- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Tilesets"
m (→No known use: adaption for 0.42) |
m (→Row 16 (240-255): formatting) |
||
Line 887: | Line 887: | ||
|- | |- | ||
|<small>240</small> {{TST|≡}} | |<small>240</small> {{TST|≡}} | ||
− | | [[Bar]]s, exceptional [[Item quality|quality]] symbol, [[activity zone]]s, metal [[door]]s, floor [[bars]], track stops, cirrus clouds on travel map, hamlets on world map, quire*<sup> | + | | [[Bar]]s, exceptional [[Item quality|quality]] symbol, [[activity zone]]s, metal [[door]]s, floor [[bars]], track stops, cirrus clouds on travel map, hamlets on world map, quire*<sup>,</sup>{{version|0.42.01}}, bookcase*<sup>,</sup>{{version|0.42.01}} |
|- | |- | ||
|<small>241</small> {{TST|±}} | |<small>241</small> {{TST|±}} | ||
Line 905: | Line 905: | ||
|- | |- | ||
|<small>246</small> {{TST|÷}} | |<small>246</small> {{TST|÷}} | ||
− | | [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel), scroll rollers*<sup> | + | | [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel), scroll rollers*<sup>,</sup>{{version|0.42.01}}, book binding*<sup>,</sup> {{version|0.42.01}} |
|- | |- | ||
|<small>247</small> {{TST|≈}} | |<small>247</small> {{TST|≈}} |
Revision as of 22:37, 1 December 2015
v50.13 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- (For an overview of graphics in DF, see Graphics)
- (For a chart with the default ASCII characters, see Character table.)
- (For user-created creature tilesets, see Tileset repository.)
- (For information about Graphic sets, see Graphic set)
Tilesets are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "character sets" (or simply "tilesets") and "graphics sets". This article is only about tilesets.
Overview and installation
A character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII), which are used to display the main graphics. Here is the list of user-made standard tilesets. To install any of these tilesets, follow these steps:
- Download the tileset via right-click-save-as on the tileset. The tileset is just an image, so there's no separate download link. (The list is here)
- Convert it into a 24-bit BMP fileV0.28.181.40d file or PNG filev0.31.06. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
- Put it in the data/art directory of your Dwarf Fortress installation.
- Open data/init/init.txt
- If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
- It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
- Save the .txt file, then you're ready to play!
Custom tileset design
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
- A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
- A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most object tilesets use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.
What tiles are used for what
- Items marked with * can have their tile changed in the raw data files.
- Items marked with # can have their tile replaced by a graphic set image, in addition to having their tile changed in the raw data.
- Items marked with $ can be changed in the d_init.txt file.
For a graphical table, go to the Character Table.
Row 01 (000-015)
000
|
Used for background tiles in the intro CMV and background tiles of interface screens |
001 ☺
|
Civilian dwarves#, various status indicators |
002 ☻
|
Military dwarves# |
003 ♥
|
Dimple cups* |
004 ♦
|
Cut gems, large gems |
005 ♣
|
Quarry bush leaves*, blossoms*, various forest trees* |
006 ♠
|
Broadleaf Forest, various forest trees*, various leaf items*, Plump helmets* |
007 •
|
Mined out stone*, solid workshop tile for several workshops like the magma smelter, river sources in main map, caves in main map, moon on travel map, flower buds* |
008 ◘
|
Solid workshop tile for several other workshops like the magma forge, tanner's shop, catapult cup, fortress keeps on travel map, nest box tool*, nest box building, book |
009 ○
|
Well, vermin colony, millstone, quern, vertical axle, fortress walls on travel map, sun behind clouds on travel map, fortresses on world map, creeping eye out of view (adventure mode)*, staring eyeball*, bubble bulb* |
010 ◙
|
trunk interior$ |
011 ♂
|
Male sign, bags, Various Cephalopods# |
012 ♀
|
Female sign, amulet |
013 ♪
|
Ladles* |
014 ♫
|
Armor stands |
015 ☼
|
Unmined Gem Cluster*, Rough Gems and Raw Glass, unmined bituminous coal*, mined bituminous coal*, currency symbol, masterpiece quality symbol, spider webs, pond turtle*, sun, gear assemblies, paralyzed indicator, fireballs, bandit camps on travel map, towns on world map, night creature senses, artifact gem doors |
Row 02 (016-031)
016 ►
|
Head of Ballista arrow facing east, manta ray# |
017 ◄
|
Head of Ballista arrow facing west |
018 ↕
|
|
019 ‼
|
Cages, on-fire tags, vertical bars |
020 ¶
|
Mugs, largest forest retreats, cumulonimbus clouds on travel map, Highwood forests* |
021 §
|
Restraints, whip vine* |
022 ▬
|
Logs, hive tool*, hive building |
023 ↨
|
Cedar forest* |
024 ↑
|
Interface text (bridge direction), conifer forests, various forest trees* |
025 ↓
|
Various status indicators, Interface text (bridge direction) |
026 →
|
Interface text (bridge direction) |
027 ←
|
Interface text (bridge direction) |
028 ∟
|
|
029 ↔
|
|
030 ▲
|
Head of Ballista arrow facing north, ramp, track ramp up$, mountain on world map |
031 ▼
|
Head of Ballista arrow facing south, ramp on level below, trackramp on level below$ |
Row 03 (032-047)
032
|
Unexplored underground, spaces in text messages, black background on the title screen and interface menu |
033 !
|
various status icons, text, sound indicator in sneaking mode, tracks (footprints) in sneaking mode |
034 "
|
Shrub*, quotation marks, Carpenter's workshop tile, kobold out of view*, goblin out of view*, blizzard man out of view*, fallen leaves[Verify], tracks (bent vegetation) in sneaking mode, various stones*, savanna, swamp, shrubland, marsh |
035 #
|
floor grates, various stones*, smoothed branches in elven forest retreats, labyrinths on travel map, text |
036 $
|
Coins |
037 %
|
Prepared meal, unexplored underground, screw pump in action, footprints in sneaking mode, various fruits*, various buds*, various stones*, Bismuthinite*, Floating guts# |
038 &
|
Demons# |
039 '
|
Rough floors, unexplored underground, various stones, one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla), various grasses* |
040 (
|
Foreign object opening tag, tile in bowyer's workshop, waxing moon on travel map, text |
041 )
|
Foreign object closing tag, waning moon on travel map, text |
042 *
|
Unmined ore*, glowing pits, superior quality tags, key reference, working gear assembly, gem floodgate, various stones*, chestnut fruit*, other fruits and flowers*, moving armies on quick travel map |
043 +
|
Smooth/constructed floors, finely-crafted quality tags, text, block/bar bridge or road, Bauxite*, injury indicator, towns on world map |
044 ,
|
Rough floors, Claystone*, unexplored underground, text, various grasses* |
045 -
|
Scepters, arrows in flight, well-crafted quality tags, keyboard reference, various stones*, overlapping creatures animation |
046 .
|
Rough floors, various stones*, text, unexplored underground, various grasses* |
047 /
|
Weapons, bolts, Ballista tile, Pestle, text, overlapping creatures animation |
Row 04 (048-063)
048 0
|
Coffins, tombs on world map, text |
049 1
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
050 2
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
051 3
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
052 4
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
053 5
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
054 6
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
055 7
|
Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
056 8
|
Fortress gates on travel map, text |
057 9
|
Text |
058 :
|
strawberry*, prickle berry*, fisher berry*, sun berry*, snowstorms, underground shrubs*, command menu text |
059 ;
|
Mason's workshop, Kitchen, Selenite*, command menu text (Movies key), twigs$ |
060 <
|
Stairs up, brackets around squad names, "Less than 1 unit weight" on Trading screen. |
061 =
|
Empty Stockpiles, hamlets on world map, various stones*, middle-left tile of Furnaces, up-right tile of Carpenter's workshop |
062 >
|
Stairs down, brackets around squad names. |
063 ?
|
various status icons |
Row 05 (064-079)
064 @
|
berserk dwarf#, adventurer#, dwarven merchants#, dwarven caravan guards#, dwarven diplomat#, adventurer's location on map |
065 A
|
Various creatures#, Tile in Farm Workshop, text |
066 B
|
Various creatures#, text |
067 C
|
Various creatures#, text |
068 D
|
Various creatures#, Depot Access Display, text |
069 E
|
Various creatures#, text |
070 F
|
Various creatures#, text |
071 G
|
Various creatures#, text |
072 H
|
Various creatures#, text |
073 I
|
Various creatures#, support, Necromancer's tower on world map, text |
074 J
|
Various creatures#, text |
075 K
|
Various creatures#, text |
076 L
|
Various creatures#, text |
077 M
|
Various creatures#, text |
078 N
|
Various creatures#, text |
079 O
|
Various creatures#, trade depot post, glass portal, Tile in Farm Workshop, column$, wall construction, full moon on travel map and dwarf mode, text, trunk$, staring eyeball*, bubble bulb* |
Row 06 (080-095)
080 P
|
Various creatures#, text |
081 Q
|
Text |
082 R
|
Various creatures#, text |
083 S
|
Various creatures#, text |
084 T
|
Various creatures#, text |
085 U
|
Various creatures#, text |
086 V
|
Badlands on map, Text |
087 W
|
Various creatures#, text, Depot Access Display |
088 X
|
Bin, floodgate, shop post, building footprint, Depot Access Display, text, up/down stairs, Tile in Ashery, keyboard cursor, Archery target, various status indicators |
089 Y
|
Text, Yak#, Yeti# |
090 Z
|
Sleep indicator, text |
091 [
|
Clothing, armor, item stack opening tag, moon on travel map, text, tracks (bootprints) in sneaking mode |
092 \
|
Overlapping creatures animation, Ballista tile |
093 ]
|
Floor tile in workshops and furnaces, item stack closing tag, text |
094 ^
|
Trap, Alabaster*, Aluminum*, Volcano on world map |
095 _
|
Channel designation, text |
Row 07 (096-111)
096 `
|
Rough floors, unexplored underground*, various stones*, various grasses* |
097 a
|
Various creatures#, text |
098 b
|
Various creatures#, text |
099 c
|
Various creatures#, text |
100 d
|
Various creatures#, text |
101 e
|
Various creatures#, text |
102 f
|
Various creatures#, text |
103 g
|
Various creatures#, text |
104 h
|
Various creatures#, text |
105 i
|
Various creatures#, text |
106 j
|
Various creatures#, text |
107 k
|
Various creatures#, text |
108 l
|
Various creatures#, text |
109 m
|
Various creatures#, text |
110 n
|
Various creatures#, text, Hills on map |
111 o
|
Various creatures#, text, Graphite*, well construction, bridge construction, millstone in action, vertical axle in action, floor tile in magma furnaces, staring eyeball*, bubble bulb*, winter melon*, watermelon* |
Row 08 (112-127)
112 p
|
Various creatures#, text |
113 q
|
Text |
114 r
|
Various creatures#, text |
115 s
|
Various creatures#, text |
116 t
|
Various creatures#, text |
117 u
|
Text |
118 v
|
Various creatures#, text, various stones*, |
119 w
|
Various creatures#, text |
120 x
|
Saltpeter*, text |
121 y
|
Text |
122 z
|
Text |
123 {
|
Forbidden opening tag, tile in Jeweler's workshop, vermin, purring maggot# |
124 |
|
Talc*, pipe sections, overlapping creatures animation |
125 }
|
Forbidden closing tag, vermin, purring maggot alternate* |
126 ~
|
Unfinished rough stone road, flowing water, dirt road, farm plot under construction, sand, furrowed soil, blood smear, guts, Various creatures#, Magnetite* |
127 ⌂
|
Animal trap, low mountains on world map, part of mechanic's workshop, trunk$ |
Row 09 (128-143)
128 Ç
|
Mechanisms, text |
129 ü
|
Text |
130 é
|
Text |
131 â
|
Text |
132 ä
|
Text |
133 à
|
Text |
134 å
|
Text |
135 ç
|
Totems |
136 ê
|
Text |
137 ë
|
Text, military elves |
138 è
|
Text |
139 ï
|
Text |
140 î
|
Elven forest retreat |
141 ì
|
Text |
142 Ä
|
Deities, Angels |
143 Å
|
Figurines, shrines on travel map, text |
Row 10 (144-159)
144 É
|
Text | |
145 æ
|
Toys, hamlets on world map | |
146 Æ
|
Coffers, quivers, backpacks, hamlets on world map | |
147 ô
|
Cauldrons* | |
148 ö
|
Rings | |
149 ò
|
Unactivated levers, Various creatures#, text | |
150 û
|
Bucket, text | |
151 ù
|
Text | |
152 ÿ
|
Valley herb*, text | |
153 Ö
|
Bracelets, wheelbarrows* | |
154 Ü
|
Military Humans | |
155 ¢
|
hatch covers | |
156 £
|
various stones*, most unmined ores*, | |
157 ¥
|
Cave lobster* | |
158 ₧
|
Stepladder* | |
159 ƒ
|
Rope reed*, splints, arrow bamboo*, golden bamboo*, hedge bamboo* |
Row 11 (160-175)
160 á
|
Text |
161 í
|
Text |
162 ó
|
Activated levers, text |
163 ú
|
Text |
164 ñ
|
Bogeyman |
165 Ñ
|
Night creatures |
166 ª
|
Goblin settlements on world map |
167 º
|
Cloth, dark pit |
168 ¿
|
Instrument |
169 ⌐
|
Withered plants*, wormy tendril* |
170 ¬
|
wormy tendril* |
171 ½
|
|
172 ¼
|
Roc nests, roots$, branches$ |
173 ¡
|
Flask, waterskin, Pouch |
174 «
|
Tail of Ballista arrow facing west, item with decoration tag |
175 »
|
Tail of Ballista arrow facing east, item with decoration tag |
Row 12 (176-191)
176 ░
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), Fishery, fog on travel map, Semi-molten Rock, various stones*, various soils*, fallen leaves |
177 ▒
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), side tiles for catapult, window, fog on travel map, Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, kitchen, and leather works), various stones*, various kinds of soil*, fallen leaves, vermin swarm |
178 ▓
|
Partially dug rock, various flows (miasma, cave-in dust, steam, smoke, etc.), floor tile for ice, tanner's shop, butcher's shop, Wagon body, fog on travel map, various kinds of soil*, various kinds of soil*, sky$, fallen leaves |
179 │
|
Overworld rivers, well chain/rope, rotating horizontal axles, branches$ |
180 ┤
|
Overworld rivers, top-right tile for Loom, branches$, Glumprong forests* |
181 ╡
|
Blood thorn trees*, bridges, catapult tile, tracks$ |
182 ╢
|
Branches$ |
183 ╖
|
Ends of smooth walls |
184 ╕
|
Ends of smooth walls |
185 ╣
|
Smooth/constructed walls, tracks$, trunk$ |
186 ║
|
Smooth/constructed walls, bridges, wooden doors, center catapult tile, center Ballista tile, axles, tracks$, fortress walls on travel map, trunk$ |
187 ╗
|
Smooth/constructed walls, bridges, tracks$, trunk$ |
188 ╝
|
Smooth/constructed walls, bridges, tracks$, trunk$ |
189 ╜
|
Ends of smooth walls |
190 ╛
|
Ends of smooth walls |
191 ┐
|
Overworld rivers, branches$ |
Row 13 (192-207)
192 └
|
Overworld rivers/Roads, branches$ |
193 ┴
|
Overworld rivers/Roads, branches$ |
194 ┬
|
Overworld rivers/Roads, crutches, branches$ |
195 ├
|
Overworld rivers/Roads, top-left tile for Loom, branches$ |
196 ─
|
Overworld rivers/Roads, rotating axles, branches$ |
197 ┼
|
Doors, overworld rivers/Roads, floor detailing/engraving in progress, branches$ |
198 ╞
|
Bridges, trees in winter, (un)dead trees*, Saguaro*, catapult tile, tracks$, branches$ |
199 ╟
|
branches$ |
200 ╚
|
Smooth/constructed walls, bridges, tracks$, fortress walls on travel map, trunk$ |
201 ╔
|
Smooth/constructed walls, bridges, tracks$, fortress walls on travel map, trunk$ |
202 ╩
|
Smooth/constructed walls, tracks$, trunk$ |
203 ╦
|
Smooth/constructed walls, tracks$, fortress walls on travel map, trunk$ |
204 ╠
|
Smooth/constructed walls, tracks$, trunk$ |
205 ═
|
Smooth/constructed walls, bridges, planted crops, center catapult tile, center Ballista tile, axles, tracks$, fortress walls on travel map, trunk$ |
206 ╬
|
Smooth/constructed walls, bridges, fortifications, (flashing) wall detailing/engraving/fortifying in progress, tracks$, trunk$ |
207 ╧
|
Tail of Ballista arrow facing north, screw press building, branches$ |
Row 14 (208-223)
208 ╨
|
Bridges, catapult tile, tracks$ |
209 ╤
|
Table, tail of Ballista arrow facing south, branches$ |
210 ╥
|
Chairs, bridges, catapult tile, farmer's workshop bottom-middle tile, tracks$ |
211 ╙
|
Ends of smooth walls |
212 ╘
|
Ends of smooth walls |
213 ╒
|
Ends of smooth walls |
214 ╓
|
Ends of smooth walls |
215 ╫
|
Wooden floodgates, bone floodgates, wall grates |
216 ╪
|
Door designation |
217 ┘
|
Overworld rivers, branches$ |
218 ┌
|
Overworld rivers, branches$ |
219 █
|
Interface window border, trade depot tile, ice wall and dig-designated tiles, Mist |
220 ▄
|
Siege engine parts, Ballista tile |
221 ▌
|
Ballista tile |
222 ▐
|
Ballista tile |
223 ▀
|
Ballista tile |
Row 15 (224-239)
224 α
|
Various fish#, top-center fishery tile, meat, altocumulus clouds on travel map |
225 ß
|
Leather, cumulus clouds on travel map |
226 Γ
|
Weight symbol, various forest trees, tropical forests |
227 π
|
Cabinet, dark fortresses |
228 Σ
|
Trap component |
229 σ
|
Anvil, metalsmith's and magma forge bottom-middle tile, jugs* |
230 µ
|
Crown, ruins on world map |
231 τ
|
Tree sapling*, pig tail*, cave wheat*, Longland grass*, rat weed*, hide root*, muck root*, blade weed*, sliver barb*, shrubland, arrow bamboo*, golden bamboo*, hedge bamboo* |
232 Φ
|
Sweet pod*, bloated tuber*, kobold bulb*, traction benches, pots* |
233 Θ
|
Beds, Puddingstone* |
234 Ω
|
Statues, dwarven cities on map, sea nettle jellyfish* |
235 δ
|
Earrings, kennel tile |
236 ∞
|
Boulder, dry brook, middle-right butcher's shop tile, various stones*, sea foam, images of clouds, fortress gates on travel map, honeycomb*, scrolls* new in v0.42 |
237 φ
|
Thread, loom bottom left tile, farmer's workshop bottom right tile |
238 ε
|
Large Pots, Bowyer's workshop middle-right tile |
239 ∩
|
Hills on world map, slab building |
Row 16 (240-255)
240 ≡
|
Bars, exceptional quality symbol, activity zones, metal doors, floor bars, track stops, cirrus clouds on travel map, hamlets on world map, quire*,v0.42.01, bookcase*,v0.42.01 |
241 ±
|
Unfinished road |
242 ≥
|
Debris (spent ammo, ballista bolts, and catapult stones), ashes, wormy tendril* |
243 ≤
|
Debris (spent ammo, ballista bolts, and catapult stones), ashes, wormy tendril* |
244 ⌠
|
swamps on world map, Willow forest/swamp* |
245 ⌡
|
sheetsnew in v0.42 |
246 ÷
|
Barrel, screw pump, upper left tile of still (works well as barrel), scroll rollers*,v0.42.01, book binding*, v0.42.01 |
247 ≈
|
Rough stone road or bridge, water, magma, snow, glob (fat/tallow), farm plot, furrowed soil, vomit, blood pools, sea foam, sand, various stones* |
248 °
|
Sea foam, eggs, staring eyeball*, bubble bulb*, Bowl, Mortar |
249 ∙
|
Vermin*, Boulders at lower elevation, trees at lower elevation, tundra on world map |
250 ·
|
Seeds, micro-vermin, open space, terrain at lower elevation, plants at lower elevation, tundra on world map |
251 √
|
Weapon racks, badlands in main map, check mark (selecting production materials, confirmed items on manager window) |
252 ⁿ
|
Savanna, marsh, grassland, badlands |
253 ²
|
Body parts, vermin remains |
254 ■
|
Blocks, minecarts*, human houses/shops on travel map, progress bars |
255
|
Detailed use list by type
Creatures
Main creature tiles
This is a list of tiles used by creatures. In all cases the tile can be changed in the raws, and a graphic can be assigned.
001 ☺
(Civilian) dwarves
011 ♂
Cuttlefish Nautilus, Squid
015 ☼
Pond turtle
016 ►
manta ray
037 %
Floating guts
042 *
Creepy crawler
064 @
berserk dwarf, adventurer, dwarven merchants, dwarven caravan guards, dwarven diplomat
065 A
Alligator, Anaconda, Anaconda man, Giant aardvark, Giant adder, Giant anaconda, Giant armadillo, Giant aye-aye, Giant albatross, Giant axolotl
066 B
Beak dog, Black bear, Blind cave bear, Giant badger, Giant barn owl, Giant bat, Giant beaver, Giant bobcat, Giant bushtit, Giant sloth bear, Giant wild boar, Great barracuda, Grizzly bear, Polar bear, Sloth bear man, Sloth bear, Wild boar man, Wild boar
067 C
Cave crocodile, Cougar, Cow, Giant capuchin, Giant capybara, Giant cassowary, Giant cave swallow, Giant cheetah, Giant chinchilla, Giant coati, Giant cockatiel, Giant coyote, Giant crab, Giant crow, Giant cuttlefish, Giant horseshoe crab, Magma crab, One-humped camel, Saltwater crocodile, Two-humped camel, Voracious cave crawler
068 D
Cave dragon, Donkey, Draltha, Giant damselfly, Giant dingo
069 E
Elephant, Elk bird, Elk, Emu man, Emu, Giant eagle, Giant echidna, Giant emu
070 F
Giant green tree frog
071 G
Giant gila monster, Giant grasshopper, Giant grouper, Giant leopard gecko, Giraffe, Gorilla, Green devourer
072 H
Giant hamster, Giant hare, Giant harp seal, Giant hedgehog, Giant hornbill, Giant hyena, Harp seal, Hippo, Horse
073 I
Giant ibex, Giant impala
074 J
Giant jackal, Giant jaguar, Giant jumping spider, Jabberer, Jaguar
075 K
Giant kakapo, Giant kangaroo, Giant kea, Giant kestrel, Giant king cobra, Giant kingsnake, Giant kiwi, Giant koala, Kangaroo man, Kangaroo
076 L
Giant gray langur, Giant leech, Giant leopard seal, Giant leopard, Giant lion tamarin, Giant lion, Giant loon, Giant lorikeet, Giant louse, Giant lynx, Giant masked lovebird, Giant peach-faced lovebird, Leopard seal man, Leopard seal, Leopard, Lion, Llama
077 M
Amethyst man, Blizzard man, Blood man, Fire man, Gabbro man, Giant magpie, Giant mantis, Giant mink, Giant mongoose, Giant monitor lizard, Giant moose, Giant mosquito, Giant moth, Giant spider monkey, Iron man, Magma man, Merperson, Molemarian, Monitor lizard man, Monitor lizard, Moose man, Moose, Mud man, Mule, Muskox, Sea monster
078 N
Giant narwhal, Giant nautilus, Narwhal man, Narwhal, Nightwing
079 O
Blind cave ogre, Giant great horned owl, Giant ocelot, Giant octopus, Giant olm, Giant opossum,