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Difference between revisions of "v0.31 Talk:Squad"

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:Just reiterating from the military's talk page: squads ''are'' the military. If you put squads in their own page it would basically be an identical page but with required information left out. --[[User:Retro|Retro]] 20:37, 5 April 2010 (UTC)
 
:Just reiterating from the military's talk page: squads ''are'' the military. If you put squads in their own page it would basically be an identical page but with required information left out. --[[User:Retro|Retro]] 20:37, 5 April 2010 (UTC)
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:: yea, well this is an idea of mine, I'm doing the groundwork for it, if people think it looks like a good idea we can consider implementing it. [[User:Doctorzuber|Doctorzuber]] 20:48, 5 April 2010 (UTC)
  
 
Squads have changed quite dramatically since 40d which gives them considerably more flexibility than they had before. You can issue orders to the squad itself, or simply to an individual soldier. You can designate squads to be full time troops, or to simply be on call militia that functions as civilians.
 
Squads have changed quite dramatically since 40d which gives them considerably more flexibility than they had before. You can issue orders to the squad itself, or simply to an individual soldier. You can designate squads to be full time troops, or to simply be on call militia that functions as civilians.

Revision as of 20:48, 5 April 2010

Doing Stuff

Don't Panic

I'm going to start laying out the groundwork for an stand alone squads page appropriately crosslinked up to the military page. There's just so many new options that I think this is going to become an enormous pig of a page if we don't separate squads from military in the wiki. If you like this idea, and you think it is ready feel free to cancel the redirect and migrate this into the main squad page. Doctorzuber 20:14, 5 April 2010 (UTC)

Just reiterating from the military's talk page: squads are the military. If you put squads in their own page it would basically be an identical page but with required information left out. --Retro 20:37, 5 April 2010 (UTC)
yea, well this is an idea of mine, I'm doing the groundwork for it, if people think it looks like a good idea we can consider implementing it. Doctorzuber 20:48, 5 April 2010 (UTC)

Squads have changed quite dramatically since 40d which gives them considerably more flexibility than they had before. You can issue orders to the squad itself, or simply to an individual soldier. You can designate squads to be full time troops, or to simply be on call militia that functions as civilians.

Creating a Squad

Creating a squad is done through the Template:L interface.

Selecting squads and or individuals

Selecting a squad in the new system is quite easy. Selecting the first squad can be done simply by pressing s,a. Squads are selected alphabetically, so if you wanted a different squad it would be s,b for the second, s,c for the third, and so on. You can also select individual soldiers in a squad to do so use p to toggle to individual selection then use alphabetical selection again to pick any soldier in any squad. For example s,p,a,a would open the squad menu, toggle to individuals, and select only the leader of squad one. Multiple squads or individuals can selected as well using shift-a.

Moving and Killing

Once you have selected your murderous death machines soldiers you can now now quickly and easily issue your orders. A move order is issued by pressing m, choosing an area, and pressing enter. Soldiers on a move order will attack any hostiles they encounter on their way to their destination.

You can also order them to attack a specific individual with a kill order. Like a move order you must then select your target, and press enter. Your soldiers will now move to the intended victim and kill it or die trying. This order will remain after the intended victim is killed leaving your squad standing over the corpse of their slain enemy waiting for new orders.

Regrettably, at present soldiers on a move or kill order are quite easily distracted and will chase down and attempt to kill any creature that crosses their path while attempting to carry out their orders. In this respect