, 15 November 2010 diff hist +615 v0.31:Legendary artifact Using artifacts to increase room value and generate happy thoughts